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Текущая версия | Ваш текст | ||
Строка 61: | Строка 61: | ||
=== Структура групп === | === Структура групп === | ||
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Серпентиды живут в колониях, численностью от 30 до 200 членов. Когда юные серпентиды обретают крылья, они выбирают себе колонию по своим предпочтениям. Крупные колонии - те, которые привлекли больше членов. Размер их изменяется со временем, так как и взрослые меняют колонии, если находят более подходящую для себя. | Серпентиды живут в колониях, численностью от 30 до 200 членов. Когда юные серпентиды обретают крылья, они выбирают себе колонию по своим предпочтениям. Крупные колонии - те, которые привлекли больше членов. Размер их изменяется со временем, так как и взрослые меняют колонии, если находят более подходящую для себя. | ||
Строка 105: | Строка 103: | ||
== Обучение == | == Обучение == | ||
− | + | Giant armoured serpentids are almost entirely visual learners. They learn by observing an action performed by another giant armoured serpentid. After only one viewing they are able to perfectly imitate the actions performed. Each set of actions is called a skill and must be learned in its entirety. | |
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− | + | Watching a skill once will let a GAS do that action specifically, but it lacks flexibility. Watching a skill performed multiple times in multiple situations will allow the GAS to generalise the skill. This allows them to apply the skill in situations that aren't exactly the same as the situation it was learned. | |
− | + | A vending machine can be used as an example to show the limits of how this new GAS learn. If a GAS needed to use a vending machine, giving them verbal instructions would be useless. The easiest way to learn would be for the individual to watch another GAS use the machine. After seeing them use it once, they’d be able to use it in exactly the same way that the one they watched did, able to precisely mimic the movement made by their fellow. However, they wouldn’t be able to use any other machines or do something different on the same machine. After watching a member of their species use different machines in different ways multiple times, they’d be able to generalise this behaviour and be able to use most reasonable vending machines. | |
− | + | This generalisation process becomes better the more different ways they use or see used any behaviour. | |
== Культура == | == Культура == | ||
− | + | Giant armoured serpentids have much larger areas of personal space than humans do. Unlike mammals who must, at some point, need physical contact each other to survive, GAS never have a need to physically contact another. As such, the only creatures they typically touch are those they hunt. This has formed into a cultural tendency to keep out of striking range of each other. If others get too close, a crowded GAS will use body language to warn the others of its discomfort. If they don't move, the crowded individual will lash out with the rounded front edge of the tibia on its hunting arms and strike the offending GAS. With their tough armour, the offending GAS is completely protected and will move away. If another species is hit, the strike may bruise and often forces the offending individual to move back. | |
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== Система оценивания == | == Система оценивания == | ||
− | + | Giant armoured serpentids are assigned a letter grade based on the complexity of their job and their aptitude for working with humans. | |
{| class="wikitable" | {| class="wikitable" | ||
Строка 154: | Строка 128: | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Plus |
|A+ | |A+ | ||
|B+ | |B+ | ||
Строка 160: | Строка 134: | ||
|F | |F | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Neutral |
|A | |A | ||
|B | |B | ||
Строка 166: | Строка 140: | ||
|F | |F | ||
|- | |- | ||
− | ! style="background-color:#ffff99;" | | + | ! style="background-color:#ffff99;" |Minus |
|A- | |A- | ||
|B- | |B- | ||
Строка 173: | Строка 147: | ||
|} | |} | ||
− | === | + | === Темперамент === |
{| class="wikitable" | {| class="wikitable" | ||
!Темперамент | !Темперамент | ||
Строка 182: | Строка 156: | ||
|Плюс | |Плюс | ||
| | | | ||
− | * | + | * Works very well with humans. |
− | * | + | * Well acclimated, never strikes out unless in significant danger. |
− | * | + | * Responds to situations with escape or hiding vs. aggressive behaviour. |
− | * | + | * Tolerates humans who are too close. |
− | * | + | * Will communicate verbally when overcrowded. |
|- | |- | ||
|Допустимый | |Допустимый | ||
− | | | + | |Нейтрально |
| | | | ||
− | * | + | * Either skittish around humans or somewhat oppositional. |
− | * | + | * May use threatening behaviour when needed, usually as a secondary option. |
