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Having evolved from agile and territorial predators, always surrounded by gigantic, violent beasts, first [[Unathi|Sinta]] used weapons for hunting and survival. Later, when the great migrations started, it came to the struggle between different clans and tribes - battles for hunting grounds and natural resources. As societies evolved, new concepts came into being: power, hierarchy, order, territory, responsibility, honour. Blood bonds and familial ties developed into neighbourly agreements, servitude and vassalage relations, tribe unions, chiefdoms and primitive states, most of which were forged and kept together (to the present day in some cases) by the might of arms.
{{SpeciesBox
 
|name = Унатх
 
|image = Unathihunterknife_96px.png
 
  
|playable = Да
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== Traditional Warfare ==
|antag_only = Нет
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Much like the clan is the basic unit of Unathi society, clan militias form the backbone of all military organizations on [[Moghes]], traditional or new. The militias are often maintained by few hardened veterans, while the ranks are filled by the part-time tribal soldiers - usually male clan members, although this may vary from region to region. Both men and women tend to receive at least some training with traditional weapons to hunt and defend themselves - or in case the dedicated warriors find themselves in need of support.
|whitelisted = Да
 
|combatant1 = Earth
 
----
 
|height = от 180 до 245 сантиметров
 
|weight = от 115 до 180 килограмм (мужчины)
 
от 90 до 145 килограмм (женщины)
 
  
|home_system =  Юэо-Эса
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For the majority of clans, large-scale conflicts are an extremely uncommon occurrence - the planet has seen close to none conventional wars for millenia. However, in a traditional, decentralized society like that of Moghes, the only kind of justice remaining available to many clans is martial justice - land division arguments, legal disputes, grudges and petty quarrels between individual clans are often resolved through armed conflict. The most common way to protect the rights and honours of one's clan and family comes in the form of banes – traditional judicial duels, either between chosen champions or with the entirety of clansmen participating. In case the sacred duel is deemed unnecessary by the kaahnepos, or wasn’t sanctioned by religious authorities, a classic, freeform brawl will invariable be the surest way to settle the score between two sides.
|home_planet = [[Могес]]
 
}}
 
</div></onlyinclude>
 
'''Унати''' (U-nah-thee) - высокие гуманоиды-рептилии с планеты [[Могес]]. Их чешуйки жесткие и пластинчатые, за исключением мягких, которые выстилают внутреннюю часть их ног, подмышек и паха. Общество Унати основано на кровных отношениях и невероятно разделено по религиозному, политическому и даже климатическому признакам. В то время как посторонние считают их примитивным скотом, сами Унати гордятся почитанием тысячелетних традиций и отстаиванием своей веры, а основными идеями являются органический рост и непрерывность.
 
  
==Биология Унати==
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=== Diamond Peaks ===
Унати - хладнокровный вид. Они страдают от усталости и даже потери сознания при воздействии экстремально низких температур. У их сердец есть два клапана, которые распределены по их груди, что звучит так, будто у них два сердца вместо одного. Их ребра выглядят как пластины брони, которые сцепляются под их грудью, умело защищая жизненно важные органы. У них очень длинный раздвоенный язык, похожий на язык змеи, позволяющий им пробовать воздух вокруг себя. Он может растянуться до полуметра в длину.
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Among fellow Sinta, the denizens of [[Unathi/Regions#The Diamond Peaks|Diamond Peaks]] are renowned for their physical might and perseverance, but also for narrow-mindedness, sluggishness and (sometimes) short stature. Nevertheless, it is universally agreed that the unforgiving highlands of Moghes breed the toughest, most dependable soldiers on the planet.
  
Средний мужчина Унати имеет рост около семи с половиной футов. Говорят, что синта Саванн самые высокие среди всех унати. Кланы Йоза и Соляных Болот имеют тенденцию быть несколько ниже, в то время как унати из кланов Алмазных Пиков, как правило, имеют средний рост (хотя и сильно сложенный). Самки любого происхождения, как правило, примерно на половину фута короче и имеют более круглые морды, чем их сородичи-мужчины. У обоих полов пальцеходящее строение ног с когтистыми лапами, что делает ношение стандартной обуви болезненным.
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While their native lands lack fertile pastures, the highlanders' home was well-shielded from hazardous wildlife or unwanted guests. Moreover, clean water and mineral deposits were abundant, hidden in the depths of the earth. This, naturally, drove local unathi to the trades they could make best use of: crafts and war.
  
Унати плотоядны. Их диета состоит в основном из мяса, хотя они имеют толерантность к растениям и фруктам. Они почти не получают никаких питательных веществ от растений, поэтому они в основном используются в качестве гарнира или украшения. Из-за отсутствия вторичного нёба Унати не может дышать во время еды. В отличие от некоторых крупных рептилий, унати требуют регулярного приема пищи из-за их хорошо развитого мозга и активного образа жизни. Если унати не получают правильные питательные вещества в течение дня, их внутренние органы начинают израбатывать себя и разрушаться. Кроме того, Унати обладают способностью регенерировать свои конечности и восстанавливать некоторые повреждения, которые случаются с их телом, черта, которая возникла из невероятно мощной пищеварительной системы и других связанных внутренних органов, направленных на расщепление животного белка. Это, однако, быстро истощает их ресурсы, что приводит к голоданию. Большинство Унати, особенно на Могесе, не часто используют эту врожденную способность, в результате чего она становится все слабее и слабее с поколениями. При правильных условиях унати может теоретически прожить 700 лет, если не больше, но Могес не достаточно обитаем, чтобы допустить такое долголетие.
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The mountain warrior of the classical period was invariably a foot soldier, armed with a large shield and a melee weapon - the mounts could only be afforded by those representing military or religious elite. The peakfolk made heavy use of metal armour, which covered the body, limbs and sometimes even the tail. To make the most of their hardware advantage against lightfoot adversaries, Peak warriors operated in tight formations, covering each other on advance. Such tactics required rigorous training and discipline, coupled with strict leadership. Ranged weapons played a largely supportive role, often found in the hands of servants from the conquered clans, although younger highlanders would also arm themselves with javelins and slings, to harass the enemy and assist their seniors.
  
Важно отметить, что некоторые виды углеводов, особенно моносахариды, могут оказывать неблагоприятное воздействие на здоровье и функции мозга. Столовый сахар и фруктоза иногда вызывают спутанность сознания и галлюцинации у взрослых унати.
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Eventually, the majority of the lowlanders came to be dominated by the Diamond Peaks war chiefs. Their rule spread beyond the Peaks themselves - highlander colonies in the swamps (Wasghaelli) and deserts stand testimony to the fact. To maintain law and order in the conquered areas, Peak dwellers spent centuries perfecting their standing armies and military administrations. While traditions and methods varied between each clan, some attributes of their rule were quite ubiquitous, such as the use of heavily armored and rightfully feared guardsmen. Those who had the gall to wrong the highlander masters were bound to be seized, beaten and turned into a hardened thrall - or sent to the fields.
  
В то время как здоровый образец, как правило, способен вырастить утраченные конечности и поврежденные внутренние органы, со временем те, кто не живет в промышленно развитых или загрязненных районах, особенно в крупных городах-государствах на обоих полюсах, могут значительно снизить способность к регенерации. Чтобы смягчить это, некоторые полярные обитатели прибегают к использованию ремесленных или импортных протезов вместо потерянных конечностей. Однако, хотя они могут быть сконструированы или поддерживаться относительно легко, полярные унаты не способны производить более сложные синтетические органы; кроме того, более сильная внутренняя регенерация затрудняет и приводит к обратным результатам в установке таких компонентов внутри тела, учитывая возможные реакции насильственного отторжения. Важно помнить, что большинство сельских (и полярных) унати воспринимает роботизированную конечность как признак болезни, и лишь немногие могут похвастаться ее наличием.
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While among the first to use primitive arquebus-like firearms, Peak Sinta military practices have plateued during centuries of relative peace. [[Unathi/Extra Information#The Precursors|Precursor technology]], while revered by highlanders, was rarely used. The big change came when polar city-states began to grow exponentially, the increased demand for security prompted many chiefs to rent their militias out in return for consumer goods and industrial exports. Highlander security units became a mundane sight in the streets of Mumbak and such, much to the displeasure of locals, no matter high or low-status. This development was spurred by the gradual decline of vassalage system in the Peaks. Since the vassals could no longer support their masters with their somewhat primitive agriculture, the highlanders had to search other means of income. The [[Unathi#History and Politics|First Contact]] with alien races only hastened the process - the major ports of Moghes Poles became the place to earn money (and spend money), and mercenary work off-Moghes became a dangerous, yet lucrative option. At the same time, the traditional feudal boundary between the highlanders and lowlanders (or even settlers from other parts of Moghes) blurred out, with wealthier plebeians often rivaling their former rulers in strength of arms.
  
