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'''Bluespace''' exists as a parallel copy to that of realspace, first theorized to be composed entirely of Dark matter until later speculation provided clearer evidence and usage of this subspace realm. Within the mid-22nd century, scientists aboard [[Sol Central Government]] and partnered research vessels established a functional device that allowed access to bluespace and provided temporary manipulation. Later it would be discovered that with enough energy and resource usage, bluespace could be manipulated and used for faster than light travel across the universe.  
Эта инструкция описывает использование [[File:circuit_printer.png]] '''Принтера интегральных схем''', универсального устройства, с помощью которого можно создавать особые предметы, которые называются [[File:setup_large_arm.png]] '''сборками'''. Сборки имеют широкий набор возможностей, которые ограничиваются только воображением игрока и размером корпуса. Можно создавать специализированные сигнализаторы, интеллектуальные аугментации, взрывчатку, раздатчики лекарств и химических веществ, передвижных механических помощников и многое другое. В конце инструкции есть некоторые примеры таких устройств.
 
 
 
Разработка новой схемы может занять некоторое время, кроме того может потребоваться познания [https://en.wikipedia.org/wiki/Boolean_algebra булевой алгебры] и электронных компонентов. Разработанные схемы можно легко переносить между раундами. Разработка сборок - своего рода головоломка, в которой размеры сборки ограничивают авторскую фантазию.
 
 
 
С помощью сборок возможно реализовать самые уникальные и творческие идеи, но при этом нужно помнить [[Правила сервера]]: не стоит использовать сборки с целью  [[Правила_сервера#Гриф|испортить раунд другим игрокам]] или [[Правила_сервера#Повергейм|получить над ними неоправданное преимущество]].
 
 
 
== Инструменты ==
 
 
 
*[[File:circuit_printer.png|32px]] '''Принтер интегральных схем (integrated circuit printer)''' - основной инструмент для создания сборок. Он находится в научном отделе или в мастерской роботехники, его можно создать в Протолате. С помощью интерфейса можно создать не только все необходимые компоненты для сборки, но и также инструменты для соединения компонентов в сборку. Также он позволяет воспроизводить цепи по существующему описанию дизайна. Принтер использует листы стали и позволяет перерабатывать ненужные компоненты и целые сборки.
 
*[[File:upgrade_disk.png]] Сначала многие пункты будут недоступны в меню принтера. Эти более сложные детали можно разблокировать с помощью  ''' диска усовершенствования для принтера интегральных схем ('integrated circuit printer upgrade disk - advanced designs') '''. Если достигнут достаточно высокий уровень исследований, то этот диск можно создать в протолате.
 
*[[File:upgrade_disk_clone.png]] Воспроизведение цепей по шагам может занять несколько минут в более сложных случаях. ''' Диск мгновенного клонирования сборки  ('integrated circuit printer upgrade disk - instant cloner') ''' позволяет мгновенно воспроизвести сборку в принтере. Если достигнут достаточный уровень исследований, то этот диск можно создать в протолате.
 
*[[File:wirer-wire.png]] Используя '''инструмент соединения цепей (circuit wirer)''' на открытой сборке можно связывать вместе разные компоненты, это другой необходимый предмет для создания сборок. Он находится в научном отделе или в мастерской роботехника рядом с принтером схем, или же его можно распечатать напрямую из принтера схем. По нажатию <span style="background-color:gray; border:1px solid dkgray; padding: 2px">|Z</span> переключается режим соединения/разъединения компонентов и сбрасывается ранее выбранный контакт компонента.
 
*[[File:debugger.png]] '''Отладчик цепей (circuit debugger)''' может сохранить много времени при создании цепей. При использовании можно задать значение числа, строки, ссылки или null и применить его на вход компонента . Используется при настройке констант в сборке и проверке работоспособности устройства .Найти или создать его можно также как и инструмент соединения цепей.
 
*[[File:detailer.png]] Использование '''дизайнерского инструмента (circuit detailer)''' позволяет вам сменить цвет корпуса сборки. Находится он там же где и инструмент соединения цепей.
 
*[[File:circuit_analyzer.png]] '''Анализатор цепей (circuit analyzer)''' позволяет получить набор инструкций для принтера интегральных схем, благодаря чему появляется возможность клонировать сборку используя кнопку '''Load Program''' (Загрузить программу) в интерфейсе принтера. Этот текст можно сохранить в отдельный файл для использования в следующих раундах. Просто примените инструмент на готовом устройстве. Иногда править этот текст даже проще, чем менять сборку с помощью перечисленных инструментов.
 
 
 
Таким образом, все инструменты, кроме дисков, можно получить из самого принтера.
 
 
 
== Сборки ==
 
Есть много типов корпусов сборок, которые вмещают компоненты цепей. Сборки характеризуются двумя параметрами: '''объем''' (свободное внутреннее пространство) и '''сложность''' (максимальное количество элементов сборки) и дополнительными особенностями формы корпуса (например, та сборка что напоминает PDA имеет слот для ID карты, а та что выглядит как робот, может передвигаться).
 
 
 
Сборки разделяются на четыре основные категории: Сборка, Механизм, Машина и Дрон.
 
 
 
'''Сборка (Assembly)''' - класс наименьших устройств как по размерам, так и по допустимой сложности, но в этом и состоят их преимущества. Они могут быть аугментированы кому-нибудь, или располагаться в слоте для коммуникатора или на поясе.
 
 
 
'''Механизм (Mechanism)''' - эти сборки имеют больший размер, их сложнее переносить с собой. Это наиболее подходящий вариант для настольных сборок. По сравнению с устройствами класса ''Сборка (Assembly)'' они имеют в два раза больший размер и допустимую сложность.
 
 
 
'''Машина (Machine)''' - эти сборки могут прикручиваться к полу, их нужно обходить как мебель. Такой громоздкий корпус может вместить самые сложные цепи. По сравнению с устройствами класса ''Сборка (Assembly)'' они имеют в четыре раза больший размер и допустимую сложность.
 
 
 
'''Дрон (Drone)''' - класс устройств, которые могут перемещаться и взаимодействовать с окружающим миром.  По сравнению с устройствами класса ''Сборка (Assembly)'' они имеют в три раза больший размер и допустимую сложность.
 
 
 
Кроме того, существуют два варианта '''настенных''' сборок, которые выглядят как экран, который может прикрепляться к стене. Они имеют имеют в два раза большую вместительность и сложность по сравнению с классом ''Сборка (Assembly)''.
 
 
 
Чем больше сборка, тем больше стали нужно для создания в принтере.
 
 
 
В таблице показано варианты сборок, а также особенности каждой из них.
 
