Участник:Semorerith: различия между версиями

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{{Engineering sidebar}}
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{{Gameplay Guides}}
  
== Материалы ==
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This guide will cover the use of the [[File:circuit_printer.png]] '''Integrated Circuit Printer''', an extremely versatile item that allows production of customized items called [[File:setup_large_arm.png]] '''assemblies'''. Assemblies have a wide range of possibilities, limited only by the player's imagination and the size of the assembly. It is possible to produce specialized signalers, intelligent augments for implantation, explosives, medicine dispensers, mobile robotic minions and much more. Some example circuits will be included at the end of this guide.
  
В [[Руководство_старателя|Руководстве старателя]] есть полный список материалов и способы их получения из минералов.
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Creating a new integrated circuit can take some time, and for the more complex types requires a basic knowledge of how logic works in [https://en.wikipedia.org/wiki/Boolean_algebra boolean algebra]. However they can be easily copied and brought into future rounds. It can represent an interesting puzzle to implement your desired functions within the, quite restrictive, limits of the assembly sizes.
  
{| class="wikitable" style="width: 75%;"
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Assemblies can be extremely powerful, make sure to be creative and have fun making your circuits, but remember the [[rules]] and don't stray into [[Rules#rule-server-7|powergaming]] or [[Rules#rule-server-1|griefing]] with circuits.
! colspan="4" | Материалы
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 +
== Tools ==
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 +
*[[File:circuit_printer.png|32px]] Producing integrated circuits all starts with an '''integrated circuit printer'''. This item is found in the research and robotics labs, or produced from a [[protolathe]]. Interacting with it opens a UI that allows you to print all the parts required for the creation of integrated circuits, and the tools for attaching them together. It also allows for cloning of circuits. The printer uses [[steel sheets]] and can recycle unwanted circuits and components.
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*[[File:upgrade_disk.png]] The integrated circuit printer initially has many options crossed-out. These are more advanced components and must be unlocked by using an ''' 'integrated circuit printer upgrade disk - advanced designs' ''' on the printer. This disk is printable from the [[protolathe]] with sufficient research.
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*[[File:upgrade_disk_clone.png]] Cloning circuits can take minutes for the more complex varieties. The ''' 'integrated circuit printer upgrade disk - instant cloner' ''' allows for instantaneous cloning of integrated circuits. It is printed from a [[protolathe]] with sufficient research.
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*[[File:wirer-wire.png]] Interacting with an opened assembly casing using the '''circuit wirer''' allows you to connect the various components within together, and is essential to creating integrated circuits. This can be found in the research and robotics labs, or printed from the integrated circuit printer. Pressing {{kp|Z}} toggles the wirer/unwirer mode and removes the previously selected pin.
 +
*[[File:debugger.png]] The '''circuit debugger''' can save you a great deal of time when creating integrated circuits. Interacting with it allows you to set an input number, string, reference or null and then set this on the input of a component. This is useful in setting constants and testing the operation of your circuit. It is found in the same places as the circuit wirer.
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*[[File:detailer.png]] The '''circuit detailer''' allows you to adjust the colour of your assembly casing. It is found in the same places as the circuit wirer.
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*[[File:circuit_analyzer.png]] The '''circuit analyzer''' allows you to obtain a set of instructions for the integrated circuit printer that will allow you to clone your circuit by using the '''Load Program''' button in the printer UI. This text can be saved externally for use in future rounds. You can use the analyzer on circuits other people have created. Adjusting this text is sometimes simpler than editing the circuit directly with a circuit wirer.
 +
 
 +
== Assemblies ==
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There are many types of assemblies, which act as containers for your integrated circuits. Assemblies each have a '''space''' (physical internal volume) and a '''complexity''' (a cap on the amount of complicated circuits you can include) and some additional features based on the shape of the assembly, (e.g. The one that resembles a PDA can have an ID Card inserted.)
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 +
Assemblies fit into four main categories: Assembly, Mechanism, Machine and Drone.
 +
 
 +
'''Assembly'''-class Assemblies are the smallest in space and complexity, but have some features based on their small size. Such as the ability to fit in belt or PDA slots, or inside an augment.
 +
 
 +
'''Mechanism'''-class Assemblies are larger, but cannot fit so easily on your character. They are more suited for assemblies that could sit on a table and perform their function. They have twice the space and complexity of the '''Assembly'''-class.
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 +
'''Machine'''-class Assemblies are the largest and can be affixed to the floor and treated like a piece of furniature. These allow you to build the most complicated integrated circuits. They have four times the space and complexity of the '''Assembly'''-class.
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 +
'''Drone'''-class Assemblies allow you to create robots that can move and interact with the world. They have three times the space and complexity of the '''Assembly'''-class.
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 +
Additionally, there are two '''wall-mounted''' assemblies, which resemble screens that can be attached to a wall. They have twice the space and complexity of the '''Assembly'''-class.
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 +
As assemblies get larger they also take more steel to create from the printer.
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 +
Below is a table that lists each assembly and what special features it has.
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 +
{| class="wikitable"
 +
|-
 +
! Assembly Name
 +
! Description
 +
|-
 +
|-
 +
|type-a electronic assembly
 +
|It's a case, for building small electronics with.
 +
|-
 +
|type-b electronic assembly
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|It's a case, for building small electronics with. This one resembles a pocket calculator.
 +
|-
 +
|type-c electronic assembly
 +
|It's a case, for building small electronics with. This one has a clamshell design.
 
|-
 
|-
! width="150px" | Результат
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|type-d electronic assembly
! width="200px" | Компоненты
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|It's a case, for building small electronics with. This one has a simple design.
!Инструменты
 
! Действия
 
 
|-
 
|-
|[[File:metal.png]]Сталь
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|type-e electronic assembly
|1x [[File:Ironore.png]]Гематитовая руда( ''Hematite'' ), 1x [[File:Coalore.png]] Уголь ( ''Coal'' )
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|It's a case, for building small electronics with. This one looks like it has a belt clip. (Can fit in belt slot)
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Сплавьте (''Alloy'') оба минерала в машине для обработки минералов.
 
 
|-
 
|-
|Пласталь
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|type-f electronic assembly
|2x Сталь, 1x Платина
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|It's a case, for building small electronics with. This one resembles a PDA. (Can fit in ID or belt slot)
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Сплавьте (''Alloy'') оба минерала в машине для обработки минералов.
 
 
|-
 
|-
|Осмиум-Карбидная Пласталь (ОКП)
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|augment electronic assembly
|5x Пласталь, 3x Осмий
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|It's a case, for building small electronics with. This one is designed to go inside a cybernetic augment. (Can shoot firearms, and be implanted using an integrated circuit augment)
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Сплавьте (''Alloy'') оба минерала в машине для обработки минералов.
 
 
|-
 
|-
|Пластик
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|type-a electronic mechanism
|1x[[File:Coalore.png]]Уголь
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|It's a case, for building medium-sized electronics with.
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Переплавка ( ''Smelt'' ) компонента в машине для обработки минералов.
 
 
|-
 
|-
|Алюминий
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|type-b electronic mechanism
|1x Боксит
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|It's a case, for building medium-sized electronics with. This one has a boxy design.
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Переплавка ( ''Smelt'' ) компонента в машине для обработки минералов.
 
 
|-
 
|-
|[[File:Glass.png]]Стекло
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|type-c electronic mechanism
|1x Песок
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|It's a case, for building medium-sized electronics with. This one has a clamshell design.
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Переплавка ( ''Smelt'' ) компонента в машине для обработки минералов.
 
 
|-
 
|-
|Боросиликатное стекло
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|type-d electronic mechanism
|1x Платина 2x Песок
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|It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus.
|Машина для обработки минералов ( ''Mineral Processor'' )
 
|Сплавьте (''Alloy'') оба минерала в машине для обработки минералов.
 