Репродуктивная система унати очень похожа на рептилии Земли. Самки откладывают яйца, причем среднее сцепление составляет где-то от одного до трех. У них есть шестимесячный период беременности, после которого они лежат во влажной, теплой области. Через две-три недели плод полностью развивается и выводится из яйца, готовый начать цикл заново.
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While the traditional highlander art of armour smithing lost its former importance, one trade remained highly sought-after - the production of mobile suits, or [[Breacher chassis control module|Breachers]]. Unlike human-built [[Hardsuit|hardsuits]], Peak Sinta rigs are carefully handcrafted and individually fitted, and later issued to the best warriors of the clan. Those on the top of highlander military structure may enjoy the elements of Precursor technologies integrated into their power armor, as well as precious gems, baroque patterns and other decorations, including the skulls of their enemies and rare animals. The might of Peak Unathi Clans manifests itself in a form of Breacher infantry attack: an awe-inspiring assault by a rigorously trained, motivated, and well organized metal wall crushing everything under its boot.
  
===[[Жизненный Цикл Унати | Жизненный Цикл Унати]]===
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=== The Great Desert ===
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Caravan guards by day and robbers by night, the [[Unathi/Regions#The Great Desert|old sinta of the deserts]] pride themselves as masters of individual combat, both ranged and melee. Small in numbers and constantly engaged in great hunts and tribal raids, clans of the desert have to rely on hit-and-run tactics, swiftness of movement and mastery of weapons.
  
=== Поведение ===
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The champions of the desert have turned almost every kind of military pursuit into a form of art. While on the move, desert dwellers make exellent snipers and skirmishers, making the most of thrown rocks, javelins or rifles, even from ssisalik or oghash back. In melee, the nomads are equally as dangerous, wrestling even larger opponents to the ground, or attacking them with daggers. Wrestling is especially popular with the followers of the Stratagem - and those are plenty among the desert clans. Those traditional displays of strength are often accompanied by other shows, such as the scimitar-dance, performed by armed desert clan females. While they rarely have enough manpower to sell their entire militias for money, Desert champions are often sought after as bodyguards to Polar strongmen, who value both their skill and lack of attachment to local affairs.  
Раздражение или усиление эмоций выражается при ударе хвостом о землю. Устные восклицания также распространены. Такие восклицания могут быть коротким лаем, хрипом в горле или «пыхтением» (сильные выдохи воздуха из низа горла). Унати, которые обеспокоены или взволнованны, могут перекачиваться (подобно змеям), шипеть или пробовать воздух чаще, чем это необходимо. Как и любой хладнокровный вид, Унати не способны самостоятельно регулировать температуру своего тела и более склонны к гипотермии. Перегретый Унати становится вялым и сонным.
 
  
Интимные жесты между Унати включают в себя переплетение шей, переплетение хвостов и касание лба / морды. Объятия обычно считаются чем-то детским, а взрослыми избегается. Недопустимо прикасаться к хвосту унатхи или вообще прикасаться к ним до знакомства.
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In recent decades, the ways of war in the desert have undergone certain developments, dictated by changes in local lifestyle. For millenia, wasteland clans relied heavily on few animals to move between major oases or rare strips of shrubbery. As the result, the warriors of each clan rarely journeyed very far from their home base, situated on the backs of [[Moghes#Ogashes|Ogashes]] and cart wagons - or near a source of water, in case the clan was settled. The influx of motor vehicles gave desert unathi a great deal of mobility, and allowed many clans to brave territories with limited supply of water and forage. While fuel is not cheap, the expanding trade between the poles brought in plenty of savanna bio-diesel to work with, and sometimes even phoron. At the same time, fuel from Diamond Peak refineries became an important tool in securing the loyalty of Great Desert clans, used first by larger highland clans and then by the [[Unathi#The Convent|Convent]].  
  
Обнажение горла - самый значимый признак доверия к другому унати. Это часто используется как проявление чрезвычайного доверия, сострадания или признания стыда. В почетных ситуациях вполне допустимо царапать или кусать открытое горло.
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To make the most out of their supplies, desert unathi tend to use massive, high torque all-terrain vehicles with powerful engines, not dissimilar to ogashes in many ways. Those vehicles, often called "tanks" or "crawlers" by human onlookers, usually feature an impressive set of weaponry (including machine guns and cannons) intended for self-defence - a mere view of such a difficult target discourages smaller clans from raiding the owner.  
  
=== Язык ===
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=== Swamp Regions ===
«Синта'Унати» - основная группа [[Языки | языков]] унати. Хотя из-за существующих географических разделений их множество, они все невероятно похожи (за исключением произношения некоторых вещей), что приводит к их объединению в один язык другими видами. Его основные звуки похожи на звуки животного для человеческого уха, с резкими слогами и протяжными фразами, которые, кажется, либо не имеют разрывов в количестве слогов, либо имеют слишком большое их количество.
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The [[Unathi/Regions#Salt Swamps|swamp pioneers]] of Moghes are rarely praised for their military prowess - despite this, unfriendly raids into their territory are exceedingly rare. This owes much to the hostile environment of swamp unathi lands - and their masterful use of terrain to their advantage.  
Письменный язык Унати основан на круговой структуре со словами и фразами, представленными кривыми, длинными изогнутыми линиями, острыми отметками и, конечно, кругами. Все это похоже на то, если бы кто-то когтями царапал грязь.
 
  
=== Именование ===
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Often little more than armed peasants, swamp dwellers generally possess knowledge of local roads and rivers, and usually allow the intruders to delve deep into the marches before ambushing them. Once the unfortunate bandits have lost all their vehicles and pack animals to the bogs, the locals may overwhelm and take them prisoner in mere minutes - this is greatly helped by the fact that people of the swamp can swim almost silently, and can climb trees, unencumbered with armor.
Первым именем континентального Унати является их личное или фамильное имя, в то время как их фамилия неизменно является названием их клана. Это означает, например, что Дхриксс Гнарссис является членом клана Гнарссис. У мужчин часто есть уникальные имена, выбранные родителями или ими самими, хотя нередки случаи, когда отец и его старший сын носят одно и то же имя, которое считается официальным названием семьи. Дочери тоже обычно сохраняют имя своей семьи, приспособленное к женской форме. После вступления в брак молодожены принимают фамилию клана, в котором они проживают, - в большинстве случаев - фамилию жениха, хотя в некоторых случаях может произойти обратное.
 
  
Имена унати отягощены резкими звучащими согласными и короткими суспензионными гласными. Примером может служить Дхрекс Гнарссис или Бхинк Хамбашк.
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While swamp unathi militiamen don't use much of specific gear (owing to their mixed background), a traditional weapon is a local variant of war cleaver, called "gharrunhi". Gharrunhi is generally used to cut through the shrubbery and thick wines. However, it is heavy enough to put down the largest of local predators in one swoop. Gharrunhis are directly responsible for many fingerbones hanging from the necklaces of local militia veterans, each denoting one dead or captured (and then ransomed) opponent. In addition, a popular ambush tool for the swamp dwellers is a simple fishing net, often used to entangle or startle the adversaries when dropped from above.  
  
«Гиос является членом клана Инстис и сыном Гиоса Инстиса. Когда Гиос стал взрослым, он принял имя Гхарр Инстис».
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=== Savannas ===
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While physically strong and often towering well above their contemporaries, the [[Unathi/Regions#Savannas|inhabitants of the savanna]] belts of Moghes are often regarded as farmers and herdsmen rather than warriors - the ssisalik herds belonging to them feed a considerable proportion of Moghes population. Nevertheless, savanna clans hold two major victories under their belts - victories in two of the three major recorded wars in the history of unathi race, no less.
  