  
 +
== Bluespace Overview ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
!Technology
 +
!General Information
 
|-
 
|-
! Assembly Name
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|Bluespace Artificial Tearing
! Description
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|The first and current artificial process for creating an entrance/rift into bluespace, employing the use of gravity wells. The equipment required to form the connection between the subspace realms is equipped aboard all gateway megastructures, allowing for said gateways to be constructed wherever mass-transport is required/desired.
|-
 
|-
 
|Электронная сборка типа а
 
|Корпус для создания небольших устройств
 
|-
 
|Электронная сборка типа b
 
|Корпус для создания небольших устройств. Он напоминает карманный калькулятор.
 
|-
 
|Электронная сборка типа c
 
|Корпус для создания небольших устройств. У этого есть дизайн раскладушки.
 
|-
 
|Электронная сборка типа d
 
|Корпус для создания небольших устройств. У него простой дизайн.
 
|-
 
|Электронная сборка типа e
 
|Корпус для создания небольших устройств.  У него есть прищепка на пояс (Может помещаться в слот пояса)
 
|-
 
|Электронная сборка типа f
 
|Корпус для создания небольших устройств. Он напоминает PDA. (Может помещаться в слот пояса или карты)
 
|-
 
|Имплантируемая электронная сборка
 
|Корпус для создания небольших устройств. Может размещаться внутри кибернетического импланта. (Может взаимодействовать с огнестрельным оружием, и может быть имплантирован с помощью специального механизма)
 
|-
 
|Электронный механизм типа a
 
|Корпус для создания устройств среднего размера.
 
|-
 
|Электронный механизм типа b
 
|Корпус для создания устройств среднего размера. Выглядит как коробка.
 
|-
 
|Электронный механизм типа c
 
|Корпус для создания устройств среднего размера. Имеет раскладной дизайн.
 
|-
 
|Электронный механизм типа d
 
|Корпус для создания устройств среднего размера. Напоминает медицинский аппарат.
 
|-
 
|Электронный механизм типа e
 
|Корпус для создания устройств среднего размера. Выглядит как оружие, или как какой-то инструмент. Может выпускать снаряды или бросать предметы, если пользователь будет держать его в руках. (Может взаимодействовать с оружием и быть также прикрученным к полу)
 
|-
 
|Электронный механизм типа f
 
|Корпус для создания устройств среднего размера. Напоминает старый радиоприемник
 
|-
 
|Электронная машина типа a
 
|Корпус для создания устройств большого размера
 
|-
 
|Электронная машина типа b
 
|Корпус для создания устройств большого размера. Выглядит как осциллограф
 
|-
 
|Электронная машина типа c
 
|Корпус для создания устройств большого размера. Напоминает компьютерный терминал.
 
|-
 
|Электронная машина типа d
 
|Корпус для создания устройств большого размера. Выглядит как роборука.
 
|-
 
|Электронная машина типа e
 
|Корпус для создания устройств большого размера. Выглядит как высокая колонна.
 
|-
 
|Электронная машина типа f
 
|Корпус для создания устройств большого размера. Похож на промышленный станок.
 
|-
 
|Электронный дрон типа a
 
|Корпус для создания машин, способных к передвижению.
 
|-
 
|Электронный дрон типа b
 
|Корпус для создания машин, способных к передвижению. Выглядит опасным, так как может быть вооружен.
 
|-
 
|Электронный дрон типа c
 
|Корпус для создания машин, способных к передвижению. Напоминает Секьюритрон (Бипски)
 
|-
 
|Электронный дрон типа d
 
|Корпус для создания машин, способных к передвижению. Напоминает медбота.
 
 
|-
 
|-
|Электронный дрон типа e
+
|Gateways
|Корпус для создания машин, способных к передвижению. Выглядит как обычный, непримечательный робот.
+
|Developed first by [[Sol Central Government]] for mass-deployment of their colonial affairs due to the extensive time required for vessels to maneuver towards neighboring systems. Gateways house wormhole-generation equipment along with the needed fusion energy-production systems to support function. In present-day standards, gateways run almost constantly as they send and receive military vessels, private yachts, research ships, etc. Gateways are effectively space highways, almost all traffic goes through them.
 
|-
 
|-
|Электронный дрон типа f
+
|Bluespace Drive(s)
|Корпус для создания машин, способных к передвижению. Выглядит как гуманоидный робот.
+
|Bluespace Drives were first developed and stabilized as a means of translocation/transportation by the [[Skrell]], who currently hold the only means of providing the necessary shield-generation technology to protect organic life during bluespace transit. Due to the volatile nature of bluespace and particulate(s), without proper shielding, the drive-capable vessel may sustain heavy damage and loss of all organic life.
|-
 
|Тяжелая настенная сборка
 
|Корпус для создания больших сборок. Задняя крышка оснащена магнитами благодаря чему сборка может прикрепляться к стене, но потом все равно нужно закрепить винты.
 
|-
 
|Легкая настенная сборка
 
|Корпус для создания меньших сборок. Задняя крышка оснащена магнитами благодаря чему сборка может прикрепляться к стене, но потом все равно нужно закрепить винты.
 
|}
 
 
 
== Компоненты ==
 
Есть много категорий компонентов, они здесь перечислены вместе с кратким описанием чего ожидать от каждой из них.
 
  
{|  class="wikitable"
+
Drives are deployed across the cosmos, primarily used within Skrellian vessels and allied governments, such as Sol Central Government which received an outdated Skrell bluespace drive for use on the [[SEV Torch]]. While drives are limited in production or quantity, rarely are they found outside the large corporations, exploration, and military vessels.
! Категория
 
! Описание
 
|-
 
| Power - Passive
 
| Пассивное питание для электронной схемы. Источники питания для сборок.
 
|-
 
| Input
 
| Источники входных сигналов. Компоненты для ввода информации в схему, от клавиш для ввода цифр и текста да атмосферных анализаторов.
 
|-
 
| Output
 
| Выходные сигналы. Для отображения чего-нибудь, с помощью экранов, света, звука.
 
|-
 
| Arithmetic
 
| Арифметические компоненты. Все необходимое для выполнения математических операций - сложение, вычитание, умножение, деление.
 
|-
 
| Converter
 
| Конвертеры. Интегральные цепи работают с данными определенного типа: строки, числа, ссылки. Эти компоненты позволяют выполнять преобразования между ними или другим образом преобразовывать эти значения.
 
|-
 
| Data Transfer
 
| Передача данных. Набор мультиплексоров и демультиплексоров разного размера для получения и отправки пакетов данных.
 
|-
 
| Filter
 
| Фильтры. Позволяют фильтровать переменные некоторых типов, например допускать только ссылки на предметы и исключать ссылки на персонажей. Или наоборот.
 
|-
 
| Lists
 
| Списки. Создание и изменение списков.
 
|-
 
| Logic
 
| Логические элементы. Элементы для создание схем из булевых элементов (И, ИЛИ, НЕ ...)
 