 
|-
 
|-
|Доски
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|type-e electronic mechanism
|Грибошляпник (''Tower Cap'')
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|It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, if you're feeling optimistic. It can fire guns and throw items while the user is holding it. (Can fire guns, and be anchored to the floor)
|Гидропонная ванночка
 
Топорик
 
|1. [[Руководство_по_гидропонике|Вырастите]] Грибошляпник в гидропонной ванночке
 
 
 
2. Соберите бревна с Грибошляпника
 
 
 
3. Используйте топор на бревнах для получения досок
 
 
|-
 
|-
| [[File:Rods.png]] Стержни (2x)  || 1x [[File:metal.png]]Лист металла
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|type-f electronic mechanism
|||  Используйте металл и выберите пункт для создания стержней (''"2x metal rods"'')
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|It's a case, for building medium-sized electronics with. This one resembles an old radio.
 
|-
 
|-
| [[File:Floor_Tiles.png]] Плитки Пола (4x) || 1x [[File:metal.png]]Лист Металла
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|type-a electronic machine
|||  Используйте металл и выберите пункт для создания плиток пола (''"4x floor tiles"'')
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|It's a case, for building large electronics with.
 
|-
 
|-
| [[File:Glass_r.png]] Усиленное стекло  || 1x [[File:Rods.png]]Стержни, 1x [[File:Glass.png]]Стекло
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|type-b electronic machine
|||  Скомбинируйте стержни со стеклом
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|It's a case, for building large electronics with. This one resembles an oscilloscope.
 
|-
 
|-
| [[File:Glass_r.png]] Фотохромное стекло  || 1x [[File:Glass_r.png]] Усиленное стекло, 1x [[File:Glass.png]]Стекло
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|type-c electronic machine
|||  Скомбинируйте стекло с проводом
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|It's a case, for building large electronics with. This one resembles a computer terminal.
|}
 
 
 
== Покрытия ==
 
{| class="wikitable" style="width: 75%;"
 
! colspan="4" | Покрытие пола
 
 
|-
 
|-
! width="150px" | Результат
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|type-d electronic machine
! width="200px" | Материалы
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|It's a case, for building large electronics with. This one resembles a robotic arm.
!Инструменты
 
! Действия
 
 
|-
 
|-
| [[File:Lattice.png]]  Решетка || 1x [[File:Rods.png]]Стержень
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|type-e electronic machine
|[[File:Welder.gif]]Сварочный инструмент|| {{Divhide|Постройка|Color=#AEE9FF}}
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|It's a case, for building large electronics with. This one has a tall design.
# Поместите стержень в руку и нажмите на пустую клетку космоса (или пустого пространства внутри корабля).
 
Используется как основа для горизонтальной обшивки. {{Divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# Используйте сварочный инструмент чтобы разобрать решетку на стержни.
 
{{divhide|end}}
 
 
|-
 
|-
| [[File:Catwalk1.jpg]] Мостик || 1x [[File:Rods.png]]
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|type-f electronic machine
||| {{Divhide|Постройка|Color=#AEE9FF}}
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|It's a case, for building large electronics with. This one resembles some kind of industrial machinery.
# Поместите Стержень в руку и нажмите на решетку или горизонтальную обшивку.
 
Используется для прокладки постоянного прохода в космическом пространстве, или для того, чтобы перекрыть трубы и кабеля, оставив их при этом видимыми.{{Divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# Используйте сварочный инструмент чтобы разобрать мостик {{divhide|end}}
 
 
|-
 
|-
| [[File:plating.png]]  Горизонтальная обшивка || 1x [[File:Floor_Tiles.png]]Обычная плитка пола
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|type-a electronic drone
|[[File:Welder.gif]] Сварочный инструмент
+
|It's a case, for building mobile electronics with.
[[File:crowbar.png]] Ломик
 
| {{divhide|Постройка|color=#AEE9FF}}
 
# [[File:Floor Tiles.png]] Используйте обычную плитку пола на горизонтальной решетке, которую построили на пустом пространстве
 
''Не пропускает воздух и используется для дальнейшего строительства.''
 
 
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# Используйте сварочный аппарат на обшивке.
 
# Используйте ломик для того, чтобы завершить разборку и получить плитку пола.
 
{{divhide|end}}{{divhide|Ремонт|color=#abffaa}}
 
# Используйте сварочный аппарат для ремонта повреждений{{divhide|end}}
 
 
|-
 
|-
| [[File:floor.png]]  Напольное покрытие || 1x [[File:Floor_Tiles.png]]любая плитка пола
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|type-b electronic drone
|Ломик|| {{divhide|Постройка|color=#AEE9FF}}
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|It's a case, for building mobile electronics with. This one is armed and dangerous.
# Используйте плитку пола на обшивке
 
''Напольные плитки полностью перекрывают трубы и провода.''
 
''Вы можете аналогичным образом расположить деревянные и другие покрытия.''{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
 
 
# Используйте ломик для снятия покрытия. ''Некоторые покрытия очень хрупкие и могут разрушиться в процессе''
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:lightFloor.gif]] Световой пол ||312 стали, 312 стекла в автолате
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|type-c electronic drone
|[[File:screwdriver_tool.png]]Отвертка 
+
|It's a case, for building mobile electronics with. This one resembles a Securitron.
[[File:Autolathe_n.gif]] Автолат
 
| Создается в автолате. Потом поместите сборку пола на обшивку и прикрепите ее отверткой
 
|}
 
 
 
== Стены ==
 
{| class="wikitable" style="width: 75%;"
 
! colspan="4" | Стены и переборки
 
 
|-
 
|-
! width="150px" | Результат
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|type-d electronic drone
! width="200px" | Требования
+
|It's a case, for building mobile electronics with. This one resembles a Medibot.
!
 
 
|-
 
|-
|[[File:Wall.png]] Обычная стена || 4x [[File:metal.png]]
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|type-e electronic drone
'''ИЛИ'''  
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|It's a case, for building mobile electronics with. This one has a generic bot design.
 
 
2x [[File:metal.png]] и любые 2x блока строительных материалов. 
 
 
 
| {{divhide|Постройка|color=#AEE9FF}}
 
# [[File:metal.png]] Используйте металл и создайте опорную конструкцию.
 
# [[File:metal.png]] или [[File:metal_r.png]] Используйте металл или пласталь для сооружения стены.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:Welder.gif]] Сварочный аппарат.  
 
# [[File:wrench.png]] Гаечный ключ (для разборки опорной конструкции).
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:Armored_wall.png]] Усиленная Стена || 2x [[File:metal.png]], 4x [[File:metal_r.png]]
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|type-f electronic drone
'''ИЛИ'''
+
|It's a case, for building mobile electronics with. This one has a hominoid design.
 
 
2x[[File:metal.png]], 4x блока строительных материалов 
 
 
 
| {{divhide|Постройка|color=#AEE9FF}}
 
# [[File:metal.png]] Нажмите на металл и создайте опорную конструкцию.
 
# [[File:screwdriver_tool.png]] Используйте отвертку на опорную конструкцию.
 
# [[File:metal.png]] or [[File:metal_r.png]] Используйте металл или пласталь для усиления опорной конструкции. Не влияет на стойкость стены.
 
# [[File:metal.png]] or [[File:metal_r.png]] Используйте металл или пласталь для завершения стены. Влияет на прочность стены.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:wirecutters.png]] Кусачки.
 