Для лиц, не являющихся членами семьи, запрещено произносить имя Унати. Имя может быть использовано в моменты уединения, при общении с очень близкими людьми или родителями для обозначения своих детей.
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Expert riders and animal handlers, it comes as no surprise that savanna sinta, both nomads and settled ones, prefer to fight from the backs of their huge mounts. Ssisaliks are most common, while threshbeasts are used as hounds and patrol animals, seeking out the fleeing enemies and hidden dangers. While this makes savanna militias more intimidating, it also gives them great mobility, allowing bands of warriors to carry supplies over long distances.
  
==Общество==
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The finest hour of savanna warriors came roughly 4200 years ago, when the events of the [[Unathi/Timeline|Cult war]] pitted the the southern clans against [[Unathi/Faith#Markesheli|Markesheli]], who controlled great swathes of savanna and desert territory. Led by the careful kaahnepo Ssvagha Issarik, local militias managed to defeat multiple bands of cultist raiders in detail, bringing an end to the expansion of the cult and setting in motion its downfall.
Общество Унати основано на кровных отношениях и в конечном итоге разделено по религиозным, этническим и даже климатическим признакам. Три основных элемента идентичности унати - это, в порядке важности, их «клан», их «вера» и «регион», откуда они родом, хотя последние два могут отличаться. Хотя Унати хорошо знают о принадлежности к определенным видам, эти три вещи в конечном итоге способствуют разделению между ними в целом.
 
  
=== Кланы ===
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Yet another example of savanna unathi martial prowess and adaptability came during the [[Unathi/Timeline|Nine Years’ War]] in 2259 - 2268, when mounted militias barely managed to hold back the advance of Diamond Peak troops marching to break the siege of Nolesk. This time, both sides made use of heavy machine guns, bolt-action firearms and even some imported weapons - the advantage savanna dragoons had in mobility and logistics proved decisive.
''[[Кланы Унати]]''
 
  
Клан, по сути, представляет собой сплоченную группу семей Унати общего происхождения. Помимо родственной крови и общей истории, они часто связаны общей собственностью - даже если каждая семья может иметь свои собственные владения, они, в конечном итоге, способствуют благополучию всего клана. Клановая система играет важную роль в выживании отдельных унати даже в самых опасных уголках Могеса.
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With the growing wealth, increase in trade and improvements in technology, motor vehicles have found widespead use in the savannas. The availability of biodiesel, produced by a large number of clan-owned processing facilities for power generation, only boosted the process. While large armed transports are still the most popular type of car with savanna unathi (especially with the merchants travelling from pole to pole), personal vehicles are gradually becoming more common. This includes a certain amount of imported phoron and nuclear-powered hoverpods, especially second-hand ones, brought in by human merchants. Nevertheless, ssisaliks and other pack animals remain the favoured method of conveyance among savanna dwellers, for reasons both economical and cultural.
  
Во главе кланов стоят Каанепо и Матриарх. Каанепо - старший мужчина, который ведет клан всю жизнь, и новые обычно выбираются советом старейшин клана (хотя в небольших кланах голос могут получить все свободные землевладельцы или даже все взрослые мужчины). После прохождения серии испытаний и подтверждения Матриарха они ведут клан, решая, что должны делать унати и куда следует направлять ресурсы. Каанепо также поддерживает дипломатию и торговые отношения с другими кланами. Хотя они могут (и будут) принимать во внимание мнение других, Каанепо правит так, как считает нужным - в конце концов, их слово - это закон, а окончательные решения всегда принадлежат им.
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=== The Poles ===
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A long time ago, [[Unathi/Regions#The Poles|polar clans]] were quite similar to those of savannas in their economy, mode of life and even general appearance. Since then, however, the Poles of Moghes have become increasingly urbanised - and their denizens have traided many qualities or rural unathi for other benefits.
  
Матриархи выбираются из числа женщин клана женщинами почти таким же образом, как и Каанепос- также, в отличие от первых, матриархи должны быть самыми старыми и опытными из клановых женщин. В то время как Каанепо приказывает мужчинам, Матриарх (часто его жена) держит женщин в очереди. Их обязанности просты: сохранить благополучие клана. Матриарх отвечает за собственность клана, следя за тем, чтобы деревня, усадьба или район клана в городе-государстве содержались в хорошем состоянии. Матриархи также владеют знаниями о клане, воспитывая и обучая молодых, пока они не станут достаточно взрослыми. Женщины под командованием Матриарха также дополняют [[История Унати | пряжу]], которая отслеживает всю историю клана.
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For years, polar unathi have increasingly relied on foreign troops to maintain order in their growing domains. Experienced warriors from all regions of Moghes flocked to the city-states, seeking employment. However, this arrangement has it's drawbacks - during the war between Hegemony and Convent, many highlander militias proclaimed neutrality, offering protection only to their direct employers, while some units shared even more dubious loyalties.
  
У всех членов клана есть обязанности, которые необходимо выполнять, и высшее положение в клане часто зависит от того, насколько полезен их труд для клана. Любой уважающий себя унати сочтет достойным поддерживать традиции своего клана, а также делать и учиться как можно больше, чтобы сделать его сильнее. Однако клановые ценности, законы и традиции могут значительно различаться в разных регионах.
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In lieu of those developments, many wealthy polar clans became eager to restore the martial traditions of their clans, although many had maintained small militias of their own even before the events. Either way, it is now customary for major polar powerhouses to school their young in the ways of war, with best equipment and teachers their money can buy. Energy weapons, training spacecraft, many foreign and even off-world specialists are sought after by local clans - among the latter, allegedly, retired Sol and Terran officers.
  
В то время как некоторые кланы утверждают, что им тысячелетия, новый клан не редкость. Чаще всего это происходит, когда численность старого клана растет, а его область становится перенаселенной - некоторые семьи могут отделиться, мигрируя в поисках новых земель для заселения, смешиваясь с местными жителями в процессе.
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=== Yeosa'Unathi ===
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Few continentals (or even alien races) consider the islanders of Moghes warlike. For many [[Unathi/Yeosa|Yeosa]] clans it holds true, although phlegmatic islanders are sometimes capable of surprising feats in combat.
  
Одним из важных аспектов клановой системы являются межклановые отношения. Юридически, они могут основываться на местных обычаях, религиозных догмах или существующих общинах, однако чаще всего они основаны на сложной системе личных связей, браков, присяг и вассальных обязательств, гарантируемых благословением духов и грубой силой. Поскольку не существует единого юридического кодекса, любой клан (и, как следствие, Каанепо указанного клана) имеет окончательную власть над своими доменами. Преступник, который ускользает от обиженной стороны, ее вассалов и друзей, может бежать на свободу - однако, если они пойманы, они оказываются в милости своего поимщика. Помимо постановлений Каанепо, юридические или иные споры могут быть урегулированы через старейшин, консультирующихся друг с другом, или через «Погибель» - форму традиционного поединка.
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While the Littoral clans may borrow some martial traditions from their neighbours (especially from the swamp sinta), for many an islander fighting an opponent in water remains fairly similar to hunting an animal: pirates, large beast and aggressive exiles are usually confronted with fishing spears, clubs, nets and knives. The Wardens - members of the "third sex" unique to the Yeosa - often use their size and special status to prevent any aggression between people of the sea.
  
Кланы будут жить в своих поселениях или вместе с другими кланами. Такие поселения могут вырасти и стать «городами-государствами». Хотя кланы могут сосуществовать, они часто сохраняют свои собственные законы и традиции. В случае больших растущих городов, таких как Мумбак, это приводит к сложной сети соглашений, разделяющих поселение на сферы влияния, контролируемые правящими семьями.
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After the formation of [[Unathi/Yeosa#Rah'Zakeh League|Rah'Zakeh League]], a volunteer force of the Sentinels was put together, to enforse the laws of [[Unathi/Yeosa#Aga-Eakhe|Aga-Eakhe]] and apprehend pirates. Armed with increasingly popular [[NanoTrasen]]-brand underwater flechette pistols, the Sentinels ensure that the will of the Tribunal is carried out, on land and sea - and sometimes even in space.
  