|-
 
| Manipulation
 
| Взаимодействие. Компоненты для использования предметов, перемещения сборки, разрешения контроля ИИ или для открытия порталов.
 
|-
 
| Memory
 
| Хранение переменных
 
|-
 
| Power - Active
 
| Питание - активное. Для передачи заряда из сборки куда-нибудь.
 
|-
 
| Reagent
 
| Реактивы. Благодаря этим компонентам сборка может использовать и хранить разные жидкости.
 
|-
 
| Smart
 
| Интеллектуальные компоненты. Модули поиска пути для передвижных сборок.
 
 
|-
 
|-
| Time
+
|Teleportation
| Счетчики, таймеры и модули для задержки по времени.
+
|Teleportation employs the use of drive mechanics, a short bluespace connection and envelops the package being sent in a miniature/temporary shield until they reach their destination.
 
|-
 
|-
| Trig
+
|Bluespace Currents
| Тригонометрические функции
+
|Bluespace currents exist as natural entrances into the subspace realm known as bluespace. Vessels may enter currents, yet those vessels may be unable to sustain damage subjected within the currents nor are they commonly capable of plotting their arrival location. Think of currents as a massive network of interconnecting tunnels within space, constantly changing and modifying themselves. ''i.e. labyrinth''
 
|-
 
|-
| Assemblies
+
|Creatures and Entities
| Сборки. Категория содержит корпуса всех выше перечисленных сборок.
+
|Creatures capable of maneuvering within bluespace come in an array of different sizes, colors, and overall species. All creatures (carps, sharks, whales, squid, etc.) can manipulate a bluespace current(s), allowing for these entities to transport themselves to the desired location of their choosing at FTL speeds.
 
|-
 
|-
| Tools
+
|[[Bluespace Artillery|BSA]] (Bluespace Artillery)
| Инструменты. Здесь вы можете создать инструмент соединения цепей, отладчик, анализатор и дизайнер для цепей. А также карты данных.
+
|The bluespace artillery is found aboard a few Expeditionary and [[Defence Forces/Fleet|Fleet vessels]]. Within a vessel's BSA facilities are charges and the particle-beam generator itself. Upon insertion of a charge, the materials and effects of the charge are deconstructed into mere molecules before instantaneously impacting their target. Particulate-deconstruction is a known and efficient process within the most recent era, however, due to the complex nature of sending/delivering an entire 'charge' through bluespace, the impact of such is instantaneous yet extremely volatile to the user and those impacted. Bluespace artillery equipment is relatively new and is found aboard 1:10 of military vessels. Rarely is this type of weaponry found aboard the exploration vessels controlled by Sol Central Government.
 
|}
 
|}
  
Таким образом, вы можете создавать сборки с очень интересными деталями, такие как триггеры для оружия (для боевого дрона с удаленным управлением), лампочками разных цветов и звуковым проигрывателем (для диско-машины), портальным генератором (например, для вашего личного генератора порталов), сканер ID карт (для контроля доступа).
+
== Timeline ==
  
== Разработка цепей ==
+
=== 22nd Century ===
 +
* 2145: Bluespace is discovered accidentally when an Expeditionary Corps vessel performing a system survey in [[Tau Ceti]] discovers a natural bluespace 'tear' after unintentionally entering it only to emerge in the Kruger system, having lost only a day in real-time. The crew spends the next six months in the system before locating another tear, allowing them to travel to the edge of the Sol System in the space of two real days. The scientific community is astounded and invigorated by these discoveries as new lines of research are established practically overnight.
 +
* 2165: Bluespace wormhole generation is a finalized and efficient means of creating the necessary equipment to allow for unnatural access to the subspace realm is achieved. This marks one of the largest technological achievements within bluespace history and allows for a multitude of other research and engineering projects to commence.
 +
* 2171: The first Gateway is constructed in the [[Sol/sandbox|Sol]] system, connecting it with Tau Ceti. The link revolutionizes space travel, and dozens more are constructed over the next few decades to permanently connect humanity across the stars.
 +
* 2172: Catastrophic failure occurs during the colonization efforts of Tau Ceti. Colonial-freighters with the required equipment to support the developing colonies are sent through Sol's gateway. During the transit process, a massive-electromagnetic pulse interferes with Sol's active gateway equipment causing the rift to close with the freighters still within. This had led to a broad assumption that the vessels were trapped within bluespace. Only until they freighters finally arrived in Tau Ceti did scientists finally understand that if a rift closes during transport the vessels in transit are launched into a random realspace system, later the one in question discovered to have been Luyten 726-8
 +
* 2180: Carp and other bluespace faring entities begin to appear within Tau Ceti and eventually neighboring systems. Beginning the massive insight and study of these xeno-lifeforms across the Ares Confederation and private corporations, little is discovered.
 +
* 2192: The Ares Confederation begins the development of bluespace weaponry (however unsuccessful), boundless sums of funds are thrown into the project with minimal returns being made. Eventually, development is halted, and researchers consider any attempts to manufacture weaponry with bluespace integration impossible, the Confederation cancels the projects with no plan of returning to this field of research.
  
Как только вы определились с типом и функционалом вашей сборки - вам нужно распечатать нужные компоненты и расположить их в корпусе. Как только это сделано, используйте соединительный инструмент (circuit wirer) [[File:wirer-wire.png]] на корпусе сборки и откройте экран с внутренностями сборки on the open assembly casing to open the assembly internals screen.
+
=== 23rd Century ===
 +
* 2202: War breaks out between the Terran Commonwealth and the Ares Confederation. Decades of war follow, ravaging the Sol system and its fledgling outer colonies.
 +
* 2208: The Terran Commonwealth attempt to capture and control the gateway transportation-routes used by Ares Confederation. The Ares Confederation begins to monitor and secure their gateway/translocation interests further.
 +
* 2230: The war ends, with the Terran Commonwealth, having recognized the need to change to meet the realities of the new political climate, reorganizing into the Sol Central Government. The new executive and judicial capital of the human government move to Olympus, Mars.
 +
* 2231: Sol Central Government begins to rebuild their offensive/defensive infrastructure. Fleet personnel seek efficient means of instantaneously delivering lethal payloads upon a large sector. (i.e. [[Bluespace Artillery]])
 +
* 2233: First contact is made with the Skrell, and by association sometime after, the Diona.
 +
* 2284: The first human vessel outfitted with a bluespace drive makes a successful jump. Despite their limited success, the devices are still considered difficult to manufacture and incredibly inefficient, preventing their mass adoption. Gateways continue to be the norm for distant travel.
 +
* 2288: The first short range bluespace teleporters are made commercially available. Along with military/exploration use of long-range bluespace beacons to assist in Expeditionary operations.
 +
* 2290: With the discovery of efficient bluespace teleportation, Fleet researchers finally complete one of their largest offensive projects in centuries. The BSA (Bluespace Artillery) is finished and produced for the first, second, third, and fourth fleets. Expeditionary command formally requests the designs be shared for their security during exploration missions.
  
