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Человечество со всем его многообразием видов и подвидов является самым многочисленным видом в обозримой Галактике.Humans are the dominant species in the Galaxy so far. They are as diverse as can be, with many genetically modified off-shoots.
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he [[Vox]] as a species have a unique mentality, and their poorly-understood nature by humans can make roleplaying them a challenge. Here are a few tips for how to roleplay a shitbird correctly.
  
=="Исходные" подвиды человека==
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== General Tips ==
  
Исходные подвиды - термин используемый для обозначения всех не-модифицированных людей или людей с малым количеством генетических различий от обычного человека. Большая часть людей живет долго и не подвержена многим генетическим заболеваниям благодаря уседиям по искоренению оных в 21ом веке. Генная терапия - типичное явление в человеческом пространстве, и в основном благодаря ей удалось увеличить среднюю продолжительность жизни обычных людей. Многие люди не считают её чем-то необычным.
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* To you, all non-Vox life is 'meat'. They lack the cortical stack, the divine spark of the Vox Auralis that marks them as truly living beings. You do not feel empathy or hatred towards them - their short, violent and ephemeral existences ultimately mean nothing to you. Don't go out of your way to help them unless you can get something out of it, but don't go out of your way to harm them, either. They are only worth noticing if they can help you or if they can hinder you.
  
Изменение живого человека на генетическом уровне является невероятно трудной задачей требующей терапии и интенсивного медицинского ухода, впрочем благодаря развитию науки и технологий это становится легче с каждым годом. Благодаря этому, на планетах с мягкими законами, как и в межзвездном пространстве, развилась субкультура которая зовет себя "Бустерами", посвященная самомодификации и прохождению операций по косметическому и биологическому изменению генов. Процесс часто одностороний и поэтому большая часть планет, особенно те с консервативным лидерством, наложили запрет на косметическую хирургию. Это однако способствовало появлению многих "подпольных генных клиник" работающих вдали от взора правительств. И несмотря на то что истории о ужасных инцидентах случившихся в подобных клиниках отпугивают большое количество людей, многие так-же проходят эти процедуры.
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* The Vox survive on secrecy. While still formidable and deadly, the slow degradation of the ancient Vox technology means that the upstart and fledgeling civilisations of the galaxy could still pose a threat if the truth of the Vox was revealed. Do not give away information about the Apex, the Auralis, the secrets of Vox technology and most importantly, the cortical stack, the secret to the Vox's immortality.
  
Люди с косметическими модификациями все еще технически считаются "исходными", несмотря на необычность. Однако, каждый человек с нестандартной внутренней биологией уже не считается "исходным"
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* Your kin are the only ones you care for. Vox crews are like tightly-knit families. This doesn't mean that they all necessarily like each other - every family has the asshole cousins - but generally you shouldn't be starting fights with your kin and '''especially''' not killing them. Any Vox who kills another is in line to  have their stack wiped.
  
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* You are still a person. Vox aren't a hive mind any more than humans are, and individual Vox will have individual tastes, preferences and opinions on meat, the state of Vox civilisation, their kin and any number of more mundane questions. Don't be afraid to give your Vox a personality beyond spamming *shriek and calling everyone you encounter 'stupid meat'.
  
Baseline Human is a catch-all term for non-modified humans, humans with no significant genetic alteration. All humans live long, healthy lives thanks to a concerted effort in the mid-21st century to eradicate genetic disease. Gene therapy is commonplace throughout human space. It is responsible largely for the extension in an average humans lifespan, with many not even considering it abnormal.
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* Death is not the end. For a Vox, so long as the cortical stack can be recovered, death is an inconvenience. While none of the playable Vox in-game have the means to grow new bodies for their kin, in lore that could be done at an Arkship or a larger Shoal vessel. Be angry or annoyed that your kin is dead, and avoid dying at all costs, but don't waste your time grieving for the dead - from your perspective, they'll be back soon anyway. What's a few months or even years to an immortal such as yourself?
  