Вся политическая жизнь на Могесе основана на доброй воле и сотрудничестве между кланами, так как не существует государственного деятеля, который мог бы обуздать и подчинить кланы своей воле. Самое близкое, что напоминает государства на Могесе, - это тактические альянсы между более крупными кланами, преследующие какую-то общую цель. Тем не менее, даже такие крупные организации, как Гегемония или Конвент Ссен-Уума, не имеют надлежащих полномочий и не могут эффективно навязывать свою волю остальному населению планеты.
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== Clan Leagues. Modern Warfare ==
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23rd century on Moghes was marked by major developments in the field of politics, economy and culture. The explosive growth of city-states was given boost by the contact with expansionist alien empires, which inspired awe in the unathi - but also concern. In the meantime, societal changes led to the creation of new political entities - first, the powerful [[Unathi#Krukzuz|Krukzuz]] type of clans, and later clan leagues. The need to secure their place in a changing world of proto-states and aliens fostered the development of the new type of unathi military, in many ways different from traditional clan militaries of the past.
  
В последнее время города-государства породили Крукзуз, тип клана, который получил такое большое влияние и власть, что кланы заявили о своей преданности этому клану. Часто эти кланы пользуются дополнительными преимуществами, подобно альянсу, хотя они имеют гораздо меньшее влияние по сравнению с Крукзузом, часто эти отношения взаимны, когда меньший клан предлагает опытное ремесло или навык в обмен на защиту от Крукзуза. Это не всегда так, так как иногда Крукзуз берет подчиненных кланов, которые не могут дать много. Эти кланы предлагают немногое, но поддерживаются Крукзузом, предоставляя ресурсы, чтобы побудить клан получить навык или умение. Эти кланы часто развивают почти фанатическую преданность своему Крукзузу.
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=== The Hegemony ===
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When [[Unathi#The Hegemony|Moghes Hegemony]] was created in 2239, the creation of the unified army was not considered by the ruling council of Kaahnepos - after all, most major clans of either Poles were once united in pursue of their common interests, and their militias combined was more than a match for any force that might had challenged them. In the context of new relations with alien empires, space was the way to go - and so, the focus was put on aquisition of spaceworthy vessels, for trade, security patrols and diplomatic missions.
  
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Some twenty years later, the Hegemony faced great difficulties when fighting Ssen-Uuma Convent in the [[Unathi/Timeline|Nine Years’ War]], alternatively known as The Riot. Struggling to contain popular discontent in major city-states and stretched to the extreme, polar clans could do little to prevent Diamond Peaks mercenaries from seizing and reinforcing Nolesk. Help came from two sourses - first, Savanna ranchers bailed their polar partners out by raiding Convent's supply lines and taking the brunt of their counterattack. Second, some clans managed to aquire used energy weapons and hovercraft from [[Sol Central Government|Solarian]] merchants - while the prices soared, it was of little concern during the crisis days.
  
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After the cessation of hostilities, many constituent clans petitioned the Council of Honourable Light to fund a new security force, capable of taking on the Convent and other threats to Hegemony's power. While the shock was still fresh, the Council was divided on the issue.  The clans less affected by the war were not very fond of the idea - some even desired to estabilish formal relations with Ssen-Uuma to foster possible cooperation. As a compromise, the biggest clans of the Hegemony pledged to increase their spending on collective defence - mainly weapons and other equipment for their expanding militias.
  
 +
In 2272, a Retainers Guild was finally created within a framework of the Hegemony. However, unlike the earlier designs, its sole task was to give assistance to Hegemony envoys and functionaries. With the staff or around 2000 (consisting mostly of polar unathi and loyal foreigners) the Guild provides bodyguards, secretaries, IT specialists, caterers to those travelling on Moghes and off-planet. While they may dress formally or traditionally for the occasion, their uniform of choise usually consists of tacky sportswear - baggy, with plenty of space for armored vests, hidden weapons and various items of equipment.
  
 +
While the Hegemony does not have a centralized military of it's own, '''Moghes Space Force''' was envisioned to become one - at least on paper. Although several attempts to purchase outdated ships have taken place since 2245, [[Sol Central Government|SCG]] have been stalwart in its desire to maintain its monopoly on military presence in the sector - as for 2307, MSF has 2 outdated patrol ships in its semi-active service, refurbished into revenue cutters. While further expansion is impeded by fuel shortage and rising maintenance costs, the constituent clans of the Hegemony are known to own a considerable amount of private civilian and multi-role spaceships, the maintenance of which is helped by an influx of salvaged parts to the unregulated markets of Moghes.
  
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=== Ssen-Uuma Convent ===
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When the Nine Years’ War came to the conclusion in 2268, [[Unathi#The Convent|Ssen-Uuma Convent]] faced a severe identity crisis. Despite early strong performance, it could not dislodge the Hegemony from its position as the foremost power on Moghes; dissatisfied voices from radicals and moderates became louder with each upset in the field. Inconclusive results of the conflict and rising poverty led to many Diamond Peak clans breaking rank and beginning to trade with their polar parners right after the war concluded, which put the future of the league in question.
  
Мне хочется плакать
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A breakthrough came in the early 2270. After the discoveries of the [[Human#23rd Century|First and Second EC Moghes expedition]] became well-publicised, considerable amount of non-aligned treasure hunters began to flock to the planet in search of loot. While early reports of such activities surfaced as early as 2259 (which caused the Riot itself), by the 2270 there were serious signs of uncontrolled artifact appropriation - an event known as the [[Unathi/Timeline|First (Lo) Artifact rush]].
  
 +
Urged by Great Desert clans (which somewhat rose in prominence during the decline period), the Convent militias ambushed the grave diggers and their local allies, taking some prisoners - allegedly, some parties were slaughtered to the last man. This was a risky gamble - however, no strong diplomatic responce followed. While the immediate yield was limited, it boosted the confidence of Ssen-Uuma - and earned it some unexpected positive reputation. Still, there was much room for improvement.
  
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In 2271, the first joint Hegemony-Convent project was launched - a system of radar telescopes designed to monitor orbital activity. While the equipment was prohibitively expensive for the Convent, the Hegemony was preparing to crack down on endemic smuggling - and thus pledged to fund the project. By the middle of 2280s, the system was fully in place, consisting of alpine installations in the Peaks, observatories in the Poles and several other stations (including three situated on [[Ouere]]), allowing the clan leagues to monitor the movement of space vessels in Uuoea-Esa system and triangulate the position of ships preparing to land.
  
///То что я должен оставить в конце страницы
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At the same time, Ssen-Uuma were undergoing change. While General Staff was seeking to improve the equpment and mobility of its forces, the limitations of Convent economy were understood by all. Bearing in mind the experience of the late war, Convent military switched its old metal armor for lightweight camouflage topped with panama hats; slightly upscaled [[Assault rifle|STS]] became the standard infantry weapon, owing mostly to its ruggedness and modest price - some were produced locally while many were subcontracted to the Poles. Energy weapons, although admired by many, never gained much traction due to lack or reliable energy sources and complexity of maintenance. Something that gained popularity among shock troop elements was the use of short ranged teleporters. Typically used to close the distance, often into close quarters combat, they are somewhat of a rarity thanks to it's complex and sometimes unreliable mechanisms. It's effectiveness in combat is undeniable, with breacher units able to get close without exposing themselves to fire before swiftly taking opponents down in melee combat.
  
== Особенности отыгрыша и ООС составляющая==
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The organization of the forces themselves changed in lieu of old warbands. Territorial regiments were established mostly in the Peaks and Deserts (with the latter providing ssisalik cavalry or "dragoon" regiments), although some old Diamond Peaks colonies in the swamps participated as well. While most of the officers still came from the high-status highlander clans, many commoners were allowed in - especially those who worked off-world as mercenaries and had experience in asymmetric warfare. A sizeable reserve of wheeled and tracked transport was accumulated, with maintenance rigs and depos littering the areas around Sariz Nirz and other Peak Fortresses. Cooperation with other forces was strengthened - especially with the Sentinels of [[Unathi/Yeosa#Rah'Zakeh League|Rah'Zakeh]], since Ssen-Uuma troops lacked any naval component.
  