=== Экран с внутренними компонентами сборки ===
+
=== 24th Century ===
[[File:Sample_assembly_1.PNG|thumb|center|upright=3.0|Внутриигровой интерфейс с компонентами интегральных цепей.]]
+
* 2307: The present day. Humanity has spread across the galaxy rapidly with the use of bluespace mechanics, advancements in this field are accelerating at a previously unachievable rate...
  
На этом экране показаны значения текущей сложности и занимаемого места, статус батареи, а также список установленными деталями
+
==Bluespace Technology==
  
=== Экран свойств компонента ===  
+
===== '''What is Bluespace?''' =====
 +
[[File:Planar-Styles.jpg|thumb|right|Planar comparisons: Realspace vs. Bluespace]]
 +
Bluespace exists as a subspace realm in almost exact parallel structure to realspace; except planar and light spectrum differences. Bluespace itself is a flat space, containing all-stars or systems which realspace holds. However as stated prior, the flat stature of this realm is drastically different due to realspace having a wavy planar style, warranted by the concept of general relativity and the impact of gravity on all sources of mass within our space. Bluespace reverses the presence of gravity within its subspace realm, causing the forces to instead repel and provide a flat plane of existence instead. This leads to less force being required to move within the said realm and thus providing further thrust to travel at a faster rate eventually reaching FTL speeds. The average distance between star systems within realspace is 4.5 light-years. The common travel time of traveling on mass-ejection propulsion between systems is six-years, with bluespace travel through a gateway or bluespace drive, such takes significantly less at two or more days with gateway travel or one day of constant travel with the bluespace drive. A common misunderstanding with bluespace is the appearance that upon entry a blue hue takes over your vision; however, this is not exactly the case. Among the abnormalities mentioned previously was the adhesion within this plane to conform to the blue range on the spectrum of light. Upon your entry into bluespace you are not only yourself given a blue hue, but all material and matter around you are also given the same modification while within bluespace. This is also one of the abnormalities which require the use of a vessel shield/bubble upon entry and exit of bluespace, without this shielding dire consequences would occur...
  
Нажатие на любой компонент покажет настройки, соединения и описание этого компонента. На этом экране вы также можете переименовать, скопировать ссылку или удалить этот компонент.
+
=====  '''Bluespace wormhole/tears''' =====
 +
Bluespace tears exist as present wormholes within the subspace realm that humanity and it's other known species inhabit. These tears serve as permanent entrances into the bluespace subspace realm and act as a functional gateway, without the necessity of fusion-power or megastructure supports. However, travel within these tears is extremely dangerous and even the most accomplished of pilots may maneuver their vessel into certain destruction. Unlike the formal gateway, which has a direct connection to the receiving/desired location, tears are almost entirely random and the environment within is extremely harsh upon all vessels. A common example is, piloting through an unknown abyss, without a map/chart, and consistent forces acting against your vessel.
  
[[File:Adv_med_scanner_circuit.PNG|thumb|center|upright=3.0|Внутриигровой интерфейс для сборки Медицинского сканера]]
+
Discovered in the middle of the 22nd century by [[Sol Central Government]] and partnering institutes, bluespace tearing was the first successful attempt in unnaturally accessing the subspace (TRealm) traveled within today. Due to a suspected parallel universe or realm, theorists from across the cosmos conducted many studies in hopes of achieving access to a parallel existence. Using a massive gravitational generator(s), the ‘wavy’ planar style of Realspace can be flattened to match the planar style of Bluespace, allowing a connection to form across the two subspace realms. These massive generators create two gravitational wells 'atop' each other to simulate counteracting waves which allow for the formation of a flat planar structure between the two waves. Engineers and researchers alike conducted thousands of further tests until achieving a functional design for tearing the two subspace realms together. In our recent history and modern breakthroughs, the generators used to tear together the subspace realms are included within the megastructures known as gateways.[[File:ProbeEntersBluespace.jpg|left|thumb|A probe enters a recently opened Bluespace tear..]]
  
Здесь, например, один из компонентов медицинского сканера, который при использовании на цели даст информацию о состоянии ее здоровья для обработки другими компонентами сборки.  
+
===== '''Gateways''' =====
 +
Gateways were stabilized in the late 22nd century by Doctor Rhist-Khanz and her developmental research team. Beginning with the perfection of tearing into the bluespace subspace realm, the doctor and her team commenced a galactic study with involvement of any interested organizations established by humanity (as the first contact had yet to be established) to share data in the hopes of securing a vital and quick transport system for the ever-expanding interstellar society. Following the established practice of bluespace tearing, researchers were now able to produce entrance points through realspace into bluespace. This discovery provided a path for the founding mechanic towards bluespace gateways, this would be the gateway itself. A gateway is constructed of an osmium-carbide skeleton with plasteel supports mixed throughout the structure, due to the straining forces (gravity, electricity, and temperature) always exhibited on the gateway at all times. However, the pinnacle of maintaining an open and modern Bluespace connection with the support-structure of a gateway frame is fusion power-generation. Due to the enormous energy required to supply and maintain a connection through light-years of space and other subspace realms, this energy source is a vital component as no production or known engine can produce the power requirement needed alone.
  
Слева мы видим запись ''<REF> target (null)'' - это означает, что мы должны передать на вход ссылку на цель. Здесь на вход подается ''null'' или ''ничего''. Используя другой компонент, такой как датчик и связав его с встраиваемым медицинским сканером, можно получить и использовать ссылку. Переменные всегда записываются в формате ''<Тип> Имя (current)''. Типы могут быть ''Any, REF, String, NUM or BOOL'' (любой, ссылка, строка, число, логическое значение) - можно соединять напрямую только совместимые контакты. При необходимости можно использовать конвертеры.
+
Transit times for gateway travel are often measured in days, with weeks for some of the longest journeys. Within the initial testing of the gateway systems, multiple gates ceased their connection to bluespace far too early, leaving the current vessels in transit stranded. Upon the first occurence of this abnormality, researchers believed the vessels to be lost. However, it was later corrected that if the bluespace connection ceases while vessels remain in transit, those vessels will be ejected into realspace at an unknown system/location. The first notable incident was colonial supply vessels in-transit towards Tau Ceti, these vessels were ejected from bluespace into realspace at an unknown location awaiting rescue for over three years.
  
