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=== Структура групп === | === Структура групп === | ||
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Серпентиды живут в колониях, численностью от 30 до 200 членов. Когда юные серпентиды обретают крылья, они выбирают себе колонию по своим предпочтениям. Крупные колонии - те, которые привлекли больше членов. Размер их изменяется со временем, так как и взрослые меняют колонии, если находят более подходящую для себя. | Серпентиды живут в колониях, численностью от 30 до 200 членов. Когда юные серпентиды обретают крылья, они выбирают себе колонию по своим предпочтениям. Крупные колонии - те, которые привлекли больше членов. Размер их изменяется со временем, так как и взрослые меняют колонии, если находят более подходящую для себя. | ||
Строка 105: | Строка 103: | ||
== Обучение == | == Обучение == | ||
− | + | Giant armoured serpentids are almost entirely visual learners. They learn by observing an action performed by another giant armoured serpentid. After only one viewing they are able to perfectly imitate the actions performed. Each set of actions is called a skill and must be learned in its entirety. | |
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− | + | Watching a skill once will let a GAS do that action specifically, but it lacks flexibility. Watching a skill performed multiple times in multiple situations will allow the GAS to generalise the skill. This allows them to apply the skill in situations that aren't exactly the same as the situation it was learned. | |
− | + | A vending machine can be used as an example to show the limits of how this new GAS learn. If a GAS needed to use a vending machine, giving them verbal instructions would be useless. The easiest way to learn would be for the individual to watch another GAS use the machine. After seeing them use it once, they’d be able to use it in exactly the same way that the one they watched did, able to precisely mimic the movement made by their fellow. However, they wouldn’t be able to use any other machines or do something different on the same machine. After watching a member of their species use different machines in different ways multiple times, they’d be able to generalise this behaviour and be able to use most reasonable vending machines. | |
− | + | This generalisation process becomes better the more different ways they use or see used any behaviour. | |
== Культура == | == Культура == | ||
− | + | Giant armoured serpentids have much larger areas of personal space than humans do. Unlike mammals who must, at some point, need physical contact each other to survive, GAS never have a need to physically contact another. As such, the only creatures they typically touch are those they hunt. This has formed into a cultural tendency to keep out of striking range of each other. If others get too close, a crowded GAS will use body language to warn the others of its discomfort. If they don't move, the crowded individual will lash out with the rounded front edge of the tibia on its hunting arms and strike the offending GAS. With their tough armour, the offending GAS is completely protected and will move away. If another species is hit, the strike may bruise and often forces the offending individual to move back. | |
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== Система оценивания == | == Система оценивания == | ||
− | + | Giant armoured serpentids are assigned a letter grade based on the complexity of their job and their aptitude for working with humans. | |
{| class="wikitable" | {| class="wikitable" | ||
Строка 154: | Строка 128: | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Plus |
|A+ | |A+ | ||
|B+ | |B+ | ||
Строка 160: | Строка 134: | ||
|F | |F | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Neutral |
|A | |A | ||
|B | |B | ||
Строка 166: | Строка 140: | ||
|F | |F | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Minus |
|A- | |A- | ||
|B- | |B- | ||
Строка 173: | Строка 147: | ||
|} | |} | ||
− | === | + | === Темперамент === |
{| class="wikitable" | {| class="wikitable" | ||
!Темперамент | !Темперамент | ||
Строка 182: | Строка 156: | ||
|Плюс | |Плюс | ||
| | | | ||
− | * | + | * Works very well with humans. |
− | * | + | * Well acclimated, never strikes out unless in significant danger. |
− | * | + | * Responds to situations with escape or hiding vs. aggressive behaviour. |
− | * | + | * Tolerates humans who are too close. |
− | * | + | * Will communicate verbally when overcrowded. |
|- | |- | ||
|Допустимый | |Допустимый | ||