Как и к любой другой ксенорасе, к унатхам имеются повышенные требования в плане отыгрыша. Помните, что вы отыгрываете ксеноса, который рос в других условиях, на другой планете, и его восприятие окружения может быть несколько отличным от человеческого. Унатхи грубые и черствые, но не стоит оправдывать нарушение каких либо правил оправдывая это тем, что вы унатх. Например, не стоит выбрасывать людей в мусорку и/или жестоко их избивать за оскорбления.
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By the beginning of 24th century, some unconfirmed reports were claiming the existance of imported orbital defence missiles, allegedly brought in from [[Gilgamesh Colonial Confederation|Partheno System]] in the aftermath of the [[Gaia Conflict|Gaia conflict]]; in 2302, those were seemingly deployed around Diamond Peaks, mixed with Precursor artillery.
Ниже будет представлен список некоторых требований и особенностей, которым вам придется следовать, если вы хотите и дальше играть на унатхе.
 
Помните, что составить идеальный список "Как не стоит себя вести" невозможно, так что отнеситесь с пониманием если уполномоченный ксено-модератор сделает вам замечание и/или потребует что бы вы вели себя иначе. В случае игнорирования этих рекомендаций вы можете лишиться права отыгрывать унатха.
 
*Как уже было описано выше, будучи унатхом вы имеете право быть более грубым или же вести себя несколько агрессивнее, но не пытайтесь оправдать ксенорасой бессмысленный гриф или прочие грубые нарушения правил. Иными словами: '''УНАТХ - НЕ ОПРАВДАНИЕ ДЛЯ ГРИФА'''.
 
*Соблюдайте правила для имен. Ступиднейм на ксенорасе, помимо обычных санкций, может привести к отзыву права отыгрывать на ней.
 
*На незнакомой территории и в незнакомой обстановке унатхи чувствуют себя неуверенно и, следовательно, ведут себя более размеренно и осторожно. Оставляя обычную агрессивность.
 
*Помните о принципах чести и территориально-этнических особенностях унатхов. Принципы ведения боя отличаются между унатхами с экватора и унатхами с полюсов.
 
  
{{Шаблон:Лор_Инфинити}}
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=== Dohruk Company ===
[[Категория:‏‎Расы]]
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As far as general public is concerned, the reach of any authority on Moghes is limited to the planet itself - or the [[Moghes|Uuoea-Esa system]] at most. The Unathi realm posesses no strong fleet, while its diplomatic status is somewhat undefined. With the exeption of Hegemony bureacrats and affiliated merchants, few unathi travel human space in official capacity. Most are contracted workers or freelancers - some participate in private or government programs, like that of [[Unathi#History and Politics|EC]]. Others are simply travellers, [[Unathi#Tersten|colonists]] or tourists. There is an exeption, however.
[[Категория:Вселенная‏‎]]
 
  
////////То что я должен вставить в середины страницы
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Dohruk Company, named after a [[Moghes#Fauna|predator animal]] commonly found in Salt Swamps, was put together by Ssen-Uuma General Staff in the early 2280s. Reportedly, it was initially staffed by few veterans of [[Magnitka]] civil war and few smaller conflicts. While the former claim is debateable, Dohruks are said to be cream of the crop of unathi soldiers of fortune, specifically earmarked for Convent jobs.
  
 +
While the Company is mostly associated with Ssen-Uuma, it is equally as often lended to the Hegemony, with its many interests in civilized space - in return for various benefits on its part. The regular tasks involve extracting (or abducting) important sinta and yeosa working off-Moghes, taking back merchant ships captured by the pirates, delivering noteworthy cargo and (ostensibly) collecting debts.
  
 +
Not much information is generally available on Dohruk Company - its size, composition, available equipment and location of bases remains unknown.
  
 +
== Weapons and Armor ==
  
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Armor is generally bulky and does not fully cover a Unathi. The armor is a mix of cloth and heavy plates covering vital areas, offering sturdy protection from at least one or two hits with some of the strongest light-based weapons available to Unathi. The shells from the exoskeletons of certain animals is also often used. These sets of armor may also be decorated to reflect one's caste and clan. Symbols, clan colors, kill markers, or small trophies are common.
  
 +
Unathi melee weapons may seem very simple compared to human technology, however they are extremely deadly, especially in the hands of someone with skill. Some examples include vibroswords and energy axes. The vibrosword vibrates so incredibly fast that the movement is is not noticeable to the naked eye. It can cleave straight through limbs, easily capable of severing a head or another appendage. Energy axes are made of a very easy-to-heat metal with a high melting point, as well as a battery at the base of the staff that powers it. The head of the weapon is weighted and it is also intended to cleave off limbs, or at the very least inflict severe burns. Wounds from this type of weapon do not bleed, however, as the extreme heat cauterizes the wound before any such trauma can occur. This type of energy technology is also available in sword and halberd varieties.
  
 +
Another unique weapon design Unathi possess are pneumatic weapons, like hammers and maces. These weapons have a compressed air system, and both sides of the hammer's head are movable, which means when one side strikes, the other slams down with a brutal amount of compressed force onto the other to give the blow more power. This simple yet lethal system has earned them the name 'power hammers/maces'. Normal rules of mace swinging still apply, but the momentum and weight don't do all the work any longer.
  
 
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Ranged weaponry is generally not Unathi specific. It is not used in honorable combat though this practice has changed over time and is somewhat situational depending on the clans or clan members involved. These types of weapons are imported from cities with space ports where people can buy and trade firearms. Laser weaponry is generally preferred, as the harsh sands of Moghes tend to wear down and break the moving parts of ballistic weapons. Crossbows and longbows made from sinew or dried entrails are tools used in hunting, and rarely you may find some scavenged from Precursor ruins that utilize radiation bolts. However, these types of ancient weapons are hard to procure, and are usually seen in the hands of those in higher castes. Should these rare bows be found in the hands of a outcast, someone will certainly be asking uncomfortable questions as to how they got their hands on such a thing.
 
 
 
 
 
 
 
 
 
 
 
 
'''Конвент''' //// Должно быть под Гегемонией, оставлю тут, всё равно всю статью верстать
 
 
 
В то время, как Гегемонию часто называют первым шагом к превращению Могеса в участника межгалактического сообщества, живущие вне Полюсов унатхи придерживались менее благоприятных взглядов на этот альянс. В 2257 году крупная группа Каахнепо в крепости Алмазных пиков Ссен-Уума основала Конвент Ссен-Уума(Ссенуума) в качестве противовеса растущей Гегемонии. В отличие от своих полярных собратьев, Варбоссы Алмазных Пиков более осторожны в отношении инопланетных рас, считая их возможной угрозой установившемуся порядку, благополучию и независимости Могеса. Слухи об обмене артефактов Предшественников на энергетическое оружие вызвали негодование среди местного населения; в 2259 году на Южном полюсе произошли крупные беспорядки. В 2261 году насилие еще более обострилось - восстание наемников в Нолеске, Северный полюс, привело к захвату города войсками Конвента, которые заняли его первый и единственный крупный космодром.
 
 
 
В то время как Конвент нашел поддержку у большого количества кланов гор и пустынь, города-государства сумели заручиться поддержкой большинства населения саванны, которое нарастило свое богатство от снабжения полярных кланов продуктами питания. После длительной осады и нескольких кровавых стычек конфликт начал стихать - что интересно, это был один из двух главных конфликтов, зафиксированных в истории Унатхов, другой конфликт - Война Культов, которая произошла за 7000 лет до этого.
 
 
 
Вскоре после окончания войны два этих альянса начали сотрудничать; Полярная промышленность остро нуждалась в сырье, добываемом на шахтах Алмазных Пиков. Взамен кланы Ссен-Уума и их союзники стали получать столь необходимые продукты питания, товары народного потребления и необходимое высокотехнологичное оборудование. В то время как обе организации, как правило, перетягивают на себя одеяло случайными эмбарго и агрессивными действиями, обе стороны рассматривают статус-кво как оптимальный результат.
 