В центре у нас есть импульсные контакты, они сообщают схеме о срабатывании и куда отправлять импульс при работе. Мы можем подключить контакт сканирования к выходному триггеру датчика, чтобы, когда мы отсканировали что-то, то ссылка будет передана на медицинский сканер, и он будет работать с использованием этой ссылки. Затем можно использовать вывод медицинского сканера для запуска другого компонента, такого как экран, для отображения результатов сканирования.
+
Today, most gateways are standardized, massive torus-shaped space stations, that create portals into bluespace wide enough to fit eight carriers (450 m long). Outside of [[Sol Central Government]] territory, gateways are less standardized and may operate in local networks only connected to the main systems.[[File:Sevtorch bluespace.png|thumb|The [[SEV Torch]] exiting bluespace]]
 +
=====  '''Bluespace Drive''' =====
 +
Bluespace drives are a relatively new technology, capable of forcing an immediate connection into the subspace realm without the use of bulky gateways or massive-gravitational generators. A bluespace drive is equipped with three distinct systems to allow safe journey across the subspace realm, a constant shield-generation device to omit any quantum particulates from entering the vessel, a miniature gravitational-well generator which allows for a small section of selected space to be spliced to the parallel realm, and lastly a secondary-power supply in case the attached-vessel is incapable of depowering their reactor(s) for the significant power requirement needed by the drive systems.
  
=== Connecting Components ===
+
Drive shield generation, which currently can only be provided by the [[Skrell]], is invisible to the naked eye. Even in the rare cases of a  vessel's power-loss shields will remain online due to the private secondary-power supply isolated for drive use.
  
Связывание компонентов в схеме осуществляется с помощью [[File:wirer-wire.png]] соединительного инструментов. Он может работать в двух режимах - Соединения и разъединения,  которые могут переключаться по клавише <span style="background-color:gray; border:1px solid dkgray; padding: 2px">Z</span> или используя инструмент. Для того, чтобы соединить или разъединить контакты, просто нажмите на двух интересующих контактах. Они должны быть совместимыми, то есть нельзя соединить импульсный контакт с контактом для переменной, так же как и напрямую соединить контакты несовместимых типов. Один контакт может быть подключен сразу к нескольким другим.  
+
=====  '''Teleportation''' =====
 +
[[File:Teleporter fixed.png|thumb|Standard teleportation equipment aboard the SEV Torch.]]
 +
Teleportation uses technology similar to gateways by sending small objects through a fixed portal. It envelops the object within a bubble/shield like a bluespace drive, and releases when the object reaches its destination. The destination is determined by beacons or manual power levels. Poor calibration can result in an object exiting bluespace too late or early.
  
[[File:Modulo_chip_example.PNG|thumb|center|upright=3.0|Пример подключенной схемы, эта модульная схема образует часть схемы счетчика циклов в сборке медицинского сканера. Это позволяет сборке циклически получать данные по всем типам повреждений.]]
+
=====  '''Creatures and Entities''' =====
 +
[[Space Faring Animals]] and other entities within Realspace with the capabilities of engaging in subspace travel across the subspace realm(s) are few in species but millions exist in schools or clusters among the cosmos. Carp are predominantly the most expansive of the species, genetically disposed of with a wide array of colors in their scales (orange, blue, purple, etc.) Other entities such as space-faring sharks, whales, and other forms of identifiable life have been recorded throughout charted realspace. These entities are seemingly capable of traveling across bluespace currents, able to manipulate their location within Bluespace and travel along multiple currents. However, due to the ever-expanding subspaces, a wide variety of creatures are assumed to exist throughout uncharted space, still waiting to be discovered.
  
Иногда вы не хотите подключать контакт к чему-либо - но вы все равно хотите, чтобы ему была присвоена переменная. Это может быть в случае с тикером, который вы хотите, чтобы он был всегда включен, поэтому он требует ''<BOOL> True'' на входе. Это можно сделать с помощью [[File:Debugger.png]] отладчика цепей. Дважды нажмите на отладчике в руке, откроется меню где можно выбрать тип переменной, потом выберите переменную на схеме сборки и введите значение. Установите значение на соответствующем контакте с помощью отладчика. Например, на изображении показано, что контакт ''<NUM> B'' всегда имеет значение 7. Отладчик также можно использовать для подачи импульса на контакт активации для проверки цепи.
+
=====  '''Bluespace Currents''' =====
 +
Bluespace currents exist naturally within realspace, yet occurrences of these currents or rifts between the subspace realms are rarely within an optimal distance of each other. Some bluespace currents are located as close as Alpha Centauri and some require multiple systems to be traveled to reach one. The first theory concerning gateways was developed to be constructed around a current, ensuring that the connection into realspace would remain active indefinitely. However, due to the unchartable and disadvantageous locations of these currents, this theory was shortly debunked and made ineffective.
  
== Примеры цепей ==
+
In recent history there have been known vessels to enter bluespace currents in the order of reaching a destination rapidly, however, due to the insecure nature of bluespace current exits, these vessels are rarely heard from again until multiple years later. Creatures and other space-faring entities are known to travel along the currents, somehow capable of directing themselves within the harsh bluespace environment with control over their desired destination.
  
<div class="toccolours mw-collapsible mw-collapsed">
+
===== '''Bluespace Artillery''' =====
'''Аугментация для хранения''' - Позволяет хранить маленькие предметы внутри.
+
''Main article: [[Bluespace Artillery]]''[[File:BSA Control+Artillery.png|left|thumb|The Bluespace Artillery equipment aboard the SEV Torch.]]
<div class="mw-collapsible-content">
+
The artillery currently used aboard unique Fleet/Expeditionary vessels and was designed by the Sol Central Government Fleet, by a classified group of researchers. A newer model of BSA within deployment aboard Sol's vessels, the artillery on the Expeditionary vessels is one of the many experiments still being conducted aboard the laboratory facilities. The BSA (Bluespace Artillery Mark VI) is primary form artillery. Bluespace artillery was developed and used for offensive armament soon after the formal discovery of the gateway after military divisions desired an optimal solution to deploying charges. Using the same principles of the bluespace drive or teleportation equipment, the artillery deconstructs all materials put upon the platform before fusing the particles of the desired charge against each other. This is achieved within the fusor section of the artillery where a massive electric field is caught between two gravity-wells to encourage the swap between realspace and bluespace. Once all particles are expended from the charge, they are transferred through an electric field and miniature gravity generator. In which they are rapidly accelerated by the particle-beam generator through bluespace before propelling these particles in order of deconstruction towards their target. Due to the massive energy requirement(s) within the deconstructor or fusor equipment, these machines require time to lower in temperature.
<nowiki>{"assembly":{"type":"type-d electronic assembly"},"components":[{"type":"grabber","inputs":[[2,0,1]]},{"type":"ranged sensor"},{"type":"button","name":"Drop All"},{"type":"memory chip","inputs":[[1,0,-1]]},{"type":"memory chip","inputs":[[1,0,1]]}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"I",2],[4,"O",1]],[[1,"I",2],[5,"O",1]],[[1,"A",1],[2,"A",1]],[[1,"A",1],[4,"A",2]],[[1,"A",2],[5,"A",1]],[[3,"A",1],[4,"A",1]]]}</nowiki>
 
</div>
 
'''Настенный медицинский сканер''' - Выполняет медицинское сканирование любого, кто стоит перед устройством. Обратите внимание на задержки для правильной работы логических компонентов.
 