# [[File:screwdriver_tool.png]] Отвертка.
 
# [[File:Welder.gif]] Сварочный аппарат.
 
# [[File:crowbar.png]] Лом.
 
# [[File:wrench.png]] Гаечный ключ.
 
# [[File:Welder.gif]] Гаечный ключ.
 
# [[File:crowbar.png]] Ломик.
 
# [[File:screwdriver_tool.png]] Отвертка.
 
# [[File:wirecutters.png]] Кусачки.
 
# [[File:wrench.png]] Гаечный ключ для полной разборки конструкции.
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:Grille.png]] Решетка || 2x [[File:rods.png]]
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|heavy wall-mounted electronic assembly
|| {{divhide|Постройка|color=#AEE9FF}}
+
|It's a case, for building large electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on.
# [[File:rods.png]] Нажмите на стержни, чтобы возвести решётку.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:wirecutters.png]] Кусачками разрежьте решетку и получите стержни
 
{{divhide|end}}{{divhide|Дополнительно|color=#E6EEFF}}
 
* [[File:CableCoils.png]] Вы можете поместить провод питания под решётку, чтобы наэлектризовать её.
 
* [[File:wrench.png]] Возможно закрепить или открепить решетку для перемещения её.
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:Frame.png]] Оконная рама (и окно) || 2x [[File:metal.png]], 4x [[File:Glass_r.png]], 2x [[File:rods.png]]
+
|light wall-mounted electronic assembly
|| {{divhide|Постройка|color=#AEE9FF}}
+
|It's a case, for building small electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on.
# [[File:metal.png]] Нажмите на металл в руке и создайте раму (low wall frame).
 
# [[File:rods.png]] Используйте стержни на созданной раме и постройте решетку.
 
# [[File:Glass_r.png]] Используйте стекло на полученной конструкции.
 
# [[File:screwdriver_tool.png]] Закрепите окно.
 
# [[File:crowbar.png]] Выровняйте окно в рамке.
 
# [[File:screwdriver_tool.png]] Закрепите оконную панель в рамке.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] Открутите окно от рамки Unscrew the window from the frame.
 
# [[File:crowbar.png]] Вытащите окно из рамки с помощью ломика.
 
# [[File:screwdriver_tool.png]] Открутите стекло .
 
# [[File:wrench.png]] Завершите разборку окна.
 
# [[File:wirecutters.png]] Срежьте решетку.
 
# [[File:wrench.png]] Разберите железную раму.
 
{{divhide|end}}{{divhide|Дополнительно|color=#E6EEFF}}
 
* [[File:CableCoils.png]] Вы можете поместить провод питания под решётку, чтобы наэлектризовать её.
 
* [[File:wrench.png]] Возможно закрепить или открепить решетку для перемещения её.
 
{{divhide|end}}
 
 
|}
 
|}
  
== Постройки из стекла ==
+
== Components ==
{| class="wikitable" style="width: 75%;"
+
There are many categories of component, below they will be listed along with a brief description of what you can expect from each category.
! colspan="3" | Стеклянные окна и панели
+
 
 +
{| class="wikitable"
 +
! Category
 +
! Description
 
|-
 
|-
! width="150px" | Результат
+
| Power - Passive
! width="200px" | Требования
+
| Generate power for your integrated circuit.
!
 
 
|-
 
|-
|[[File:Glass_panel.png]]  Стеклянная панель|| 1x[[File:Glass.png]],[[File:screwdriver_tool.png]] || Нажмите на лист стекла, конструкция будет возведена перед вашим лицом . Используете контекстное меню для вращения.  Для завершения строительства используйте отвертку, чтобы прикрутить конструкцию. Вы также можете применить стекло в руке по уже возведённой решётке, чтобы разместить стеклянную панель прямо на решетке.
+
| Input
 +
| Everything to input information to your circuit, from number/text pads to item sensors to atmospheric analyzers.
 
|-
 
|-
|[[File:Glass wall.png]]  Стеклянное окно|| 2x[[File:Glass.png]],[[File:screwdriver_tool.png]] || Нажмите на лист стекла, выберите возведение стеклянного окна. Для завершения строительства используйте отвертку, чтобы прикрутить конструкцию.
+
| Output
 +
| Display something, through screens, lights, sounds.
 
|-
 
|-
|[[File:Glass panel r.png]]  укрепленная стеклянная панель|| 1x[[File:Glass_r.png]],[[File:screwdriver_tool.png]],[[File:crowbar.png]] || Нажмите на лист укрепленного стекла, конструкция будет возведена перед вашим лицом. Щелкните правой кнопкой мыши по панели, чтобы повернуть. Для завершения строительства используйте следующую последовательность: 
+
| Arithmetic
[[File:screwdriver_tool.png]] отвертка ,
+
| Everything you need to perform mathematical operations.  
[[File:crowbar.png]] ломик,
 
[[File:screwdriver_tool.png]] отвертка. Используйте инструменты в обратном порядке для разборки
 
 
 
 
|-
 
|-
|[[File:Glass wall r.png]]  Укрепленное стеклянное окно|| 2x[[File:Glass_r.png]],[[File:screwdriver_tool.png]],[[File:crowbar.png]] || Нажмите на лист стекла, выберите возведение стеклянного окна.  Для завершения строительства используйте следующую последовательность: 
+
| Converter
[[File:screwdriver_tool.png]] отвертка ,
+
| Integrated circuits are type-based, with strings, numbers, references. These components let you convert between them, or otherwise manipulate variables.  
[[File:crowbar.png]] ломик,
 
[[File:screwdriver_tool.png]] отвертка. Используйте инструменты в обратном порядке для разборки
 
''Если во время сборки укрепленного стекла добавить провод, то получится фотохромное стекло''
 
|}
 
 
 
== Шлюзы и Двери ==
 
{| class="wikitable" style="width: 75%;"
 
! colspan="3" | Шлюзы и Двери
 
 
|-
 
|-
! width="150px" | Результат
+
| Data Transfer
! width="200px" | Требования
+
| A series of multiplexers and demultiplexers of varying sizes.
!
 
 
|-
 
|-
|[[File:Airlock.png]]  Шлюз|| 4x [[File:metal.png]],1x[[File:Glass_r.png]],[[File:screwdriver_tool.png]],[[File:wrench.png]],[[File:CableCoils.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Filter
# [[File:metal.png]] Используйте металл, чтобы сделать каркас шлюза.
+
| Lets you filter your variables for specific types, such as only allowing item references through and excluding players.
# [[File:wrench.png]] Используйте гаечный ключ, чтобы прикрутить шлюз к проёму.
 
# (Необязательно) Используйте ручку, чтобы дать шлюзу название.
 
# (Дополнительно) [[File:Glass_r.png]] Добавьте укреплённое стекло, чтобы сделать шлюз с оконными проёмами.
 
# [[File:CableCoils.png]] Добавить провода в конструкцию.
 
# [[File:circuitboard.png]] Разблокируйте плату управления шлюзом с помощью идентификационной карты с доступом к инженерному отсеку и используйте ее в руке чтобы установить необходимые уровни доступа.
 
# [[File:circuitboard.png]] Установите плату управления шлюзом на конструкцию.
 
# [[File:screwdriver_tool.png]] Закрутите отверткой панель на шлюзе, чтобы закончить строительство.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] Открутите панель на шлюзе.
 
# Используйте [[file:multitool.png]] мультитул или мультиметр и [[file:wirecutters.png]] кусачки, чтобы отключить всё, кроме болтов на шлюзе. Болты на шлюзе должны быть подняты. Как это сделать - смотрите в инструкции по взлому шлюзов
 
# [[file:welder.gif]] Заварите шлюз.
 
# [[file:crowbar.png]] Вытащите электронику. (Если к двери подается питание, это не будет работать)
 
# [[file:wirecutters.png]] Извлеките провода с помощью кусачек.
 
# [[file:wrench.png]] Открепите шлюз от проёма с помощью гаечного ключа.
 
# [[file:welder.gif]] Используйте сварку, чтобы окончательно разобрать конструкцию на металлические пластины.
 
{{divhide|end}}
 
 
|-
 
|-
| Аварийный шлюз [[file:Hazard_door.png]]|| 4x [[File:metal.png]],[[File:wrench.png]],[[File:CableCoils.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Lists
# [[file:Metal.png]] Используйте металл, чтобы сделать каркас шлюза.
+
| Construct and manipulate lists.  
# [[file:wrench.png]] Используйте гаечный ключ, чтобы прикрутить шлюз к проёму.
 