 
 
Как и Гегемония, Конвент Ссен-Уума - это не монолитная организация, а союз между наиболее выдающимися кланами области; Основное различие между ними состоит в том, что последние более нацелены на военный действия. Конвент управляется Генеральным штабом, который менее инклюзивен, но более унифицирован, чем Совет Гегемонии; поддерживается строгая система рангов, при этом высший титул Срр-Каахнепо присуждается старшим военачальникам - переход от времен, когда клановые союзы и вассальная система играли доминирующую роль. Помимо сохранения существующих учреждений Унати (включая традиционные веры и Великую Стратегию), основными задачами генерального штаба являются:
 
 
 
*Поддержание регулярных вооруженных сил на Алмазных Пиках в интересах Конвента;
 
*Поддержка наемников, действующих вне Могеса;
 
*Сбор военной и политической разведки относительно чужих империй;
 
*Подготовка к возможному вторжению на планету со стороны внешних сил.
 
*В конечном счете, перечисленные цели взаимосвязаны, поскольку все они служат четвертой, наиболее важной цели; собирая данные о системах вооружения чужаков, покупая современное оборудование и отправляя свой молодняк приобретать опыт ведения войны с ксеносами, Конвент Ссен-Уума надеется одержать верх, если случится немыслимое - а пока, разумно держать все в секретности.
 
 
 
'''Ouere'''  ///////Находится под конвентом, вставлю и переведу как доперевожу до того момента
 
 
 
The recently-discovered system of Precursor gateway devices connecting Moghes to its smaller sister planet of Ouere has seen many clans and small groups stepping through it into this new world. There is no clear consensus on how to treat this new world - either as a logical extention of Moghes, a completely new entity, or simply as a resource base for improving the home planet. Many colonists, artifact hunters and ostracised groups have flocked to the planet, with Followers of Markesh community growing quite rapidly in numbers compared to other parts of Moghes.
 
 
 
This migration sparked the debate over Ouere-born unathi. A large assembly, hosted in a desert dominion of Pakh with the support of Polar City-states ruled in favor of counting those born on Ouere as “native unathi”, promoting the viewpoint that the land was naturally “blessed by Precursors”. While few reacted negatively to the ruling, it is hardly binding; the Diamond Peak clans have been claimed to avoid dealing directly with Ouere-based clans, either out or contempt, or unwilling to support the large Markesheli community there.
 
 
 
So far, only few permanent settlements exists on Ouere, with some under rapid construction, with renowned engineers and craftsmen coming to build up the new “utopia” for the Unathi. After a period of quick growth, in 2302 access to the world was limited by a Savanna clan of Guhr'sshki, which claimed many new territories early and took upon themselves to guard the new lands from undesireables - a move which provoked outrage, much to the satisfaction of the Hegemony and Convent. While the clan only controls a sole city-state of Khamuss and the surroundings, everything outside its protected boundaries is wild territory, largely unexplored and with few inhabitants.
 

Текущая версия на 15:30, 25 января 2021

Having evolved from agile and territorial predators, always surrounded by gigantic, violent beasts, first Sinta used weapons for hunting and survival. Later, when the great migrations started, it came to the struggle between different clans and tribes - battles for hunting grounds and natural resources. As societies evolved, new concepts came into being: power, hierarchy, order, territory, responsibility, honour. Blood bonds and familial ties developed into neighbourly agreements, servitude and vassalage relations, tribe unions, chiefdoms and primitive states, most of which were forged and kept together (to the present day in some cases) by the might of arms.

Traditional Warfare[править]

Much like the clan is the basic unit of Unathi society, clan militias form the backbone of all military organizations on Moghes, traditional or new. The militias are often maintained by few hardened veterans, while the ranks are filled by the part-time tribal soldiers - usually male clan members, although this may vary from region to region. Both men and women tend to receive at least some training with traditional weapons to hunt and defend themselves - or in case the dedicated warriors find themselves in need of support.

For the majority of clans, large-scale conflicts are an extremely uncommon occurrence - the planet has seen close to none conventional wars for millenia. However, in a traditional, decentralized society like that of Moghes, the only kind of justice remaining available to many clans is martial justice - land division arguments, legal disputes, grudges and petty quarrels between individual clans are often resolved through armed conflict. The most common way to protect the rights and honours of one's clan and family comes in the form of banes – traditional judicial duels, either between chosen champions or with the entirety of clansmen participating. In case the sacred duel is deemed unnecessary by the kaahnepos, or wasn’t sanctioned by religious authorities, a classic, freeform brawl will invariable be the surest way to settle the score between two sides.

Diamond Peaks[править]

Among fellow Sinta, the denizens of Diamond Peaks are renowned for their physical might and perseverance, but also for narrow-mindedness, sluggishness and (sometimes) short stature. Nevertheless, it is universally agreed that the unforgiving highlands of Moghes breed the toughest, most dependable soldiers on the planet.

While their native lands lack fertile pastures, the highlanders' home was well-shielded from hazardous wildlife or unwanted guests. Moreover, clean water and mineral deposits were abundant, hidden in the depths of the earth. This, naturally, drove local unathi to the trades they could make best use of: crafts and war.

The mountain warrior of the classical period was invariably a foot soldier, armed with a large shield and a melee weapon - the mounts could only be afforded by those representing military or religious elite. The peakfolk made heavy use of metal armour, which covered the body, limbs and sometimes even the tail. To make the most of their hardware advantage against lightfoot adversaries, Peak warriors operated in tight formations, covering each other on advance. Such tactics required rigorous training and discipline, coupled with strict leadership. Ranged weapons played a largely supportive role, often found in the hands of servants from the conquered clans, although younger highlanders would also arm themselves with javelins and slings, to harass the enemy and assist their seniors.

Eventually, the majority of the lowlanders came to be dominated by the Diamond Peaks war chiefs. Their rule spread beyond the Peaks themselves - highlander colonies in the swamps (Wasghaelli) and deserts stand testimony to the fact. To maintain law and order in the conquered areas, Peak dwellers spent centuries perfecting their standing armies and military administrations. While traditions and methods varied between each clan, some attributes of their rule were quite ubiquitous, such as the use of heavily armored and rightfully feared guardsmen. Those who had the gall to wrong the highlander masters were bound to be seized, beaten and turned into a hardened thrall - or sent to the fields.

While among the first to use primitive arquebus-like firearms, Peak Sinta military practices have plateued during centuries of relative peace. Precursor technology, while revered by highlanders, was rarely used. The big change came when polar city-states began to grow exponentially, the increased demand for security prompted many chiefs to rent their militias out in return for consumer goods and industrial exports. Highlander security units became a mundane sight in the streets of Mumbak and such, much to the displeasure of locals, no matter high or low-status. This development was spurred by the gradual decline of vassalage system in the Peaks. Since the vassals could no longer support their masters with their somewhat primitive agriculture, the highlanders had to search other means of income. The First Contact with alien races only hastened the process - the major ports of Moghes Poles became the place to earn money (and spend money), and mercenary work off-Moghes became a dangerous, yet lucrative option. At the same time, the traditional feudal boundary between the highlanders and lowlanders (or even settlers from other parts of Moghes) blurred out, with wealthier plebeians often rivaling their former rulers in strength of arms.

While the traditional highlander art of armour smithing lost its former importance, one trade remained highly sought-after - the production of mobile suits, or Breachers. Unlike human-built hardsuits, Peak Sinta rigs are carefully handcrafted and individually fitted, and later issued to the best warriors of the clan. Those on the top of highlander military structure may enjoy the elements of Precursor technologies integrated into their power armor, as well as precious gems, baroque patterns and other decorations, including the skulls of their enemies and rare animals. The might of Peak Unathi Clans manifests itself in a form of Breacher infantry attack: an awe-inspiring assault by a rigorously trained, motivated, and well organized metal wall crushing everything under its boot.

The Great Desert[править]

Caravan guards by day and robbers by night, the old sinta of the deserts pride themselves as masters of individual combat, both ranged and melee. Small in numbers and constantly engaged in great hunts and tribal raids, clans of the desert have to rely on hit-and-run tactics, swiftness of movement and mastery of weapons.

The champions of the desert have turned almost every kind of military pursuit into a form of art. While on the move, desert dwellers make exellent snipers and skirmishers, making the most of thrown rocks, javelins or rifles, even from ssisalik or oghash back. In melee, the nomads are equally as dangerous, wrestling even larger opponents to the ground, or attacking them with daggers. Wrestling is especially popular with the followers of the Stratagem - and those are plenty among the desert clans. Those traditional displays of strength are often accompanied by other shows, such as the scimitar-dance, performed by armed desert clan females. While they rarely have enough manpower to sell their entire militias for money, Desert champions are often sought after as bodyguards to Polar strongmen, who value both their skill and lack of attachment to local affairs.