Altering a living human at the genetic level is an extremely difficult task, requiring therapy and extensive medical care, though like all advances in science and technology, it is becoming easier and easier with every year. As such, a subculture has developed in planets with tolerant laws as well as in interstellar space. This subculture, known as the 'Boosters', pride themselves on self-modification, undergoing cosmetic and biological gene alterations. This process is often one-way, and as such, many planets, especially those with conservative leadership have banned genetic cosmetic surgery. This has not stopped a large number of 'backstreet gene clinics' operating away from the eyes of the government. While stories of horrific accidents have dissuaded many, an equal amount have undergone procedures.
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* You've seen it ''all'' (potentially). Though your memories may be degraded or even lost, your stack has been around since the ascension of the Vox Auralis, and you know that the Vox have persisted through the rise of countless galactic civilisations. Humanity, the Skrell, the Ascent - you might treat them with fear or apprehension, but ultimately you know that they too will pass, and the Vox will remain to pick clean their graves.
  
Those with cosmetic modifications are still technically considered baseline humans, no matter how unusual. However any human with a non-standard internal biology is not considered a baseline.
 
  
===Искуственно-выращенные люди===
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== As a Salvager ==
  
Искуственно-выращенные люди, или же репликанты все еще считаются исходными людьми. Они - обыденное зрелище в человеческом пространстве, составляя значительную часть человечества. Исторически, концепт "детей из пробирки" восходит корнями к середине 20го века, а наука выращивания людей из пробирок развивалась наравне с медицинской. Многие родители прибегали к практике рождения детей из пробирок в 2100ых и позже. Аналогично, модификация людей для лучшей адаптации к иноземным и космическим условиям продвигалась и поощрялась многими ранними исследователями космоса.
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* You are a deuteragonist, not the main antagonist of a round. Feel free to act antagonistically to away teams and other offships, but you're under no obligation to.
  
Наука "массового клонирования" одна, очень недавнее изобретение. В позднем 21ом веке, различные правительства Земли ввели строгие законы касающиеся генетического тестирование чтобы воспрепятствовать попыткам создать взрослых людей когда стало ясно что подобная вещь стала невозможной. Данные законы оставались в силе и государстве-наследнике - [[ЦПСС]]. В поздних 2260ых, исследование начатое на планетах вне ЦПСС, таких как Лорриман и Терра, позволило создать первую партию искуственно-выращенных детей, с специально-выведенными генетическими характеристиками. Эти дети станут первой "партией" репликантов. Несмотря на то что выращивать взрослых людей в пробирках пока еще невозможно, вполне реально массово производить эмбрионы, выращивая и селективно культивируя их ДНК, а затем вырастить ребенка обычным путем. Это очень долгий процесс, самые старые репликанты сейчас примерно в своих 40ых. Когда новости о данном прорыве достигли пространства ЦПСС, корпорации одна за одной подписали петицию и смягчении жестких законов о генетических исследованиях. Первые корпоративные репликанты начали массово производиться в середине 2270ых. К 2280ым, в ЦПСС появилась практика дизайнерских деток, которая стала обычной практикой среди элит Луны, впрочем концепи осуждаеися как форма современной евгеники  множественными критиками.
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* Your primary objective is salvage, not taking on heavily-armed targets like the Torch. The Shoal has raiders for that.
are also still baseline humans. They are an extremely common sight across human space, making up a large part of human make-up. Historically, the concept of 'test-tube babies' goes back to the mid 20th century, and the science of in vitro childbirth continued to develop alongside human medical science. Many children were born, of two human parents, in a vat well into the 2100s and beyond. Similarly, the modification of humans to better suit off-world environments was a practice encouraged by many of the early spacer pioneers.
 
  
The science of 'mass cloning' however, is a much recent development. In the late 21st Century, the various Earth governments enacted harsh genetic testing laws against the production of adult humans when it became clear that such a thing was impossible. These laws continued to remain in place in the successor government, the [[Sol Central Government]]. In the 2260s, pioneered by research conducted on planets outside of Sol, such as [[Lorriman]] and Terran research labs, allowed for the first genetically specific children to be born, with selected genetic traits highlighted. These children would become the first of many 'Batches'. While impossible to grow adults, it is possible to mass produce embryos, grow and selectively cultivate its DNA, and then raise the child to adulthood naturally. This is an extremely long process, with the oldest of these batch children being in their late 40s. With news of their success entering Sol, Corporations subsequently petitioned for the relaxation of harsh genetic testing laws, with the first Sol-born GM Vat-Growns being made en-mass in the mid 2270s. By the 2280s, the practice of designer children was introduce to the SCG, where it has become common practice amongst the elites of Luna, though the concept has been decryed as simply a form of futurist eugenics, by many critics.
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* You and your kin are a long way from home and backup. Be cautious.
  