<div class="mw-collapsible-content">
 
<nowiki>{"assembly":{"type":"heavy wall-mounted electronic assembly","name":"EZ-MED Scanner 1.0","detail_color":"#e2e2e2"},"components":[{"type":"integrated adv. medical analyser"},{"type":"adjacent locator"},{"type":"button"},{"type":"greater than gate","name":"Greater Than Damage","inputs":[[1,0,0],[2,0,0]]},{"type":"eight multiplexer","name":"Damage Type Name","inputs":[[1,0,8],[2,0,"Brute Damage"],[3,0,"Burn Damage"],[4,0,"Toxin Damage"],[5,0,"Oxygenation Damage"],[6,0,"Genetic Damage"],[7,0,"Pulse Level: 84"],[8,0,"Pain Level"],[9,0,"Radiation Level"]]},{"type":"eight multiplexer","name":"Damage Type Number","inputs":[[1,0,8],[2,0,0],[3,0,0],[4,0,0],[5,0,0],[6,0,0],[7,0,84],[8,0,0],[9,0,0]]},{"type":"addition circuit","name":"Counter Adder","inputs":[[1,0,7],[2,0,1]]},{"type":"modulo circuit","name":"Counter Modulus","inputs":[[1,0,7],[2,0,8]]},{"type":"memory chip","name":"Counter Memory","inputs":[[1,0,7]]},{"type":"addition circuit","name":"Multiplex Incrementer","inputs":[[1,0,7],[2,0,1]]},{"type":"small concatenator","name":"Text Adder","inputs":[[1,0,"Pulse Level: 84\n"],[2,0,"Radiation Level"],[3,0,"\n"]]},{"type":"equal gate","name":"Count Finished Check","inputs":[[1,0,8],[2,0,8]]},{"type":"half-sec delay circuit","name":"Screen Update Delay"},{"type":"memory chip","name":"Screen Reset"},{"type":"tenth-sec delay circuit","name":"Equals Delay"},{"type":"tenth-sec delay circuit","name":"Adder Delay"},{"type":"small screen","name":"Output Screen","inputs":[[1,0,"Pulse Level: 84\n"]]},{"type":"tesla power relay"},{"type":"tesla power relay"},{"type":"small concatenator","name":"Pulse Concat","inputs":[[1,0,"Pulse Level: "],[2,0,"84"]]},{"type":"number to string","name":"Pulse Num2String","inputs":[[1,0,84]]}],"wires":[[[1,"I",1],[2,"O",1]],[[1,"O",3],[6,"I",2]],[[1,"O",4],[6,"I",3]],[[1,"O",5],[6,"I",4]],[[1,"O",6],[6,"I",5]],[[1,"O",7],[6,"I",6]],[[1,"O",8],[6,"I",7]],[[1,"O",8],[21,"I",1]],[[1,"O",10],[6,"I",8]],[[1,"O",11],[6,"I",9]],[[1,"A",1],[2,"A",2]],[[1,"A",2],[7,"A",1]],[[1,"A",2],[21,"A",1]],[[2,"A",1],[3,"A",1]],[[3,"A",1],[14,"A",1]],[[4,"I",1],[6,"O",1]],[[4,"A",1],[6,"A",2]],[[4,"A",2],[11,"A",1]],[[5,"I",1],[10,"O",1]],[[5,"I",7],[20,"O",1]],[[5,"O",1],[11,"I",2]],[[5,"A",1],[10,"A",2]],[[6,"I",1],[10,"O",1]],[[6,"A",1],[10,"A",2]],[[7,"I",1],[9,"O",1]],[[7,"O",1],[8,"I",1]],[[7,"A",1],[16,"A",2]],[[7,"A",2],[8,"A",1]],[[8,"O",1],[9,"I",1]],[[8,"O",1],[10,"I",1]],[[8,"A",2],[10,"A",1]],[[8,"A",2],[9,"A",1]],[[10,"O",1],[12,"I",1]],[[10,"A",2],[15,"A",1]],[[11,"I",1],[11,"O",1]],[[11,"I",1],[14,"O",1]],[[11,"O",1],[17,"I",1]],[[12,"A",1],[15,"A",2]],[[12,"A",2],[13,"A",1]],[[12,"A",3],[16,"A",1]],[[13,"A",2],[17,"A",1]],[[14,"O",1],[17,"I",1]],[[20,"I",2],[21,"O",1]],[[20,"A",1],[21,"A",2]]]}
 
</nowiki></div>
 
</div>
 
  
[[Category:Science Guides]]
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[[Category:Lore]]
[[Category:Engineering Guides]]
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{{LA}}
[[Category:Guides]]
 
[[Category:Science]]
 

Версия 16:07, 9 августа 2019

Bluespace exists as a parallel copy to that of realspace, first theorized to be composed entirely of Dark matter until later speculation provided clearer evidence and usage of this subspace realm. Within the mid-22nd century, scientists aboard Sol Central Government and partnered research vessels established a functional device that allowed access to bluespace and provided temporary manipulation. Later it would be discovered that with enough energy and resource usage, bluespace could be manipulated and used for faster than light travel across the universe.

Bluespace Overview

Technology General Information
Bluespace Artificial Tearing The first and current artificial process for creating an entrance/rift into bluespace, employing the use of gravity wells. The equipment required to form the connection between the subspace realms is equipped aboard all gateway megastructures, allowing for said gateways to be constructed wherever mass-transport is required/desired.
Gateways Developed first by Sol Central Government for mass-deployment of their colonial affairs due to the extensive time required for vessels to maneuver towards neighboring systems. Gateways house wormhole-generation equipment along with the needed fusion energy-production systems to support function. In present-day standards, gateways run almost constantly as they send and receive military vessels, private yachts, research ships, etc. Gateways are effectively space highways, almost all traffic goes through them.
Bluespace Drive(s) Bluespace Drives were first developed and stabilized as a means of translocation/transportation by the Skrell, who currently hold the only means of providing the necessary shield-generation technology to protect organic life during bluespace transit. Due to the volatile nature of bluespace and particulate(s), without proper shielding, the drive-capable vessel may sustain heavy damage and loss of all organic life.

Drives are deployed across the cosmos, primarily used within Skrellian vessels and allied governments, such as Sol Central Government which received an outdated Skrell bluespace drive for use on the SEV Torch. While drives are limited in production or quantity, rarely are they found outside the large corporations, exploration, and military vessels.