In recent decades, the ways of war in the desert have undergone certain developments, dictated by changes in local lifestyle. For millenia, wasteland clans relied heavily on few animals to move between major oases or rare strips of shrubbery. As the result, the warriors of each clan rarely journeyed very far from their home base, situated on the backs of Ogashes and cart wagons - or near a source of water, in case the clan was settled. The influx of motor vehicles gave desert unathi a great deal of mobility, and allowed many clans to brave territories with limited supply of water and forage. While fuel is not cheap, the expanding trade between the poles brought in plenty of savanna bio-diesel to work with, and sometimes even phoron. At the same time, fuel from Diamond Peak refineries became an important tool in securing the loyalty of Great Desert clans, used first by larger highland clans and then by the Convent.

To make the most out of their supplies, desert unathi tend to use massive, high torque all-terrain vehicles with powerful engines, not dissimilar to ogashes in many ways. Those vehicles, often called "tanks" or "crawlers" by human onlookers, usually feature an impressive set of weaponry (including machine guns and cannons) intended for self-defence - a mere view of such a difficult target discourages smaller clans from raiding the owner.

Swamp Regions[править]

The swamp pioneers of Moghes are rarely praised for their military prowess - despite this, unfriendly raids into their territory are exceedingly rare. This owes much to the hostile environment of swamp unathi lands - and their masterful use of terrain to their advantage.

Often little more than armed peasants, swamp dwellers generally possess knowledge of local roads and rivers, and usually allow the intruders to delve deep into the marches before ambushing them. Once the unfortunate bandits have lost all their vehicles and pack animals to the bogs, the locals may overwhelm and take them prisoner in mere minutes - this is greatly helped by the fact that people of the swamp can swim almost silently, and can climb trees, unencumbered with armor.

While swamp unathi militiamen don't use much of specific gear (owing to their mixed background), a traditional weapon is a local variant of war cleaver, called "gharrunhi". Gharrunhi is generally used to cut through the shrubbery and thick wines. However, it is heavy enough to put down the largest of local predators in one swoop. Gharrunhis are directly responsible for many fingerbones hanging from the necklaces of local militia veterans, each denoting one dead or captured (and then ransomed) opponent. In addition, a popular ambush tool for the swamp dwellers is a simple fishing net, often used to entangle or startle the adversaries when dropped from above.

Savannas[править]

While physically strong and often towering well above their contemporaries, the inhabitants of the savanna belts of Moghes are often regarded as farmers and herdsmen rather than warriors - the ssisalik herds belonging to them feed a considerable proportion of Moghes population. Nevertheless, savanna clans hold two major victories under their belts - victories in two of the three major recorded wars in the history of unathi race, no less.

Expert riders and animal handlers, it comes as no surprise that savanna sinta, both nomads and settled ones, prefer to fight from the backs of their huge mounts. Ssisaliks are most common, while threshbeasts are used as hounds and patrol animals, seeking out the fleeing enemies and hidden dangers. While this makes savanna militias more intimidating, it also gives them great mobility, allowing bands of warriors to carry supplies over long distances.

The finest hour of savanna warriors came roughly 4200 years ago, when the events of the Cult war pitted the the southern clans against Markesheli, who controlled great swathes of savanna and desert territory. Led by the careful kaahnepo Ssvagha Issarik, local militias managed to defeat multiple bands of cultist raiders in detail, bringing an end to the expansion of the cult and setting in motion its downfall.

Yet another example of savanna unathi martial prowess and adaptability came during the Nine Years’ War in 2259 - 2268, when mounted militias barely managed to hold back the advance of Diamond Peak troops marching to break the siege of Nolesk. This time, both sides made use of heavy machine guns, bolt-action firearms and even some imported weapons - the advantage savanna dragoons had in mobility and logistics proved decisive.

With the growing wealth, increase in trade and improvements in technology, motor vehicles have found widespead use in the savannas. The availability of biodiesel, produced by a large number of clan-owned processing facilities for power generation, only boosted the process. While large armed transports are still the most popular type of car with savanna unathi (especially with the merchants travelling from pole to pole), personal vehicles are gradually becoming more common. This includes a certain amount of imported phoron and nuclear-powered hoverpods, especially second-hand ones, brought in by human merchants. Nevertheless, ssisaliks and other pack animals remain the favoured method of conveyance among savanna dwellers, for reasons both economical and cultural.

The Poles[править]

A long time ago, polar clans were quite similar to those of savannas in their economy, mode of life and even general appearance. Since then, however, the Poles of Moghes have become increasingly urbanised - and their denizens have traided many qualities or rural unathi for other benefits.

For years, polar unathi have increasingly relied on foreign troops to maintain order in their growing domains. Experienced warriors from all regions of Moghes flocked to the city-states, seeking employment. However, this arrangement has it's drawbacks - during the war between Hegemony and Convent, many highlander militias proclaimed neutrality, offering protection only to their direct employers, while some units shared even more dubious loyalties.

In lieu of those developments, many wealthy polar clans became eager to restore the martial traditions of their clans, although many had maintained small militias of their own even before the events. Either way, it is now customary for major polar powerhouses to school their young in the ways of war, with best equipment and teachers their money can buy. Energy weapons, training spacecraft, many foreign and even off-world specialists are sought after by local clans - among the latter, allegedly, retired Sol and Terran officers.

Yeosa'Unathi[править]

Few continentals (or even alien races) consider the islanders of Moghes warlike. For many Yeosa clans it holds true, although phlegmatic islanders are sometimes capable of surprising feats in combat.

While the Littoral clans may borrow some martial traditions from their neighbours (especially from the swamp sinta), for many an islander fighting an opponent in water remains fairly similar to hunting an animal: pirates, large beast and aggressive exiles are usually confronted with fishing spears, clubs, nets and knives. The Wardens - members of the "third sex" unique to the Yeosa - often use their size and special status to prevent any aggression between people of the sea.

After the formation of Rah'Zakeh League, a volunteer force of the Sentinels was put together, to enforse the laws of Aga-Eakhe and apprehend pirates. Armed with increasingly popular NanoTrasen-brand underwater flechette pistols, the Sentinels ensure that the will of the Tribunal is carried out, on land and sea - and sometimes even in space.

Clan Leagues. Modern Warfare[править]

23rd century on Moghes was marked by major developments in the field of politics, economy and culture. The explosive growth of city-states was given boost by the contact with expansionist alien empires, which inspired awe in the unathi - but also concern. In the meantime, societal changes led to the creation of new political entities - first, the powerful Krukzuz type of clans, and later clan leagues. The need to secure their place in a changing world of proto-states and aliens fostered the development of the new type of unathi military, in many ways different from traditional clan militaries of the past.

The Hegemony[править]

When Moghes Hegemony was created in 2239, the creation of the unified army was not considered by the ruling council of Kaahnepos - after all, most major clans of either Poles were once united in pursue of their common interests, and their militias combined was more than a match for any force that might had challenged them. In the context of new relations with alien empires, space was the way to go - and so, the focus was put on aquisition of spaceworthy vessels, for trade, security patrols and diplomatic missions.

Some twenty years later, the Hegemony faced great difficulties when fighting Ssen-Uuma Convent in the Nine Years’ War, alternatively known as The Riot. Struggling to contain popular discontent in major city-states and stretched to the extreme, polar clans could do little to prevent Diamond Peaks mercenaries from seizing and reinforcing Nolesk. Help came from two sourses - first, Savanna ranchers bailed their polar partners out by raiding Convent's supply lines and taking the brunt of their counterattack. Second, some clans managed to aquire used energy weapons and hovercraft from Solarian merchants - while the prices soared, it was of little concern during the crisis days.

After the cessation of hostilities, many constituent clans petitioned the Council of Honourable Light to fund a new security force, capable of taking on the Convent and other threats to Hegemony's power. While the shock was still fresh, the Council was divided on the issue. The clans less affected by the war were not very fond of the idea - some even desired to estabilish formal relations with Ssen-Uuma to foster possible cooperation. As a compromise, the biggest clans of the Hegemony pledged to increase their spending on collective defence - mainly weapons and other equipment for their expanding militias.