====Дизайнерские детки====
 
  
Концепт был придуман в ранних 2270ых, когда стало ясно что богатые и влиятельные люди ЦПСС заплатят хорошие деньги чтобы обеспечить себе "генетически-идеальное потомство". Тренд подхватили так-же местные богатеи. Создание "дизайнерских деток" запрещено на большинстве миров вне центральных, но везде где живут богатые и влиятельные, их дети скорее всего были созданы по их замыслу, вплоть до цвета глаз.
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== As a Raider/Mercenary ==
A concept first pioneered in the late 2270s, it became very clear that the rich and powerful of Sol would pay good money to ensure their future progeny was of 'strong genetic stock'. This trend continued down into the wealthy social class, who latched onto the concept of a designer baby with almost inhuman appeal. This concept is banned on many worlds outside the core, but anywhere the rich and influential live, their children were likely designed down to their eye colour.
 
  
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* You are, likely, working with meat. This is probably not a situation you're too pleased about. However, whether by the Apex's inscrutable command or by simple bad luck, you're likely forced into it, and antagonising this meat crew will probably not bode well for your long-term prospects.
  
====Корпоративные репликанты====
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* All above tips still apply. While these are team gamemodes and you should work alongside your team, remember that ensuring the safety of yourself and other Vox must be the priority. If the Torch has called an ERT that you have no chance of fighting, your teammates are in prison and you have your fellow Vox's stack safely secured, running away is the logical move by far.
  
С клонированием на острие человеческой науки, дешевое производство тел - реальная и скорее этически-серая индустрия. Несмотря на то что рабство, принудительная работа и флеш-клонирование запрещены на просторах ЦПСС, все еще существует поле для корпораций которые желают приобрести контракты на выращивание и воспитание репликантов для заселения новых колоний или инсталляций. Ограничивающие это законы обязывают что всем рожденным таким образом детям следует дать уход, образование, а слежка за ними проходит по самым высоким стандартам безопасности детей. Обычно подобные репликанты нахходятся под наблюдением большую часть своей жизни, позволяя себе некоторые роскоши не предоставляемые более бедным семьям. Многие такие дети берутся под опеку семьями которые предоставляют им стабильную и здоровую жизнь в обмен на деньги и корпоративное вмешательство в жизнь ребенка.
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* This does not give you an excuse to be a bloodsoaked marauder. Remember, the crew are not even alive to you. Taking pleasure in their suffering is a useless defect, and one the Apex would have cut out of you long before. Their lives mean nothing, but neither do their deaths. Kill them if it's the easiest way to accomplish your goal, or if they're trying to kill you, but remember that murderboning is not good Vox roleplay.
 
 
Большая часть корпоративных репликантов имеет имя и идентификатор, или в качестве имени форму мононима, например ID-John, BQ1-Bob, Thomas-582, IC-Rachel или подобные. Большая часть тех кого взяли под опеку семьи обычно берет себе фамилию семьи, впрочем фамилия взаимозаменяема с идентификатором в подобных случаях.
 
 
 
На таких планетах как Луна, Марс, Кита Эпсилон, Лордания и Венера число корпоративных репликантов очень велико. Множество корпораций возникло на почве производства партий корпоративных репликантов, множество из них имеют контракты с правительствами внутри ЦПСС
 
 
 
Практика сравнивается с "современным рабством" многими критиками, но остается в ходу и в ЦПСС, и в ГКК. Конфедеративные Системы Лордании остаются единственным государством которое запретило и "дизайнерских деток" и корпоративных репликантов.
 