− | | | + | |Нейтрально |
| | | | ||
− | * | + | * Either skittish around humans or somewhat oppositional. |
− | * | + | * May use threatening behaviour when needed, usually as a secondary option. |
− | * | + | * Only strikes out after repeated threats or requests to be left alone. |
|- | |- | ||
|Недопустимый | |Недопустимый | ||
|Минус | |Минус | ||
| | | | ||
− | * | + | * Often shows aggressive behaviour around humans (buzzing, false strikes, etc.) |
− | * | + | * May respond physically to crowding or unwanted humans who are too close. |
− | * | + | * May strike out after only a single warning. |
|- | |- | ||
− | | | + | |Failure |
− | | | + | |Fail |
| | | | ||
− | * | + | * Instigates aggressive physical contact with humans for reasons other than direct crowding or endangered. |
− | * | + | * Charges at humans to close distance in order to strike or bash. |
− | * | + | * Picks up or moves humans without their permission. |
|} | |} | ||
− | === | + | === Job Tier === |
− | ''' | + | '''High''' |
− | + | High-tier jobs require a large amount of skill and literacy training. They include: | |
− | * | + | * Maintenance Technician |
− | * | + | * Roboticist |
− | * | + | * Chemist |
− | ''' | + | '''Mid''' |
− | + | Mid-tier jobs require a moderate amount of skill and some basic literacy training. They include: | |
− | * | + | * Chef |
− | * | + | * Cargo |
− | ''' | + | '''Low''' |
− | + | Low-tier jobs require minimal skill and no literacy training. They include: | |
− | * | + | * Janitor |
− | == | + | == In Game Mechanics == |
− | === | + | === Unique Actions === |
− | [[File:NabberActionIcons.png|thumb| | + | [[File:NabberActionIcons.png|thumb|From left to right: threat display, cloak, stance, eyeshield|left]]<div style="width: 100%; overflow: auto;"> |
{| style="width: 90%;" | {| style="width: 90%;" | ||
! style="width: 25%;" | | ! style="width: 25%;" | | ||
Строка 238: | Строка 212: | ||
! style="width: 25%;" | | ! style="width: 25%;" | | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Threat Display | ||
+ | |image = actionThreat.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = No | ||
+ | |organ = Chest | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Threat_Display | Threat Display]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Active Camo | ||
+ | |image = actionCamo.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Abdomen | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Active_Camo | Active Camo]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Switch Stance | ||
+ | |image = actionStance.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Head | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Switch_Stance | Switch Stance]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Toggle Eyeshields | ||
+ | |image = actionEyeshields.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Compound eyes | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Toggle_Eyeshields | Toggle Eyeshields]] | ||
+ | }} | ||
|} | |} | ||
</div> | </div> | ||
+ | ====Threat Display==== | ||
+ | [[File:NabThreat.gif|left|thumb|Threat display in action]] | ||
− | ==== | + | ====Active Camo==== |
− | + | ====Switch Stance==== | |
− | + | ====Toggle Eyeshields==== | |
− | ==== | + | === Medical === |
− | + | Nabbers are cold blooded like [[unathi]] and [[skrell]], so their body temperature will change with the room temperature | |
− | |||
− | ==== | ||
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− | === | ||
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− | ===== | + | ===== Chemicals ===== |
− | * | + | * Nabbers are immune to phoron as a toxin |
− | * | + | * Nabbers are immune to acetone as a toxin |
− | * | + | * All other chemicals work normally |
− | * | + | * All chemicals are used more quickly as nabbers metabolise them more quickly |
− | * | + | * Nabbers naturally produce both phoron and acetone in their body |
− | * | + | * These combine to form dexalin which they use to stay alive |
− | * | + | * Phoron shows up as an unknown substance on medical scanners |
− | * | + | * When doing dialysis, make sure you keep the nabber high on dexalin or they will suffocate |
− | ===== | + | ===== Retrieval and Size ===== |
− | * | + | * Nabbers are too heavy to pull with ctrl + click |
− | * | + | * They must be grabbed to be moved without a roller bed |
− | * | + | * A roller bed will move a nabber normally |
− | * | + | * Stasis bags and body bags are too small for nabbers and don't work |