# [[file:CableCoils.png]] Добавьте провода в конструкцию.
 
# [[file:Circuitboard.png]] Установите плату управления шлюзом на конструкцию.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[file:screwdriver_tool.png]] Открутите панель, чтобы получить доступ к внутренней системе шлюза.
 
# [[File:Welder.gif]] Заварите шлюз
 
# [[file:crowbar.png]] Вытащите электронику.
 
# [[file:wrench.png]] Открутите шлюз от проёма, чтобы он не был прикручен.
 
# [[file:welder.gif]] Переплавить открученную конструкцию, чтобы разобрать ее на листы металла.
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
|[[File:Windoor.gif]]  Прозрачная дверь|| 5x[[File:Glass_r.png]],4x [[File:rods.png]],[[File:wrench.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]],[[File:crowbar.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
 
# [[file:Glass_r.png]] Нажмите на усиленное стекло и выберете «windoor».
 
# [[File:wrench.png]] Закрепите конструкцию гаечным ключом
 
# [[file:Rods.png]] (необязательно) Добавьте стержни, чтобы сделать конструкцию укрепленной.
 
# [[file:CableCoils.png]] Добавьте провода.
 
# [[file:Circuitboard.png]] Разблокируйте блок управления шлюзом на плате с помощью идентификационной карты доступа и используйте его в руке, чтобы установить уровни доступа.
 
# [[file:Circuitboard.png]] Установите плату управления шлюзом на конструкцию.
 
# [[file:crowbar.png]] Используйте лом, чтобы закончить строительство.
 
{{divhide|end}}
 
''Пока что невозможно взломать или разобрать стеклянную дверь, только разбить ее''
 
 
|-
 
|-
|[[File:False_Wall.gif]] Потайная дверь|| 4x [[File:metal.png]], [[File:crowbar.png]] || Используйте металл и создайте опорную конструкцию. Используйте лом на опорной конструкции, затем поместите остальную часть металла на конструкцию.
+
| Logic
''Вы также можете разобрать стену в состояние опорной конструкции, чтобы превратить существующую стену в потайную дверь.''
+
| Contains circuits for boolean logical operations.  
 
 
 
|-
 
|-
|[[File:False Wall r.gif]] Усиленная потайная дверь|| 2x [[File:metal.png]],2x [[File:Metal_r.png]], [[File:crowbar.png]] || Используйте металл и создайте опорную конструкцию. Используйте лом на опорной конструкции, затем поместите усиленный металл на конструкцию.
+
| Manipulation
|}
+
| Circuits to manipulate items, move your assembly, allow AI control or create bluespace portals.
 
 
== Настенные устройства==
 
{| class="wikitable" style="width: 75%;"
 
! colspan="3" | Настенные устройства
 
 
|-
 
|-
! width="150px" | Результат
+
| Memory
! width="200px" | Компоненты
+
| Store variables.
!
 
 
|-
 
|-
|[[File:Apc.gif]] ЛКП ( ''APC'' )|| 2x[[File:metal.png]],[[File:powercell.png]],[[File:wrench.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]],[[File:crowbar.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Power - Active
# [[File:metal.png]] Используйте металл, чтобы сделать каркас ЛКП, а затем используйте каркас на стене, где должно размещаться устройство.
+
| Send power from your assembly's battery elsewhere.
# [[File:CableCoils.png]] Добавьте провод к конструкции.
 
# [[File:circuitboard.png]] Добавьте плату управления питанием в конструкцию.
 
# [[File:screwdriver_tool.png]] Используйте отвертку для закрепления панели.
 
# [[File:powercell.png]] Добавьте батарею в конструкцию.
 
# [[File:crowbar.png]] Используйте лом для закрытия панели щитка.
 
# Используйте идентификационную карту, чтобы разблокировать ЛКП и включить питание.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# Проведите идентификационной картой, чтобы разблокировать ЛКП.
 
# Откройте крышку устройства и извлеките [[file:Powercell.png]] батарею.
 
# [[file:screwdriver_tool.png]] Отверткой по конструкции для откручивания внутренней панели.
 
# [[file:crowbar.png]] Поднимите плитки пола перед ЛКП.
 
# [[file:wirecutters.png]] Обрежьте узел питания перед ЛКП.
 
# [[file:crowbar.png]] Используйте лом, чтобы удалить плату управления энергопитанием.
 
# [[File:Welder.gif]] Используйте сварочный аппарат, чтобы удалить ЛКП со стены.
 
# [[file:wrench.png]] (Необязательно) Открутите каркас, чтобы удалить его.
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:Alarm0.gif]]  Устройство атмосферной тревоги || 2x[[File:metal.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Reagent
# [[File:metal.png]] Используйте металл, чтобы сделать каркас панели контроля воздуха, используйте каркас на стене.
+
| Manipulate liquids within the assembly.  
# [[File:circuitboard.png]] Вставьте плату контроля атмосферы в каркас.
 
# [[File:CableCoils.png]] Добавьте провода.
 
# [[File:screwdriver_tool.png]] Закрутите для завершения установки.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] Открутите панель контроля воздуха.
 
# [[File:wirecutters.png]] Обрежьте провода.
 
# [[File:crowbar.png]] Извлеките плату.
 
# [[File:wrench.png]] Удалите конструкцию со стены.
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:Fire0.png]] Устройство пожарной тревоги|| 2x[[File:metal.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]],[[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Smart
# [[file:Metal.png]] Используйте металл и создайте каркас пожарной тревоги.
+
| Pathfinding tools for mobile assemblies.  
# Используйте каркас на стене, на которой вы хотите разместить пожарную тревогу.
 
# [[file:Circuitboard.png]] Вставьте плату пожарной тревоги.
 
# [[file:CableCoils.png]] Добавьте провода.
 
# [[file:screwdriver_tool.png]] Закройте панель пожарной тревоги.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] Открутите панель пожарной тревоги.
 
# [[File:wirecutters.png]] Обрежьте провода.
 
# [[File:crowbar.png]] Извлеките плату.
 
# [[File:wrench.png]] Удалите конструкцию со стены.
 
{{divhide|end}}
 
 
|-
 
|-
|[[File:lightfixture.png]]  Источник освещения|| 2x[[File:metal.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Time
# [[File:metal.png]] Используйте металл, чтобы сделать раму для лампы и разместите ее на стене (два листа металла для большой рамки, один лист - для маленькой).
+
| Tickers, delays and time circuits.  
# [[File:CableCoils.png]] Добавьте провода.
 
# [[File:screwdriver_tool.png]] Закрутите рамку.
 
# Добавьте подходящую лампу.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# Наденьте плотные перчатки и вытащите лампу
 
# Открутите рамку
 
# Кусачками обрежьте провода
 
# Разберите рамку гаечным ключом
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
|[[File:Security_Camera.gif]]  Камера наблюдения || [[file:CameraCase.png]],[[File:CableCoils.png]],[[File:screwdriver_tool.png]],[[File:wrench.png]],[[File:Welder.gif]] || {{divhide|Постройка|color=#AEE9FF}}
 
#Саму камеру можно взять в инженерном отделе, или создать в автолате.
 
#Положите [[file:CameraCase.png]] каркас камеры рядом со стеной, к которой нужно подсоединить камеру.
 
#[[file:wrench.png]] Закрепите каркас камеры на стене с помощью гаечного ключа.
 
#[[file:welder.gif]] Приварите камеру к стене.
 
# [[File:CableCoils.png]] Добавьте провода
 
#(Необязательно) Добавьте дополнительные улучшения: слиток осмия,[[file:Prox Sensor.png]] датчик движения, [[file:Scanmod.gif]] сканирующий модуль.
 