 
 
 
 
With cloning on the forefront of human scientific advancement, cheap mass production of bodies is a very real and rather ethically grey industry. Although slavery, indentured servitude and flash-cloning are all illegal in SCG space, there still exists a margin for those legitimate corporations able to take up contracts for growing and raising vat-grown humans to populate new colonies or installations. Restrictive laws mandate that all grown children must be cared for, educated, and held to extremely strict child safety standards. They are monitored for much of their life, and typically afforded many luxuries not given to poorer families. Many of these children are often 'adopted' by families, who provide a stable and healthy life in exchange for cash and corporate interference in the child's life.
 
 
 
Most Corporate Vat-Growns are given a singular name and identifier, or other form of mononym, such as ID-John, BQ1-Bob or Thomas-582. However, those adopted by families tend to adopt the family's surname, though their singular identifier can be used interchangeably.
 
 
 
There is a sizable number of CVGs on planets such as Luna, Mars, Ceti Epsilon, Lordania, and Venus. Many corporations have sprung up in Sol space, specifically focused on the production of corporate batches, many of which have work contracts with Sol governments.
 
 
 
This practice has been compared to a modern-day slavery by numerous critics, but remains in place by both Sol and Terra. The Confederate Systems of Lordania is the only interplanetary government that has banned both DBs and CVGs.
 
 
 
==Модифицированные люди==
 
 
 
Модифицированные люди это общий термин для бесчисленных модифицированных подвидов людей которые существуют по всему космосу. Они обьединены их нестандартное человеческой биологией, которая разделяет их от "исходных" подвидов. Самые частовстречающиеся подвиды модифицированных людей - Космо-адаптированные и гравитационно-адаптированные люди, которые появились в результате колонизации космоса. Люди которые проходят через самомодификации, именуются бустерами, впрочем многие не идентифицируют себя по этому название, например виссерианцы, которые считают себя постлюдьми.Большая часть планет запретила самомодификации, оставляя это на
 
 
 
is a catchall term for the countless modified humans that exist across the cosmos. They are united by their non-standard human biology, which sets them apart from regular non-baseline humans. The most common of these non-baselines are the Gravity-Adapts, and the Space-Adapts, which came about as a result of space colonisation. Those that undertake self-modification are given the name Boosters, though many do not identify as this label, such as the Visseran, who consider themselves transhuman. Some planets have banned self-use genetic modification, leaving it in the hands of corporations and governments, many of whom have sought to commercialise the trend, offering cosmetic cat ears at a low price. While many decry the corporate influence in self-modification, their operations are usually much, much safer than the backstreet clinics.
 
 
 
Есть три вида Бустеров: Тритонианцы, имя данное различным аква-модифицированным бустерам, начинавшиеся как концепт для колонизации океаических миров. Сам концепт вскоре был забыт в пользу улучшенного строительства сред обитания, впрочем субкультура продолжает существовать и поныне вне правительственного надзора. Трансгуманисты, различные бустеры с неспецифическими модификациями для адаптации к различным условиям и улучшениям людской биологии, и Косметики, бустеры с косметическими аугментациями такими как уши или рога животных установленные для красоты и идентичности.
 
There are three main types of Booster; the Tritonians, a name given to the various aquatic-modified boosters, initially a concept designed to colonise ocean worlds, it was soon phased out in favour of better habitat building, however the subculture continues to this day outside of government involvement; the Transhumanists, the various boosters with non-specific mods specifically for adaption to the environment or an improvement of human biology; and the Cosmetics, Boosters with cosmetic augmentation such as animal traits for the purpose of beauty and identity.
 
 
 
Boosters are spread across the galaxy, and are a common sight in human space. They have become much more prevalent after the restriction of the genetic testing laws in the late 60s that contributed to the advancement in vat-grown technology. As the ability to mass-produce adult humans is impossible, genetic testing had to be done on consenting humans, many of whom became the first new non-baseline adaptation since the early colonial era. Despite the risks involved, most of these first boosters are alive and well in the modern day, though often without the distinct cosmetic changes that denote modern boosters.
 