− | * | + | * Only strikes out after repeated threats or requests to be left alone. |
|- | |- | ||
|Недопустимый | |Недопустимый | ||
|Минус | |Минус | ||
| | | | ||
− | * | + | * Often shows aggressive behaviour around humans (buzzing, false strikes, etc.) |
− | * | + | * May respond physically to crowding or unwanted humans who are too close. |
− | * | + | * May strike out after only a single warning. |
|- | |- | ||
− | | | + | |Failure |
− | | | + | |Fail |
| | | | ||
− | * | + | * Instigates aggressive physical contact with humans for reasons other than direct crowding or endangered. |
− | * | + | * Charges at humans to close distance in order to strike or bash. |
− | * | + | * Picks up or moves humans without their permission. |
|} | |} | ||
− | === | + | === Job Tier === |
− | ''' | + | '''High''' |
− | + | High-tier jobs require a large amount of skill and literacy training. They include: | |
− | * | + | * Maintenance Technician |
− | * | + | * Roboticist |
− | * | + | * Chemist |
− | ''' | + | '''Mid''' |
− | + | Mid-tier jobs require a moderate amount of skill and some basic literacy training. They include: | |
− | * | + | * Chef |
− | * | + | * Cargo |
− | ''' | + | '''Low''' |
− | + | Low-tier jobs require minimal skill and no literacy training. They include: | |
− | * | + | * Janitor |
− | == | + | == In Game Mechanics == |
− | === | + | === Unique Actions === |
− | [[File:NabberActionIcons.png|thumb| | + | [[File:NabberActionIcons.png|thumb|From left to right: threat display, cloak, stance, eyeshield|left]]<div style="width: 100%; overflow: auto;"> |
{| style="width: 90%;" | {| style="width: 90%;" | ||
! style="width: 25%;" | | ! style="width: 25%;" | | ||
Строка 238: | Строка 212: | ||
! style="width: 25%;" | | ! style="width: 25%;" | | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Threat Display | ||
+ | |image = actionThreat.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = No | ||
+ | |organ = Chest | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Threat_Display | Threat Display]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Active Camo | ||
+ | |image = actionCamo.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Abdomen | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Active_Camo | Active Camo]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Switch Stance | ||
+ | |image = actionStance.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Head | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Switch_Stance | Switch Stance]] | ||
+ | }} | ||
+ | |||
+ | |{{ActionBox | ||
+ | |name = Toggle Eyeshields | ||
+ | |image = actionEyeshields.png | ||
+ | |||
+ | |species = [[Giant_Armoured_Serpentids | Giant armoured serpentid]] | ||
+ | |toggled = Yes | ||
+ | |organ = Compound eyes | ||
+ | |more_info = [[Giant_Armoured_Serpentids#Toggle_Eyeshields | Toggle Eyeshields]] | ||
+ | }} | ||
|} | |} | ||
</div> | </div> | ||
+ | ====Threat Display==== | ||
+ | [[File:NabThreat.gif|left|thumb|Threat display in action]] | ||
− | ==== | + | ====Active Camo==== |
− | + | ====Switch Stance==== | |
− | + | ====Toggle Eyeshields==== | |
− | ==== | + | === Medical === |
− | + | Nabbers are cold blooded like [[unathi]] and [[skrell]], so their body temperature will change with the room temperature | |
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− | ==== | ||
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− | === | ||
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===== Биохимия ===== | ===== Биохимия ===== | ||
Строка 277: | Строка 284: | ||
|+Конечности и части тела | |+Конечности и части тела | ||
!Часть тела ГБС | !Часть тела ГБС | ||
− | ! | + | !Человевечский эквивалент |
− | ! | + | !Encased |
|- | |- | ||
− | | | + | |Thorax |
|Грудь и туловище | |Грудь и туловище | ||
|'''Да''' | |'''Да''' | ||
Строка 308: | Строка 315: | ||
|'''Да''' | |'''Да''' | ||
|} | |} | ||
− | * " | + | * "Аналогично" означает, что часть тела подобна человеческому эквиваленту, как например, человеческой груди - торакс. |
− | * | + | * Аналогичным конечности нуждаются во [[Хирургия#Вскрытие черепа, или грудной клетки|вскрытии панциря]] перед хирургической операцией |
− | * | + | * All nabber organs are encased, including arms and legs, and need to be cut open |
{| class="wikitable" | {| class="wikitable" | ||
|+Внутренние органы | |+Внутренние органы | ||
Строка 323: | Строка 330: | ||
|Глаза | |Глаза | ||
|Обеспечивают зрение | |Обеспечивают зрение | ||
− | + | Has [[Giant Armoured Serpentids#Toggle Eyeshields|retractable lenses]] that function like welding goggles | |
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | rowspan="5" | | + | | rowspan="5" |Thorax |
|Голосовой Синтезатор/А.Р.У. | |Голосовой Синтезатор/А.Р.У. | ||
|Нет | |Нет | ||
Строка 363: | Строка 370: | ||
|'''Да''' | |'''Да''' | ||
|- | |- | ||
− | | rowspan="2" | | + | | rowspan="2" |Abdomen |
|Реактор ацетона | |Реактор ацетона | ||
|Нет | |Нет |