# [[file:screwdriver_tool.png]] Завершите установку с помощью отвертки.
 
{{divhide|end}}
 
{{divhide|Разборка|color=#FFB9AA}}
 
# Открутите панель на камере отверткой
 
# Наденьте изоляционные перчатки и перережьте провода с помощью кусачек
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
|[[File:Decal warning.png]] Настенный знак|| [[File:screwdriver_tool.png]] || С помощью отвертки возможно открутить или прикрутить знак к стене
 
|}
 
 
 
== Разное ==
 
{| class="wikitable" style="width: 75%;"
 
! colspan="3" | Разные сборки
 
 
|-
 
|-
! width="150px" | Результат
+
| Trig
! width="200px" | Компоненты
+
| Trigonometric functions.
!
 
 
|-
 
|-
| [[File:Solar_console.gif]] Специализированная консоль || 5x [[File:metal.png]], 2x [[File:glass.png]], [[File:CableCoils.png]], [[File:wrench.png]], [[File:screwdriver_tool.png]],  [[File:circuitboard.png]] || {{divhide|Постройка|color=#AEE9FF}}
+
| Assemblies
# [[File:metal.png]] Используйте металл и создайте каркас компьютера.
+
| Contains all the assembly designs mentioned above.  
# [[File:wrench.png]] Используйте гаечный ключ для того, чтобы прикрутить каркас к полу.
 
# [[File:circuitboard.png]] Вставьте компьютерную плату на ваш выбор.
 
# [[File:screwdriver_tool.png]] Используйте отвертку на конструкции.
 
# [[File:CableCoils.png]] Вставьте провода в конструкцию.
 
# [[File:glass.png]] Вставьте стекло в конструкцию.
 
# [[File:screwdriver_tool.png]] Используйте отвертку для завершения строительства.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] Используйте отвертку для того, чтобы открутить экран.
 
# [[File:crowbar.png]] Используйте лом, чтобы вытащить экран.
 
# [[File:wirecutters.png]] Используйте кусачки для обрезания проводов.
 
# [[File:screwdriver_tool.png]] Используйте отвертку для отсоединения крышки клавиатуры.
 
# [[File:crowbar.png]] Используйте лом, чтобы вытащить плату.
 
# [[File:wrench.png]] Используйте гаечный ключ для отсоединения каркаса от пола.
 
# [[File:Welder.gif]] Расплавьте каркас для получения металлических пластины.
 
{{divhide|end}}
 
''Аркадные автоматы сооружаются аналогично.''
 
 
|-
 
|-
| [[File:Modular computer off.png]] Модульный компьютер|| 20x/15x/10x/5x [[File:metal.png]], Компоненты || {{divhide|Постройка|color=#AEE9FF}}
+
| Tools
# [[File:metal.png]] Используйте металл для создания рамки модульного компьютера
+
| Contains all the tools mentioned above, as well as data cards.
## Для ''Консолей'' нужно 20 металла.
 
## Для ''Телеэкранов'' нужно 15 металла.
 
## Для ''Ноутбуков'' нужно 10 металла.
 
## Для ''Планшетов'' нужно 5 металла.
 
# Добавьте необходимые детали. Их можно найти в раздатчиках деталей, в техническом хранилище, распечатать в Протолате или вытащить из существующих компьютеров.
 
## Модуль обработки данных ( ''Processing Module'' )
 
## Жесткий диск
 
## Тесла реле или батарейка для устройства
 
## (Желательно) Сетевая карта
 
## (Необязательно) RFID Сканер (для идентификации по карте), Нанопринтер (для печати отчетов), и т.д.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
# [[File:screwdriver_tool.png]] С помощью отвертки последовательно удалите все компоненты
 
# [[File:wrench.png]] Разберите компьютерную рамку с помощью гаечного ключа
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[File:Solar_panelInf.png]] Cолнечная панель|| [[file:CableCoils.png]], 1 x [[file:Solar assembly.png]], [[file:wrench.png]], 2 x [[file:Glass.png]]  || {{divhide|Постройка|color=#AEE9FF}}
 
#[[file:CableCoils.png]] Проложите провод в нужном направлении.
 
#[[file:Solar assembly.png]] Возьмите каркас и разместите его так, так чтобы он располагался там, где провод заканчивается узлом.
 
#[[file:wrench.png]] Прикрутите каркас к поверхности.
 
#[[file:Glass.png]] Добавьте стекло.
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
#[[file:crowbar.png]] Снимите стекло.
 
#[[file:wrench.png]] Открутите каркас от поверхности.
 
#[[file:wirecutters.png]] Обрежьте провод.
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[File:tracker.png]] Солнечный трекер || [[file:CableCoils.png]], 1 x [[file:Solar assembly.png]], [[file:wrench.png]], 1 x [[file:Circuitboard.png]], 2 x [[file:Glass.png]] || {{divhide|Постройка|color=#AEE9FF}}
 
#[[file:CableCoils.png]] Проложите провод в нужном направлении.
 
#[[file:Solar assembly.png]] Возьмите каркас и расположите его над узлом провода.
 
#[[file:wrench.png]] Прикрутите каркас к поверхности.
 
#[[file:Circuitboard.png]] Добавьте электронику (tracker electronics).
 
#[[file:Glass.png]] Добавьте стекло.
 
#Завершите сборку с помощью отвертки
 
{{divhide|end}}{{divhide|Разборка|color=#FFB9AA}}
 
#[[file:crowbar.png]] Снимите стекло.
 
#[[file:crowbar.png]] Вытащите электронику.
 
#[[file:wrench.png]] Открутите каркас от поверхности.
 
#[[file:wirecutters.png]] Удалите провод.
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[Файл:D7wAfhuphbE.jpg]] Ядро ИИ || 4 x [[file:Metal_r.png]], 2 x [[file:Glass_r.png]], 1 x [[file:CableCoils.png]], [[file:wrench.png]], [[file:screwdriver_tool.png]], 1 x AI core circuitboard [[file:Circuitboard.png]], MMI с мозгом '''ИЛИ''' позитронный мозг, 1 x Карта доступа к ядру ИИ.|| {{divhide|Постройка|color=#AEE9FF}}
 
#[[file:Metal_r.png]] Используйте металл для создания каркаса ядра ИИ. [[Файл:AIcore0.png]]
 
#[[file:wrench.png]] Прикрутите каркас к полу.
 
#[[file:Circuitboard.png]] Добавьте плату Ядра ИИ. [[Файл:AIcore 1.png]]
 
#[[file:screwdriver_tool.png]] Закрутите плату отвёрткой. [[Файл:AIcore 1.png]]
 
#[[file:CableCoils.png]] Добавить провода. [[Файл:AIcore 3.png]]
 
# Установите ММИ с мозгом или позитронный мозг в ядро [[Файл:AIcore 4.png]]
 
# [[file:Glass_r.png]] Установите укреплённое стекло. [[Файл:AIcore 5.png]]
 
# Проведите картой с достаточным доступом по ядру.
 
# [[file:screwdriver_tool.png]] Закрутите экран отвёрткой и наслаждайтесь объявлением о появлении нового ИИ.[[Файл:D7wAfhuphbE.jpg]]
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[File:turret.PNG]] Туррель|| 7 x [[file:Metal.png]], [[file:screwdriver_tool.png]], [[file:welder.gif]], [[file:wrench.png]], [[file:Energygun2.png]], [[file:Prox Sensor.png]] || {{divhide|Постройка|color=#AEE9FF}}
 
#[[file:Metal.png]] Используйте металл и создайте каркас турели.
 
#[[file:wrench.png]] Используйте гаечный ключ, чтобы прикрутить турель к полу.
 
#[[file:Metal.png]] Используйте металл на конструкции, чтобы добавить пластины.
 
#[[file:wrench.png]] Используйте гаечный ключ на пластинах для того, чтобы прикрутить их к конструкции.
 
#[[file:Energygun2.png]] Добавить энергетическое оружие в конструкцию.
 
#[[file:Prox Sensor.png]] Добавить датчик движения в конструкцию.
 