 
 
===Грав-адаптированные люди===
 
 
Гравитационно-адаптированные люди были созданы для того чтобы переносить большие нагрузки и являются достаточно редким зрелищем в пространстве ЦПСС. В силу того что грав-адапты предпочитают большее давление и гравитацию чем на Земле, многие никогда не видели грав-адапта где-то кроме глубокого космоса. Тяжелее и сильнее исходных людей, гравитационно-адаптированные имеют толстую радиационно-стойкую кожу с большим содержанием свинца, более крепкими костями и утопленные за выступающими бровями в целях защиты от ярких инопланетных звезд. Это все пришло за счет мобильности, гибкости и увеличенного потребления кислорода для поддержки их метаболизма. Из-за вышеперечисленного они стали очень замкнутой группой людей, формирующей сообщества в таких местах как атмосфера газовых гигантов, подводных/подземных сред обитания и прочих локаций для которых организм исходных людей не приспособен.
 
 
 
specifically designed to withstand pressures, are a rare sight in Sol space. Due to Grav-Adapts preferring a higher pressure and gravity than on Earth, many baseline humans have never seen a grav-adapt, except in deep space. Heavier and stronger than a baseline human, gravity-adapted people have thick radiation-resistant skin with a high lead content, denser bones, and recessed eyes beneath a prominent brow in order to shield them from the glare of a dangerously bright, alien sun. This comes at the cost of mobility, flexibility, and increased oxygen requirements to support their robust metabolism. As such, they have become a highly insular group of people, coming together to form communities in places such as the atmospheres of Gas Giants, underwater/underground habitats, and other locations that baseline humans would be unsuited for.
 
 
 
Изначально созданные для колонизайии систем вблизи Солнечной Системы с планетами, не подходящими для обычных людей, они являются доминирующим видом людей населяющих Звезду Бернарда, планету Эос в системе Гелиос и множество других планет с жесткими условиями. Так-же на дне океана Марса проживает значительное население грав-адаптов, большая часть которых заселила планету до её терраформинга и упорно отказывалась покинуть её с возрастанием уровня моря. Обычно грав-адапты очень привязаны к своим семьям, даже если они разбросаны по космосу. Этот подвид чаще встречается в пространстве ГКК где составляет основную часть не-исходного населения. Несмотря на известную ксенофобскую политику ГКК, она считается более толерантной к подвидам людей в общем чем ЦПСС. С фокусом Терры на "терранскую мегакультуру", открытость и толерантность ЦПСС к многим разным культурам и верованиям позволила выжить чувству спесесизма.
 
 
 
Originally designed to colonise Near-Sol systems with planets unsuitable to regular humans, they are the dominant population in Barnard's Star, the planet Eos in the Helios system, and many other harsh worlds. There is also a sizable population of grav-adapts living at the bottom of the ocean on Mars, many of whom settled on the planet prior to terraforming and stubbornly refused to move as the sea level rose. Many are close knit within their families, even if that family is spread out across space. They are typically more common in GCC space, and make up a bulk of the Terran non-baseline populace. Despite the GCC's known anti-xeno stance, it is considered to be more tolerant of Human variants than Sol. With Terra's focus on a dominant Terran 'megaculture', Sol's openness and tolerence of the many different cultures and beliefs has allowed a sense of speciesism to persist.
 
 
 
Modern Grav-Adapts are the descendants of the original modified humans, as the procedures required to change a natural human is extremely traumatic and only performed in specific circumstances. The change is passed on from parent to child, except in the case of having a baseline parent, in which case the child is born a normal child. In this case, many families choose to conceive their child via vat-grown technology to ensure healthy genetics.
 
 
 
===Космо-адаптированные люди===
 
 
 
Space-Adapted Humans are a type of non-baseline human designed for life in zero-g conditions. Originally the unintended consequence of child development in space, modern day genetic engineering has mitigated the immediate dangers, and now most space-adapted humans live long, healthy lives. Typically tall and thin, with almost pale, translucent skin, they are often mistaken for sickly and frail. In regular human gravity, this is definitely the case, but in lower Gs, they are extremely capable and athletic, able to outperform any other human sub-type in Zero G. As such, they're quite resistant to asphyxiation as well as toxins, but they suffer from weakened bone structure and a marked vulnerability to bright lights.
 