Teleportation Teleportation employs the use of drive mechanics, a short bluespace connection and envelops the package being sent in a miniature/temporary shield until they reach their destination.
Bluespace Currents Bluespace currents exist as natural entrances into the subspace realm known as bluespace. Vessels may enter currents, yet those vessels may be unable to sustain damage subjected within the currents nor are they commonly capable of plotting their arrival location. Think of currents as a massive network of interconnecting tunnels within space, constantly changing and modifying themselves. i.e. labyrinth
Creatures and Entities Creatures capable of maneuvering within bluespace come in an array of different sizes, colors, and overall species. All creatures (carps, sharks, whales, squid, etc.) can manipulate a bluespace current(s), allowing for these entities to transport themselves to the desired location of their choosing at FTL speeds.
BSA (Bluespace Artillery) The bluespace artillery is found aboard a few Expeditionary and Fleet vessels. Within a vessel's BSA facilities are charges and the particle-beam generator itself. Upon insertion of a charge, the materials and effects of the charge are deconstructed into mere molecules before instantaneously impacting their target. Particulate-deconstruction is a known and efficient process within the most recent era, however, due to the complex nature of sending/delivering an entire 'charge' through bluespace, the impact of such is instantaneous yet extremely volatile to the user and those impacted. Bluespace artillery equipment is relatively new and is found aboard 1:10 of military vessels. Rarely is this type of weaponry found aboard the exploration vessels controlled by Sol Central Government.

Timeline

22nd Century

  • 2145: Bluespace is discovered accidentally when an Expeditionary Corps vessel performing a system survey in Tau Ceti discovers a natural bluespace 'tear' after unintentionally entering it only to emerge in the Kruger system, having lost only a day in real-time. The crew spends the next six months in the system before locating another tear, allowing them to travel to the edge of the Sol System in the space of two real days. The scientific community is astounded and invigorated by these discoveries as new lines of research are established practically overnight.
  • 2165: Bluespace wormhole generation is a finalized and efficient means of creating the necessary equipment to allow for unnatural access to the subspace realm is achieved. This marks one of the largest technological achievements within bluespace history and allows for a multitude of other research and engineering projects to commence.
  • 2171: The first Gateway is constructed in the Sol system, connecting it with Tau Ceti. The link revolutionizes space travel, and dozens more are constructed over the next few decades to permanently connect humanity across the stars.
  • 2172: Catastrophic failure occurs during the colonization efforts of Tau Ceti. Colonial-freighters with the required equipment to support the developing colonies are sent through Sol's gateway. During the transit process, a massive-electromagnetic pulse interferes with Sol's active gateway equipment causing the rift to close with the freighters still within. This had led to a broad assumption that the vessels were trapped within bluespace. Only until they freighters finally arrived in Tau Ceti did scientists finally understand that if a rift closes during transport the vessels in transit are launched into a random realspace system, later the one in question discovered to have been Luyten 726-8
  • 2180: Carp and other bluespace faring entities begin to appear within Tau Ceti and eventually neighboring systems. Beginning the massive insight and study of these xeno-lifeforms across the Ares Confederation and private corporations, little is discovered.
  • 2192: The Ares Confederation begins the development of bluespace weaponry (however unsuccessful), boundless sums of funds are thrown into the project with minimal returns being made. Eventually, development is halted, and researchers consider any attempts to manufacture weaponry with bluespace integration impossible, the Confederation cancels the projects with no plan of returning to this field of research.

23rd Century

  • 2202: War breaks out between the Terran Commonwealth and the Ares Confederation. Decades of war follow, ravaging the Sol system and its fledgling outer colonies.
  • 2208: The Terran Commonwealth attempt to capture and control the gateway transportation-routes used by Ares Confederation. The Ares Confederation begins to monitor and secure their gateway/translocation interests further.
  • 2230: The war ends, with the Terran Commonwealth, having recognized the need to change to meet the realities of the new political climate, reorganizing into the Sol Central Government. The new executive and judicial capital of the human government move to Olympus, Mars.
  • 2231: Sol Central Government begins to rebuild their offensive/defensive infrastructure. Fleet personnel seek efficient means of instantaneously delivering lethal payloads upon a large sector. (i.e. Bluespace Artillery)
  • 2233: First contact is made with the Skrell, and by association sometime after, the Diona.
  • 2284: The first human vessel outfitted with a bluespace drive makes a successful jump. Despite their limited success, the devices are still considered difficult to manufacture and incredibly inefficient, preventing their mass adoption. Gateways continue to be the norm for distant travel.
  • 2288: The first short range bluespace teleporters are made commercially available. Along with military/exploration use of long-range bluespace beacons to assist in Expeditionary operations.
  • 2290: With the discovery of efficient bluespace teleportation, Fleet researchers finally complete one of their largest offensive projects in centuries. The BSA (Bluespace Artillery) is finished and produced for the first, second, third, and fourth fleets. Expeditionary command formally requests the designs be shared for their security during exploration missions.

24th Century

  • 2307: The present day. Humanity has spread across the galaxy rapidly with the use of bluespace mechanics, advancements in this field are accelerating at a previously unachievable rate...

Bluespace Technology

What is Bluespace?
Planar comparisons: Realspace vs. Bluespace

Bluespace exists as a subspace realm in almost exact parallel structure to realspace; except planar and light spectrum differences. Bluespace itself is a flat space, containing all-stars or systems which realspace holds. However as stated prior, the flat stature of this realm is drastically different due to realspace having a wavy planar style, warranted by the concept of general relativity and the impact of gravity on all sources of mass within our space. Bluespace reverses the presence of gravity within its subspace realm, causing the forces to instead repel and provide a flat plane of existence instead. This leads to less force being required to move within the said realm and thus providing further thrust to travel at a faster rate eventually reaching FTL speeds. The average distance between star systems within realspace is 4.5 light-years. The common travel time of traveling on mass-ejection propulsion between systems is six-years, with bluespace travel through a gateway or bluespace drive, such takes significantly less at two or more days with gateway travel or one day of constant travel with the bluespace drive. A common misunderstanding with bluespace is the appearance that upon entry a blue hue takes over your vision; however, this is not exactly the case. Among the abnormalities mentioned previously was the adhesion within this plane to conform to the blue range on the spectrum of light. Upon your entry into bluespace you are not only yourself given a blue hue, but all material and matter around you are also given the same modification while within bluespace. This is also one of the abnormalities which require the use of a vessel shield/bubble upon entry and exit of bluespace, without this shielding dire consequences would occur...