#[[file:screwdriver_tool.png]] Используйте отвертку, чтобы закрепить конструкцию.
 
#[[file:Metal.png]] Добавить металл на конструкцию.
 
#[[file:welder.gif]] Сварите швы между частями, чтобы завершить строительство.
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[File:disposal.png]] Мусоросборник (и трубопровод)|| [[file:pipe_d.png]], неприкрепленный мусоросборник, [[File:crowbar.png]], [[File:Welder.gif]], [[File:wrench.png]] ||{{divhide|Постройка|color=#AEE9FF}}
 
#Извлеките [[file:conpipe-t.png]]соединительную трубу (Trunk) и [[file:Disposal.png]] мусорник (Bin) из [[file:pipe_d.png]]  раздатчика мусоропроводных труб (Disposal Pipe Dispenser).
 
#[[file:crowbar.png]] Снимите плитку с пола, которая может быть на пути.
 
#[[file:wrench.png]] Переместите соединительную трубу на покрытие, вы можете вращать трубу, щелкнув правой кнопкой мыши. Используйте гаечный ключ, чтобы прикрутить трубу к полу.
 
#[[file:welder.gif]] Приварите сваркой.
 
#[[file:wrench.png]] Прикрутите к полу мусоросборник.
 
#[[file:welder.gif]] Приварите мусоросборник и поставьте на место плитку от пола если она там была.
 
{{divhide|end}} {{divhide|Разборка|color=#FFB9AA}}
 
#[[file:crowbar.png]] Снимите плитку с пола на месте мусоросборника , если она там есть.
 
#Кликните на мусоросборника и отключите в нем помпу (Pump Off)
 
#[[file:screwdriver_tool.png]] Открутите винты блока питания.
 
#[[file:welder.gif]] Отварите мусоросборник от пола.
 
#[[file:wrench.png]] Открутите мусоросборник от пола.
 
# Чтобы разобрать трубу:  [[file:welder.gif]] отварите от пола, открутите [[file:wrench.png]] гаечным ключом. .
 
{{divhide|end}}
 
 
|}
 
|}
  
==Самодельное оружие==
+
== Circuit Design ==
 +
 
 +
Once you have decided on your assembly type, and what you want your circuit to do - It is time to print all the components and insert them into your assembly. Once this is done, use the [[File:wirer-wire.png]] Circuit Wirer on the open assembly casing to open the assembly internals screen.
 +
 
 +
=== Assembly Internals Screen ===
 +
[[File:Sample_assembly_1.PNG|thumb|center|upright=3.0|In-game UI showing an integrated circuit components screen.]]
 +
 
 +
On this screen you will see a list of the current complexity and space, and their maximum, the power cell status, as well as a list of the installed components.
 +
 
 +
 
 +
=== Component Screen ===
 +
 
 +
 
 +
Clicking on any component will bring up that component's settings, wiring and a description of what it does. In this screen you can also rename, copy the reference of or remove that component.
 +
 
 +
[[File:Adv_med_scanner_circuit.PNG|thumb|center|upright=3.0|In-game UI showing the Advanced Medical Scanner Circuit]]
 +
 
 +
Here we have an example of one of the medical scanner components, which when used on a target will give the assembly information on its health.
 +
 
 +
On the left side of the screen we see ''<REF> target (null)'' - This means we need to provide the circuit with a target reference as an input. Currently we have ''null'' or nothing input. Using another component such as a sensor and wiring it to the medical scanner circuit, we can provide it with a reference. Variables are always written in the format ''<Type> name (current)''. Types can be ''Any, REF, String, NUM or BOOL'' - And you can only connect compatible pins together. If you wish to send the output of a NUM pin to, for example, a screen for display - Then you will have to pass it through a num to string component first to change the type.
 +
 
 +
In the center we have the pulse pins, these tell the circuit when to trigger and where to send out a pulse when it operates. We might wire the scan pin to a sensor output trigger, so that when we have scanned something and we know that the reference will be passed to the medical scanner, we tell the medical scanner to operate using that reference. Then we could use the output of the medical scanner to trigger another component such as a screen to display the scan.
 +
 
 +
=== Connecting Components ===
 +
 
 +
Connect the components using the [[File:wirer-wire.png]] Circuit Wirer. It has two modes, Wire and Unwire, which can be toggled with {{kp|Z}} or by clicking on the Wirer. To wire or unwire, click on the two pins you wish to wire/unwire. They must be compatible, i.e. You cannot wire a pulse pin to a variable pin, nor can you connect pins with incompatible types. Pins can have multiple connections.
 +
 
 +
[[File:Modulo_chip_example.PNG|thumb|center|upright=3.0|Example of a connected circuit, this modulus circuit forms part of a looping counter circuit in a medical scanner assembly. It allows the assembly to cycle through all the damage types on a loop.]]
  
Владение незарегистрированным оружием на корабле - серьезное нарушение, СБ имеет право арестовывать на очень длительный срок тех, у кого было найдено самодельное оружие.
+
Occasionally, you will not want to connect a pin to anything - But you will still want it to have a variable. This may be the case with a ticker that you always want to be on, so it requires a ''<BOOL> True'' on the input. You can achieve this using the [[File:Debugger.png]] Circuit Debugger. Double-click the Debugger in-hand to open a menu to allow you to select a variable type, select the variable you want and then input the value. Then click on the appropriate pin with the debugger to set the value. An example of this can be seen in the above image, in which pin ''<NUM> B'' is permanently set to 7. The debugger can also be used to pulse a trigger pin to allow you to test out your circuit.
{| class="wikitable" style="width: 75%;"
+
 
! colspan="3" | Оружейная в техтоннелях
+
== Sample Circuits ==
|-
 
! width="150px" | Результат
 
! width="200px" | Компоненты
 
!
 
|-
 
| [[file:lenstaryiskat.png]] Improvised coilgun/Пушка Гаусса  || ... || {{divhide|Постройка|color=#AEE9FF}}
 
#Сделайте основу из досок.
 
#Используйте сталь на основу.
 
#Используйте изоленту на получившуюся конструкцию.
 
#Добавьте трубу.
 
#Используйте сварку на получившуюся конструкцию.
 
#Добавьте провода.
 
#Добавьте 3 любых катушки.
 
#Закрутите отвёрткой.
 
#Добавьте конденсатор.
 
#Добавьте батарейку.
 
{{divhide|end}}
 
|- style="vertical-align: top;"
 
| [[file:Powercrossbow.png]] Power Crossbow/Арбалет || 2х [[file:Rods.png]]; 5х [[file:CableCoils.png]]; 4x plastic sheets; 5х Доски; 1х [[file:Powercell.png]] || {{divhide|Постройка|color=#AEE9FF}}
 
#Сделайте Crossbow frame из досок.
 
#Используйте прутья на Crossbow frame.
 
#Используйте сварку на получившуюся конструкцию.
 