In 2272, a Retainers Guild was finally created within a framework of the Hegemony. However, unlike the earlier designs, its sole task was to give assistance to Hegemony envoys and functionaries. With the staff or around 2000 (consisting mostly of polar unathi and loyal foreigners) the Guild provides bodyguards, secretaries, IT specialists, caterers to those travelling on Moghes and off-planet. While they may dress formally or traditionally for the occasion, their uniform of choise usually consists of tacky sportswear - baggy, with plenty of space for armored vests, hidden weapons and various items of equipment.

While the Hegemony does not have a centralized military of it's own, Moghes Space Force was envisioned to become one - at least on paper. Although several attempts to purchase outdated ships have taken place since 2245, SCG have been stalwart in its desire to maintain its monopoly on military presence in the sector - as for 2307, MSF has 2 outdated patrol ships in its semi-active service, refurbished into revenue cutters. While further expansion is impeded by fuel shortage and rising maintenance costs, the constituent clans of the Hegemony are known to own a considerable amount of private civilian and multi-role spaceships, the maintenance of which is helped by an influx of salvaged parts to the unregulated markets of Moghes.

Ssen-Uuma Convent[править]

When the Nine Years’ War came to the conclusion in 2268, Ssen-Uuma Convent faced a severe identity crisis. Despite early strong performance, it could not dislodge the Hegemony from its position as the foremost power on Moghes; dissatisfied voices from radicals and moderates became louder with each upset in the field. Inconclusive results of the conflict and rising poverty led to many Diamond Peak clans breaking rank and beginning to trade with their polar parners right after the war concluded, which put the future of the league in question.

A breakthrough came in the early 2270. After the discoveries of the First and Second EC Moghes expedition became well-publicised, considerable amount of non-aligned treasure hunters began to flock to the planet in search of loot. While early reports of such activities surfaced as early as 2259 (which caused the Riot itself), by the 2270 there were serious signs of uncontrolled artifact appropriation - an event known as the First (Lo) Artifact rush.

Urged by Great Desert clans (which somewhat rose in prominence during the decline period), the Convent militias ambushed the grave diggers and their local allies, taking some prisoners - allegedly, some parties were slaughtered to the last man. This was a risky gamble - however, no strong diplomatic responce followed. While the immediate yield was limited, it boosted the confidence of Ssen-Uuma - and earned it some unexpected positive reputation. Still, there was much room for improvement.

In 2271, the first joint Hegemony-Convent project was launched - a system of radar telescopes designed to monitor orbital activity. While the equipment was prohibitively expensive for the Convent, the Hegemony was preparing to crack down on endemic smuggling - and thus pledged to fund the project. By the middle of 2280s, the system was fully in place, consisting of alpine installations in the Peaks, observatories in the Poles and several other stations (including three situated on Ouere), allowing the clan leagues to monitor the movement of space vessels in Uuoea-Esa system and triangulate the position of ships preparing to land.

At the same time, Ssen-Uuma were undergoing change. While General Staff was seeking to improve the equpment and mobility of its forces, the limitations of Convent economy were understood by all. Bearing in mind the experience of the late war, Convent military switched its old metal armor for lightweight camouflage topped with panama hats; slightly upscaled STS became the standard infantry weapon, owing mostly to its ruggedness and modest price - some were produced locally while many were subcontracted to the Poles. Energy weapons, although admired by many, never gained much traction due to lack or reliable energy sources and complexity of maintenance. Something that gained popularity among shock troop elements was the use of short ranged teleporters. Typically used to close the distance, often into close quarters combat, they are somewhat of a rarity thanks to it's complex and sometimes unreliable mechanisms. It's effectiveness in combat is undeniable, with breacher units able to get close without exposing themselves to fire before swiftly taking opponents down in melee combat.

The organization of the forces themselves changed in lieu of old warbands. Territorial regiments were established mostly in the Peaks and Deserts (with the latter providing ssisalik cavalry or "dragoon" regiments), although some old Diamond Peaks colonies in the swamps participated as well. While most of the officers still came from the high-status highlander clans, many commoners were allowed in - especially those who worked off-world as mercenaries and had experience in asymmetric warfare. A sizeable reserve of wheeled and tracked transport was accumulated, with maintenance rigs and depos littering the areas around Sariz Nirz and other Peak Fortresses. Cooperation with other forces was strengthened - especially with the Sentinels of Rah'Zakeh, since Ssen-Uuma troops lacked any naval component.

By the beginning of 24th century, some unconfirmed reports were claiming the existance of imported orbital defence missiles, allegedly brought in from Partheno System in the aftermath of the Gaia conflict; in 2302, those were seemingly deployed around Diamond Peaks, mixed with Precursor artillery.

Dohruk Company[править]

As far as general public is concerned, the reach of any authority on Moghes is limited to the planet itself - or the Uuoea-Esa system at most. The Unathi realm posesses no strong fleet, while its diplomatic status is somewhat undefined. With the exeption of Hegemony bureacrats and affiliated merchants, few unathi travel human space in official capacity. Most are contracted workers or freelancers - some participate in private or government programs, like that of EC. Others are simply travellers, colonists or tourists. There is an exeption, however.

Dohruk Company, named after a predator animal commonly found in Salt Swamps, was put together by Ssen-Uuma General Staff in the early 2280s. Reportedly, it was initially staffed by few veterans of Magnitka civil war and few smaller conflicts. While the former claim is debateable, Dohruks are said to be cream of the crop of unathi soldiers of fortune, specifically earmarked for Convent jobs.

While the Company is mostly associated with Ssen-Uuma, it is equally as often lended to the Hegemony, with its many interests in civilized space - in return for various benefits on its part. The regular tasks involve extracting (or abducting) important sinta and yeosa working off-Moghes, taking back merchant ships captured by the pirates, delivering noteworthy cargo and (ostensibly) collecting debts.

Not much information is generally available on Dohruk Company - its size, composition, available equipment and location of bases remains unknown.

Weapons and Armor[править]

Armor is generally bulky and does not fully cover a Unathi. The armor is a mix of cloth and heavy plates covering vital areas, offering sturdy protection from at least one or two hits with some of the strongest light-based weapons available to Unathi. The shells from the exoskeletons of certain animals is also often used. These sets of armor may also be decorated to reflect one's caste and clan. Symbols, clan colors, kill markers, or small trophies are common.

Unathi melee weapons may seem very simple compared to human technology, however they are extremely deadly, especially in the hands of someone with skill. Some examples include vibroswords and energy axes. The vibrosword vibrates so incredibly fast that the movement is is not noticeable to the naked eye. It can cleave straight through limbs, easily capable of severing a head or another appendage. Energy axes are made of a very easy-to-heat metal with a high melting point, as well as a battery at the base of the staff that powers it. The head of the weapon is weighted and it is also intended to cleave off limbs, or at the very least inflict severe burns. Wounds from this type of weapon do not bleed, however, as the extreme heat cauterizes the wound before any such trauma can occur. This type of energy technology is also available in sword and halberd varieties.

Another unique weapon design Unathi possess are pneumatic weapons, like hammers and maces. These weapons have a compressed air system, and both sides of the hammer's head are movable, which means when one side strikes, the other slams down with a brutal amount of compressed force onto the other to give the blow more power. This simple yet lethal system has earned them the name 'power hammers/maces'. Normal rules of mace swinging still apply, but the momentum and weight don't do all the work any longer.

Ranged weaponry is generally not Unathi specific. It is not used in honorable combat though this practice has changed over time and is somewhat situational depending on the clans or clan members involved. These types of weapons are imported from cities with space ports where people can buy and trade firearms. Laser weaponry is generally preferred, as the harsh sands of Moghes tend to wear down and break the moving parts of ballistic weapons. Crossbows and longbows made from sinew or dried entrails are tools used in hunting, and rarely you may find some scavenged from Precursor ruins that utilize radiation bolts. However, these types of ancient weapons are hard to procure, and are usually seen in the hands of those in higher castes. Should these rare bows be found in the hands of a outcast, someone will certainly be asking uncomfortable questions as to how they got their hands on such a thing.