Bluespace wormhole/tears

Bluespace tears exist as present wormholes within the subspace realm that humanity and it's other known species inhabit. These tears serve as permanent entrances into the bluespace subspace realm and act as a functional gateway, without the necessity of fusion-power or megastructure supports. However, travel within these tears is extremely dangerous and even the most accomplished of pilots may maneuver their vessel into certain destruction. Unlike the formal gateway, which has a direct connection to the receiving/desired location, tears are almost entirely random and the environment within is extremely harsh upon all vessels. A common example is, piloting through an unknown abyss, without a map/chart, and consistent forces acting against your vessel.

Discovered in the middle of the 22nd century by Sol Central Government and partnering institutes, bluespace tearing was the first successful attempt in unnaturally accessing the subspace (TRealm) traveled within today. Due to a suspected parallel universe or realm, theorists from across the cosmos conducted many studies in hopes of achieving access to a parallel existence. Using a massive gravitational generator(s), the ‘wavy’ planar style of Realspace can be flattened to match the planar style of Bluespace, allowing a connection to form across the two subspace realms. These massive generators create two gravitational wells 'atop' each other to simulate counteracting waves which allow for the formation of a flat planar structure between the two waves. Engineers and researchers alike conducted thousands of further tests until achieving a functional design for tearing the two subspace realms together. In our recent history and modern breakthroughs, the generators used to tear together the subspace realms are included within the megastructures known as gateways.

A probe enters a recently opened Bluespace tear..
Gateways

Gateways were stabilized in the late 22nd century by Doctor Rhist-Khanz and her developmental research team. Beginning with the perfection of tearing into the bluespace subspace realm, the doctor and her team commenced a galactic study with involvement of any interested organizations established by humanity (as the first contact had yet to be established) to share data in the hopes of securing a vital and quick transport system for the ever-expanding interstellar society. Following the established practice of bluespace tearing, researchers were now able to produce entrance points through realspace into bluespace. This discovery provided a path for the founding mechanic towards bluespace gateways, this would be the gateway itself. A gateway is constructed of an osmium-carbide skeleton with plasteel supports mixed throughout the structure, due to the straining forces (gravity, electricity, and temperature) always exhibited on the gateway at all times. However, the pinnacle of maintaining an open and modern Bluespace connection with the support-structure of a gateway frame is fusion power-generation. Due to the enormous energy required to supply and maintain a connection through light-years of space and other subspace realms, this energy source is a vital component as no production or known engine can produce the power requirement needed alone.

Transit times for gateway travel are often measured in days, with weeks for some of the longest journeys. Within the initial testing of the gateway systems, multiple gates ceased their connection to bluespace far too early, leaving the current vessels in transit stranded. Upon the first occurence of this abnormality, researchers believed the vessels to be lost. However, it was later corrected that if the bluespace connection ceases while vessels remain in transit, those vessels will be ejected into realspace at an unknown system/location. The first notable incident was colonial supply vessels in-transit towards Tau Ceti, these vessels were ejected from bluespace into realspace at an unknown location awaiting rescue for over three years.

Today, most gateways are standardized, massive torus-shaped space stations, that create portals into bluespace wide enough to fit eight carriers (450 m long). Outside of Sol Central Government territory, gateways are less standardized and may operate in local networks only connected to the main systems.

The SEV Torch exiting bluespace
Bluespace Drive

Bluespace drives are a relatively new technology, capable of forcing an immediate connection into the subspace realm without the use of bulky gateways or massive-gravitational generators. A bluespace drive is equipped with three distinct systems to allow safe journey across the subspace realm, a constant shield-generation device to omit any quantum particulates from entering the vessel, a miniature gravitational-well generator which allows for a small section of selected space to be spliced to the parallel realm, and lastly a secondary-power supply in case the attached-vessel is incapable of depowering their reactor(s) for the significant power requirement needed by the drive systems.

Drive shield generation, which currently can only be provided by the Skrell, is invisible to the naked eye. Even in the rare cases of a vessel's power-loss shields will remain online due to the private secondary-power supply isolated for drive use.

Teleportation
Standard teleportation equipment aboard the SEV Torch.

Teleportation uses technology similar to gateways by sending small objects through a fixed portal. It envelops the object within a bubble/shield like a bluespace drive, and releases when the object reaches its destination. The destination is determined by beacons or manual power levels. Poor calibration can result in an object exiting bluespace too late or early.

Creatures and Entities

Space Faring Animals and other entities within Realspace with the capabilities of engaging in subspace travel across the subspace realm(s) are few in species but millions exist in schools or clusters among the cosmos. Carp are predominantly the most expansive of the species, genetically disposed of with a wide array of colors in their scales (orange, blue, purple, etc.) Other entities such as space-faring sharks, whales, and other forms of identifiable life have been recorded throughout charted realspace. These entities are seemingly capable of traveling across bluespace currents, able to manipulate their location within Bluespace and travel along multiple currents. However, due to the ever-expanding subspaces, a wide variety of creatures are assumed to exist throughout uncharted space, still waiting to be discovered.

Bluespace Currents

Bluespace currents exist naturally within realspace, yet occurrences of these currents or rifts between the subspace realms are rarely within an optimal distance of each other. Some bluespace currents are located as close as Alpha Centauri and some require multiple systems to be traveled to reach one. The first theory concerning gateways was developed to be constructed around a current, ensuring that the connection into realspace would remain active indefinitely. However, due to the unchartable and disadvantageous locations of these currents, this theory was shortly debunked and made ineffective.

In recent history there have been known vessels to enter bluespace currents in the order of reaching a destination rapidly, however, due to the insecure nature of bluespace current exits, these vessels are rarely heard from again until multiple years later. Creatures and other space-faring entities are known to travel along the currents, somehow capable of directing themselves within the harsh bluespace environment with control over their desired destination.

Bluespace Artillery

Main article: Bluespace Artillery

The Bluespace Artillery equipment aboard the SEV Torch.

The artillery currently used aboard unique Fleet/Expeditionary vessels and was designed by the Sol Central Government Fleet, by a classified group of researchers. A newer model of BSA within deployment aboard Sol's vessels, the artillery on the Expeditionary vessels is one of the many experiments still being conducted aboard the laboratory facilities. The BSA (Bluespace Artillery Mark VI) is primary form artillery. Bluespace artillery was developed and used for offensive armament soon after the formal discovery of the gateway after military divisions desired an optimal solution to deploying charges. Using the same principles of the bluespace drive or teleportation equipment, the artillery deconstructs all materials put upon the platform before fusing the particles of the desired charge against each other. This is achieved within the fusor section of the artillery where a massive electric field is caught between two gravity-wells to encourage the swap between realspace and bluespace. Once all particles are expended from the charge, they are transferred through an electric field and miniature gravity generator. In which they are rapidly accelerated by the particle-beam generator through bluespace before propelling these particles in order of deconstruction towards their target. Due to the massive energy requirement(s) within the deconstructor or fusor equipment, these machines require time to lower in temperature. Шаблон:LA