 
 
The Space-Adapts of the modern day are the descendent of the originally modified humans, and are expected to exist in the billions, with most living off-world in places it is hard to conduct a formal census. They have suffered discrimination by baseline humans as a result of their somewhat strange modifications. The largest concentration of space-adapts in Sol space is on the orbital habit, Sopdet, in the Sirius system. The rest are spread out across the cosmos, carving a home anywhere they can, both in and out of Sol.
 

Текущая версия на 01:09, 8 июля 2021

he Vox as a species have a unique mentality, and their poorly-understood nature by humans can make roleplaying them a challenge. Here are a few tips for how to roleplay a shitbird correctly.

General Tips[править]

  • To you, all non-Vox life is 'meat'. They lack the cortical stack, the divine spark of the Vox Auralis that marks them as truly living beings. You do not feel empathy or hatred towards them - their short, violent and ephemeral existences ultimately mean nothing to you. Don't go out of your way to help them unless you can get something out of it, but don't go out of your way to harm them, either. They are only worth noticing if they can help you or if they can hinder you.
  • The Vox survive on secrecy. While still formidable and deadly, the slow degradation of the ancient Vox technology means that the upstart and fledgeling civilisations of the galaxy could still pose a threat if the truth of the Vox was revealed. Do not give away information about the Apex, the Auralis, the secrets of Vox technology and most importantly, the cortical stack, the secret to the Vox's immortality.
  • Your kin are the only ones you care for. Vox crews are like tightly-knit families. This doesn't mean that they all necessarily like each other - every family has the asshole cousins - but generally you shouldn't be starting fights with your kin and especially not killing them. Any Vox who kills another is in line to have their stack wiped.
  • You are still a person. Vox aren't a hive mind any more than humans are, and individual Vox will have individual tastes, preferences and opinions on meat, the state of Vox civilisation, their kin and any number of more mundane questions. Don't be afraid to give your Vox a personality beyond spamming *shriek and calling everyone you encounter 'stupid meat'.
  • Death is not the end. For a Vox, so long as the cortical stack can be recovered, death is an inconvenience. While none of the playable Vox in-game have the means to grow new bodies for their kin, in lore that could be done at an Arkship or a larger Shoal vessel. Be angry or annoyed that your kin is dead, and avoid dying at all costs, but don't waste your time grieving for the dead - from your perspective, they'll be back soon anyway. What's a few months or even years to an immortal such as yourself?
  • You've seen it all (potentially). Though your memories may be degraded or even lost, your stack has been around since the ascension of the Vox Auralis, and you know that the Vox have persisted through the rise of countless galactic civilisations. Humanity, the Skrell, the Ascent - you might treat them with fear or apprehension, but ultimately you know that they too will pass, and the Vox will remain to pick clean their graves.


As a Salvager[править]

  • You are a deuteragonist, not the main antagonist of a round. Feel free to act antagonistically to away teams and other offships, but you're under no obligation to.
  • Your primary objective is salvage, not taking on heavily-armed targets like the Torch. The Shoal has raiders for that.
  • You and your kin are a long way from home and backup. Be cautious.


As a Raider/Mercenary[править]

  • You are, likely, working with meat. This is probably not a situation you're too pleased about. However, whether by the Apex's inscrutable command or by simple bad luck, you're likely forced into it, and antagonising this meat crew will probably not bode well for your long-term prospects.
  • All above tips still apply. While these are team gamemodes and you should work alongside your team, remember that ensuring the safety of yourself and other Vox must be the priority. If the Torch has called an ERT that you have no chance of fighting, your teammates are in prison and you have your fellow Vox's stack safely secured, running away is the logical move by far.
  • This does not give you an excuse to be a bloodsoaked marauder. Remember, the crew are not even alive to you. Taking pleasure in their suffering is a useless defect, and one the Apex would have cut out of you long before. Their lives mean nothing, but neither do their deaths. Kill them if it's the easiest way to accomplish your goal, or if they're trying to kill you, but remember that murderboning is not good Vox roleplay.