#Используйте кабеля
 
#Добавьте пластик
 
#Снова добавьте кабелей
 
#Закрутите получившуюся конструкцию отверткой
 
#Добавьте батарейку
 
{{divhide|end}}
 
|}
 
  
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
'''Grabber Augment''' - Allows storage of small items within itself.
 +
<div class="mw-collapsible-content">
 +
{"assembly":{"type":"type-d electronic assembly"},"components":[{"type":"grabber","inputs":[[2,0,1]]},{"type":"ranged sensor"},{"type":"button","name":"Drop All"},{"type":"memory chip","inputs":[[1,0,-1]]},{"type":"memory chip","inputs":[[1,0,1]]}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"I",2],[4,"O",1]],[[1,"I",2],[5,"O",1]],[[1,"A",1],[2,"A",1]],[[1,"A",1],[4,"A",2]],[[1,"A",2],[5,"A",1]],[[3,"A",1],[4,"A",1]]]}
 +
</div>
 +
'''Wall-based Medical Scanner''' - Scans the person standing infront of it for medical problems. Note that it has delays to allow for logic gate operation without issues.
 +
<div class="mw-collapsible-content">
 +
{"assembly":{"type":"heavy wall-mounted electronic assembly","name":"EZ-MED Scanner 1.0","detail_color":"#e2e2e2"},"components":[{"type":"integrated adv. medical analyser"},{"type":"adjacent locator"},{"type":"button"},{"type":"greater than gate","name":"Greater Than Damage","inputs":[[1,0,0],[2,0,0]]},{"type":"eight multiplexer","name":"Damage Type Name","inputs":[[1,0,8],[2,0,"Brute Damage"],[3,0,"Burn Damage"],[4,0,"Toxin Damage"],[5,0,"Oxygenation Damage"],[6,0,"Genetic Damage"],[7,0,"Pulse Level: 84"],[8,0,"Pain Level"],[9,0,"Radiation Level"]]},{"type":"eight multiplexer","name":"Damage Type Number","inputs":[[1,0,8],[2,0,0],[3,0,0],[4,0,0],[5,0,0],[6,0,0],[7,0,84],[8,0,0],[9,0,0]]},{"type":"addition circuit","name":"Counter Adder","inputs":[[1,0,7],[2,0,1]]},{"type":"modulo circuit","name":"Counter Modulus","inputs":[[1,0,7],[2,0,8]]},{"type":"memory chip","name":"Counter Memory","inputs":[[1,0,7]]},{"type":"addition circuit","name":"Multiplex Incrementer","inputs":[[1,0,7],[2,0,1]]},{"type":"small concatenator","name":"Text Adder","inputs":[[1,0,"Pulse Level: 84\n"],[2,0,"Radiation Level"],[3,0,"\n"]]},{"type":"equal gate","name":"Count Finished Check","inputs":[[1,0,8],[2,0,8]]},{"type":"half-sec delay circuit","name":"Screen Update Delay"},{"type":"memory chip","name":"Screen Reset"},{"type":"tenth-sec delay circuit","name":"Equals Delay"},{"type":"tenth-sec delay circuit","name":"Adder Delay"},{"type":"small screen","name":"Output Screen","inputs":[[1,0,"Pulse Level: 84\n"]]},{"type":"tesla power relay"},{"type":"tesla power relay"},{"type":"small concatenator","name":"Pulse Concat","inputs":[[1,0,"Pulse Level: "],[2,0,"84"]]},{"type":"number to string","name":"Pulse Num2String","inputs":[[1,0,84]]}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"O",3],[6,"I",2]],[[1,"O",4],[6,"I",3]],[[1,"O",5],[6,"I",4]],[[1,"O",6],[6,"I",5]],[[1,"O",7],[6,"I",6]],[[1,"O",8],[6,"I",7]],[[1,"O",8],[21,"I",1]],[[1,"O",10],[6,"I",8]],[[1,"O",11],[6,"I",9]],[[1,"A",1],[2,"A",2]],[[1,"A",2],[7,"A",1]],[[1,"A",2],[21,"A",1]],[[2,"A",1],[3,"A",1]],[[3,"A",1],[14,"A",1]],[[4,"I",1],[6,"O",1]],[[4,"A",1],[6,"A",2]],[[4,"A",2],[11,"A",1]],[[5,"I",1],[10,"O",1]],[[5,"I",7],[20,"O",1]],[[5,"O",1],[11,"I",2]],[[5,"A",1],[10,"A",2]],[[6,"I",1],[10,"O",1]],[[6,"A",1],[10,"A",2]],[[7,"I",1],[9,"O",1]],[[7,"O",1],[8,"I",1]],[[7,"A",1],[16,"A",2]],[[7,"A",2],[8,"A",1]],[[8,"O",1],[9,"I",1]],[[8,"O",1],[10,"I",1]],[[8,"A",2],[10,"A",1]],[[8,"A",2],[9,"A",1]],[[10,"O",1],[12,"I",1]],[[10,"A",2],[15,"A",1]],[[11,"I",1],[11,"O",1]],[[11,"I",1],[14,"O",1]],[[11,"O",1],[17,"I",1]],[[12,"A",1],[15,"A",2]],[[12,"A",2],[13,"A",1]],[[12,"A",3],[16,"A",1]],[[13,"A",2],[17,"A",1]],[[14,"O",1],[17,"I",1]],[[20,"I",2],[21,"O",1]],[[20,"A",1],[21,"A",2]]]}
 +
</div>
 +
</div>
  
 +
[[Category:Science Guides]]
 
[[Category:Engineering Guides]]
 
[[Category:Engineering Guides]]
[[Category:Engineering]]
 
 
[[Category:Guides]]
 
[[Category:Guides]]
{{patrolled}}
+
[[Category:Science]]

Версия 17:28, 14 июля 2019

Шаблон:Gameplay Guides

This guide will cover the use of the Circuit printer.png Integrated Circuit Printer, an extremely versatile item that allows production of customized items called Setup large arm.png assemblies. Assemblies have a wide range of possibilities, limited only by the player's imagination and the size of the assembly. It is possible to produce specialized signalers, intelligent augments for implantation, explosives, medicine dispensers, mobile robotic minions and much more. Some example circuits will be included at the end of this guide.

Creating a new integrated circuit can take some time, and for the more complex types requires a basic knowledge of how logic works in boolean algebra. However they can be easily copied and brought into future rounds. It can represent an interesting puzzle to implement your desired functions within the, quite restrictive, limits of the assembly sizes.

Assemblies can be extremely powerful, make sure to be creative and have fun making your circuits, but remember the rules and don't stray into powergaming or griefing with circuits.

Tools

  • Circuit printer.png Producing integrated circuits all starts with an integrated circuit printer. This item is found in the research and robotics labs, or produced from a protolathe. Interacting with it opens a UI that allows you to print all the parts required for the creation of integrated circuits, and the tools for attaching them together. It also allows for cloning of circuits. The printer uses steel sheets and can recycle unwanted circuits and components.
  • Upgrade disk.png The integrated circuit printer initially has many options crossed-out. These are more advanced components and must be unlocked by using an 'integrated circuit printer upgrade disk - advanced designs' on the printer. This disk is printable from the protolathe with sufficient research.
  • Upgrade disk clone.png Cloning circuits can take minutes for the more complex varieties. The 'integrated circuit printer upgrade disk - instant cloner' allows for instantaneous cloning of integrated circuits. It is printed from a protolathe with sufficient research.
  • Wirer-wire.png Interacting with an opened assembly casing using the circuit wirer allows you to connect the various components within together, and is essential to creating integrated circuits. This can be found in the research and robotics labs, or printed from the integrated circuit printer. Pressing Шаблон:Kp toggles the wirer/unwirer mode and removes the previously selected pin.
  • Debugger.png The circuit debugger can save you a great deal of time when creating integrated circuits. Interacting with it allows you to set an input number, string, reference or null and then set this on the input of a component. This is useful in setting constants and testing the operation of your circuit. It is found in the same places as the circuit wirer.
  • Detailer.png The circuit detailer allows you to adjust the colour of your assembly casing. It is found in the same places as the circuit wirer.
  • Circuit analyzer.png The circuit analyzer allows you to obtain a set of instructions for the integrated circuit printer that will allow you to clone your circuit by using the Load Program button in the printer UI. This text can be saved externally for use in future rounds. You can use the analyzer on circuits other people have created. Adjusting this text is sometimes simpler than editing the circuit directly with a circuit wirer.

Assemblies

There are many types of assemblies, which act as containers for your integrated circuits. Assemblies each have a space (physical internal volume) and a complexity (a cap on the amount of complicated circuits you can include) and some additional features based on the shape of the assembly, (e.g. The one that resembles a PDA can have an ID Card inserted.)

Assemblies fit into four main categories: Assembly, Mechanism, Machine and Drone.