− | * | + | * Nabbers fit in [[Guide to Medicine#Cryo cell|cryo tubes]] and [[Guide to Medicine#Sleeper|sleepers]] normally |
==== Части тела ==== | ==== Части тела ==== | ||
Строка 277: | Строка 284: | ||
|+Конечности и части тела | |+Конечности и части тела | ||
!Часть тела ГБС | !Часть тела ГБС | ||
− | ! | + | !Человевечский эквивалент |
− | ! | + | !Encased |
|- | |- | ||
− | | | + | |Thorax |
|Грудь и туловище | |Грудь и туловище | ||
− | |''' | + | |'''Yes''' |
|- | |- | ||
− | | | + | |Abdomen |
|Пах | |Пах | ||
|'''Да''' | |'''Да''' | ||
Строка 292: | Строка 299: | ||
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | | + | |Arm |
|Руки | |Руки | ||
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | | + | |Grasper |
|Кисти | |Кисти | ||
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | | + | |Tail Side |
|Ноги | |Ноги | ||
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | | + | |Tail Tip |
|Ступни | |Ступни | ||
− | |''' | + | |'''Yes''' |
|} | |} | ||
− | * | + | * Encased means that the body part is like the human chest |
− | * | + | * Encased limbs need to be [[Surgery#Opening the Skull or Rib Cage|cut open]] before surgery works |
− | * | + | * All nabber organs are encased, including arms and legs, and need to be cut open |
{| class="wikitable" | {| class="wikitable" | ||
|+Внутренние органы | |+Внутренние органы | ||
Строка 323: | Строка 330: | ||
|Глаза | |Глаза | ||
|Обеспечивают зрение | |Обеспечивают зрение | ||
− | + | Has [[Giant Armoured Serpentids#Toggle Eyeshields|retractable lenses]] that function like welding goggles | |
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | rowspan="5" | | + | | rowspan="5" |Thorax |
− | | | + | |Vocal Synthesiser |
|Нет | |Нет | ||
− | | | + | |Robotic organ, allows speech in GalCom |
− | + | Can be damaged by EMP | |
|'''Нет''' | |'''Нет''' | ||
|- | |- | ||
|Хранилище форона | |Хранилище форона | ||
|Нет | |Нет | ||
− | | | + | |Stores and slowly releases phoron |
− | + | Is the first organ attacked by toxins after the toxin filter (like kidneys) | |
− | + | If this dies, there is no way to replace it so be extra careful | |
|'''Нет''' | |'''Нет''' | ||
|- | |- | ||
|Фильтр токсинов | |Фильтр токсинов | ||
|Печень | |Печень | ||
− | | | + | |Absorbs toxins, identical to human liver except for location |
− | + | If this is damaged, it's very critical to replace it | |
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | | + | |Distributed Nervous System |
|Мозг | |Мозг | ||
− | | | + | |Thinking part |
− | + | Is not damaged by low blood levels directly, only low oxygen | |
|'''Нет''' | |'''Нет''' | ||
|- | |- | ||
|Сердце | |Сердце | ||
|Сердце | |Сердце | ||
− | | | + | |Is mostly like human hearts |
− | + | No veins or arteries, no vein or artery injuries | |
− | + | Lots of weird blood changes as well | |
− | + | Critical blood levels will distribute damage to all organs, not just brain | |
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | rowspan="2" | | + | | rowspan="2" |Abdomen |
− | | | + | |Acetone Reactor |
|Нет | |Нет | ||
− | | | + | |Creates acetone as long as there is enough environmental oxygen |
− | |''' | + | |'''Yes''' |
|- | |- | ||
|Трахеи | |Трахеи | ||
|Лёгкие | |Лёгкие | ||
− | | | + | |Takes in oxygen from air, releases carbon dioxide |
− | + | Needs more oxygen than human lungs to work | |
− | + | Nabbers don't gasp or have an external sign of suffocation | |
− | + | The easiest way to see if they are suffocating is to check dexalin levels | |
|'''Да''' | |'''Да''' | ||
|} | |} | ||
Строка 383: | Строка 390: | ||
* Перекачиваемая в конечности и по телу кровь не связывается с кислородом и технически не является кровью, а гемолимфой. | * Перекачиваемая в конечности и по телу кровь не связывается с кислородом и технически не является кровью, а гемолимфой. | ||
* То, что находится в [[Руководство по медицине#Кровообращение|руководстве по медицине]] не имеет отношения к гемолимфе. | * То, что находится в [[Руководство по медицине#Кровообращение|руководстве по медицине]] не имеет отношения к гемолимфе. | ||
− | * | + | * Nabber blood oxygenation is based solely on what they get from their environment with their tracheae and their dexalin levels |
− | * | + | * Low blood slows a nabber and stops it using its attack arms |
− | * | + | * Critical or no blood flow will damage the organs of nabbers at random |
− | * | + | * A stopped heart isn't as big a deal to a nabber, but it's still important to raise blood levels and get the heart going again |
− | * | + | * To prevent low oxygen, ensure nabbers always have enough dexalin |