Assembly-class Assemblies are the smallest in space and complexity, but have some features based on their small size. Such as the ability to fit in belt or PDA slots, or inside an augment.

Mechanism-class Assemblies are larger, but cannot fit so easily on your character. They are more suited for assemblies that could sit on a table and perform their function. They have twice the space and complexity of the Assembly-class.

Machine-class Assemblies are the largest and can be affixed to the floor and treated like a piece of furniature. These allow you to build the most complicated integrated circuits. They have four times the space and complexity of the Assembly-class.

Drone-class Assemblies allow you to create robots that can move and interact with the world. They have three times the space and complexity of the Assembly-class.

Additionally, there are two wall-mounted assemblies, which resemble screens that can be attached to a wall. They have twice the space and complexity of the Assembly-class.

As assemblies get larger they also take more steel to create from the printer.

Below is a table that lists each assembly and what special features it has.

Assembly Name Description
type-a electronic assembly It's a case, for building small electronics with.
type-b electronic assembly It's a case, for building small electronics with. This one resembles a pocket calculator.
type-c electronic assembly It's a case, for building small electronics with. This one has a clamshell design.
type-d electronic assembly It's a case, for building small electronics with. This one has a simple design.
type-e electronic assembly It's a case, for building small electronics with. This one looks like it has a belt clip. (Can fit in belt slot)
type-f electronic assembly It's a case, for building small electronics with. This one resembles a PDA. (Can fit in ID or belt slot)
augment electronic assembly It's a case, for building small electronics with. This one is designed to go inside a cybernetic augment. (Can shoot firearms, and be implanted using an integrated circuit augment)
type-a electronic mechanism It's a case, for building medium-sized electronics with.
type-b electronic mechanism It's a case, for building medium-sized electronics with. This one has a boxy design.
type-c electronic mechanism It's a case, for building medium-sized electronics with. This one has a clamshell design.
type-d electronic mechanism It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus.
type-e electronic mechanism It's a case, for building medium-sized electronics with. This one resembles a gun, or some type of tool, if you're feeling optimistic. It can fire guns and throw items while the user is holding it. (Can fire guns, and be anchored to the floor)
type-f electronic mechanism It's a case, for building medium-sized electronics with. This one resembles an old radio.
type-a electronic machine It's a case, for building large electronics with.
type-b electronic machine It's a case, for building large electronics with. This one resembles an oscilloscope.
type-c electronic machine It's a case, for building large electronics with. This one resembles a computer terminal.
type-d electronic machine It's a case, for building large electronics with. This one resembles a robotic arm.
type-e electronic machine It's a case, for building large electronics with. This one has a tall design.
type-f electronic machine It's a case, for building large electronics with. This one resembles some kind of industrial machinery.
type-a electronic drone It's a case, for building mobile electronics with.
type-b electronic drone It's a case, for building mobile electronics with. This one is armed and dangerous.
type-c electronic drone It's a case, for building mobile electronics with. This one resembles a Securitron.
type-d electronic drone It's a case, for building mobile electronics with. This one resembles a Medibot.
type-e electronic drone It's a case, for building mobile electronics with. This one has a generic bot design.
type-f electronic drone It's a case, for building mobile electronics with. This one has a hominoid design.
heavy wall-mounted electronic assembly It's a case, for building large electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on.
light wall-mounted electronic assembly It's a case, for building small electronics with. It has a magnetized backing to allow it to stick to walls, but you'll still need to wrench the anchoring bolts in place to keep it on.

Components

There are many categories of component, below they will be listed along with a brief description of what you can expect from each category.

Category Description
Power - Passive Generate power for your integrated circuit.
Input Everything to input information to your circuit, from number/text pads to item sensors to atmospheric analyzers.
Output Display something, through screens, lights, sounds.
Arithmetic Everything you need to perform mathematical operations.
Converter Integrated circuits are type-based, with strings, numbers, references. These components let you convert between them, or otherwise manipulate variables.
Data Transfer A series of multiplexers and demultiplexers of varying sizes.
Filter Lets you filter your variables for specific types, such as only allowing item references through and excluding players.
Lists Construct and manipulate lists.
Logic Contains circuits for boolean logical operations.
Manipulation Circuits to manipulate items, move your assembly, allow AI control or create bluespace portals.
Memory Store variables.
Power - Active Send power from your assembly's battery elsewhere.
Reagent Manipulate liquids within the assembly.
Smart Pathfinding tools for mobile assemblies.
Time Tickers, delays and time circuits.
Trig Trigonometric functions.
Assemblies Contains all the assembly designs mentioned above.
Tools Contains all the tools mentioned above, as well as data cards.

Circuit Design

Once you have decided on your assembly type, and what you want your circuit to do - It is time to print all the components and insert them into your assembly. Once this is done, use the Wirer-wire.png Circuit Wirer on the open assembly casing to open the assembly internals screen.

Assembly Internals Screen

In-game UI showing an integrated circuit components screen.

On this screen you will see a list of the current complexity and space, and their maximum, the power cell status, as well as a list of the installed components.


Component Screen

Clicking on any component will bring up that component's settings, wiring and a description of what it does. In this screen you can also rename, copy the reference of or remove that component.

In-game UI showing the Advanced Medical Scanner Circuit

Here we have an example of one of the medical scanner components, which when used on a target will give the assembly information on its health.

On the left side of the screen we see <REF> target (null) - This means we need to provide the circuit with a target reference as an input. Currently we have null or nothing input. Using another component such as a sensor and wiring it to the medical scanner circuit, we can provide it with a reference. Variables are always written in the format <Type> name (current). Types can be Any, REF, String, NUM or BOOL - And you can only connect compatible pins together. If you wish to send the output of a NUM pin to, for example, a screen for display - Then you will have to pass it through a num to string component first to change the type.

In the center we have the pulse pins, these tell the circuit when to trigger and where to send out a pulse when it operates. We might wire the scan pin to a sensor output trigger, so that when we have scanned something and we know that the reference will be passed to the medical scanner, we tell the medical scanner to operate using that reference. Then we could use the output of the medical scanner to trigger another component such as a screen to display the scan.

Connecting Components

Connect the components using the Wirer-wire.png Circuit Wirer. It has two modes, Wire and Unwire, which can be toggled with Шаблон:Kp or by clicking on the Wirer. To wire or unwire, click on the two pins you wish to wire/unwire. They must be compatible, i.e. You cannot wire a pulse pin to a variable pin, nor can you connect pins with incompatible types. Pins can have multiple connections.

Example of a connected circuit, this modulus circuit forms part of a looping counter circuit in a medical scanner assembly. It allows the assembly to cycle through all the damage types on a loop.

Occasionally, you will not want to connect a pin to anything - But you will still want it to have a variable. This may be the case with a ticker that you always want to be on, so it requires a <BOOL> True on the input. You can achieve this using the Debugger.png Circuit Debugger. Double-click the Debugger in-hand to open a menu to allow you to select a variable type, select the variable you want and then input the value. Then click on the appropriate pin with the debugger to set the value. An example of this can be seen in the above image, in which pin <NUM> B is permanently set to 7. The debugger can also be used to pulse a trigger pin to allow you to test out your circuit.

Sample Circuits

Grabber Augment - Allows storage of small items within itself.

{"assembly":{"type":"type-d electronic assembly"},"components":[{"type":"grabber","inputs":2,0,1},{"type":"ranged sensor"},{"type":"button","name":"Drop All"},{"type":"memory chip","inputs":1,0,-1},{"type":"memory chip","inputs":1,0,1}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"I",2],[4,"O",1]],[[1,"I",2],[5,"O",1]],[[1,"A",1],[2,"A",1]],[[1,"A",1],[4,"A",2]],[[1,"A",2],[5,"A",1]],[[3,"A",1],[4,"A",1]]]}

Wall-based Medical Scanner - Scans the person standing infront of it for medical problems. Note that it has delays to allow for logic gate operation without issues.

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